I spent a couple of skill points to get Eclipse -> Unstable Core. I thought this spell would be cool in PVP. It could shut down casters and provide a bit of AOE DPS from afar. I thought wrong.
The mechanics behind this spell are very poorly designed. I noted many times I would spam the button and the ability would not cast. No error message, no feedback at all. Just no casting. I went as far as reporting this as a game bug before I figured out what was going on.
It turns out Eclipse and its morphs are subject to CC break lockout timers. This seems perfectly understandable, since it would otherwise cripple casters entirely. What's not understandable is that the spell does absolutely nothing when lockout timers are active. Nowhere in-game does it tell you about lockout timers and how they would apply to this spell. You're left to figure it out on your own. In a game that is notorious for unresponsive combat and a plethora of bugs, it comes as no surprise when a spell doesn't seem to work. It isn't seen as a game mechanic. It's seen as a problem. It feels like a problem. This would be like Shield Charge not charging or dealing damage just because the stun couldn't land.
There is a simple solution to this; Rework the spell cast no matter what and deal some base damage, allowing some effect, but keep the reflect as a secondary effect and subject to lockout. Explain somewhere in the game that the spell can be locked out. Here's the spells in a way that reflects what I mean. Note that the parenthesis parts wouldn't actually be in the tooltip. That is unless they could word it better:
Eclipse
Cast Time - Instant
Target - Enemy
Range - 28 Meters
Duration - 5 Seconds
Deals (___) damage to target. (if target has not recently been affected by CC) Target reflects negative single target spells back at themselves for (___) seconds.
Total Dark
New effect: Reduces enemy spell damage
Deals (___) damage to target. Target's spell damage is reduced by (___) for (___) seconds. (if target has not recently been affected by CC) Target reflects negative single target spells back at themselves for (___) seconds.
Unstable Core
New Effect: Deals area damage around target
Deals (___) damage to target and nearby enemies (but include a damned radius! These are lacking on far too many spells). (if target has not recently been affected by CC) Target reflects negative single target spells back at themselves for (___) seconds.
So basically, what would happen is, no matter what, you fire the beam and the initial effects land. After that is when the spell reflect is applied or not, depending on the lockout status of the target. No more wasted time trying to cast a seemingly broken spell because it does nothing whatsoever.
This would not only give Templars more choices to increase build variance, but making it a more attractive option could also alleviate a bit of the CC spam other players feel in PVP if not used correctly. Being in a reflect bubble may kill your offensive, but it lets you continue healing / moving, whereas stuns do not, and since the bubble makes you stun immune, Templars using it poorly would actually put you at an advantage.
Edited by jrgray93 on 1 September 2014 19:13 EP: Slania Isara : Harambe Was an Inside Job