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PvE daily quests that give exp/VR points

phaneub17_ESO
phaneub17_ESO
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If you're going to keep raising the VR cap, at least give an alternative solo content to grow/progress for those of us who can't regularly get into groups or are usually excluded from trials. One idea would be to give us something equivalent to PvP dailies in the final PvE zones: Cold Harbour, Reaper's March, Bangkorai, and The Rift in the regular, VR5, and VR10 versions. You very well know there are players VR9-11 who don't want to abuse the craglorn grindfest and we shouldn't have to, but would like to keep questing to further develop our characters.

I know there are new zones being planned for more solo content and that's great, but we need something in between if you're going to keep raising the cap now. It doesn't have to be that significant, at least equal in terms to the quests you can pick up in Cyrodiil; something to let us play catch up.
  • Kcttocs
    Kcttocs
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    I am hoping once the Thieves Guild and Assassins Guild start, we will have what you are asking. Go here and rob such and such, go there and kill so and so, much like Skyrim... at least I am hoping... that would also make an easy way to add content without having to create a whole new zone.
  • killedbyping
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    There are plenty of Daily quests in Craglorn.
  • Vegaroth
    Vegaroth
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    There are plenty of Daily quests in Craglorn.
    Yeah, but all those all group quest!!!!
  • LonePirate
    LonePirate
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    There are plenty of Daily quests in Craglorn.

    The quests are almost impossible to solo and if you actually find three other players to quest with (which itself is a Herculean feat), the chances are slim everyone is on the same stage or even the same quest which only makes things even more challenging.

    Craglorn questing is atrociously designed and implemented. It is exceptionally unfriendly to pretty much 99% of the player base.
  • LtCrunch
    LtCrunch
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    If you're going to keep raising the VR cap, at least give an alternative solo content to grow/progress for those of us who can't regularly get into groups or are usually excluded from trials. One idea would be to give us something equivalent to PvP dailies in the final PvE zones: Cold Harbour, Reaper's March, Bangkorai, and The Rift in the regular, VR5, and VR10 versions. You very well know there are players VR9-11 who don't want to abuse the craglorn grindfest and we shouldn't have to, but would like to keep questing to further develop our characters.

    I know there are new zones being planned for more solo content and that's great, but we need something in between if you're going to keep raising the cap now. It doesn't have to be that significant, at least equal in terms to the quests you can pick up in Cyrodiil; something to let us play catch up.

    Why not just do the daily quests in Cyrodiil? Problem solved ;)

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LonePirate
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    As of 1.4, new VR level repeatable crafting quests have been added to Daggerfall/Davon's Watch/Vulkhel Guard. These quests require players to craft 6 Blacksmithing, Clothing or Woodworking items and then deliver them to Belkarth in Craglorn. I welcome the addition of these quests and I hope more repeatable content coming in the months ahead.
  • Parrotbrain
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    Brandalf wrote: »
    If you're going to keep raising the VR cap, at least give an alternative solo content to grow/progress for those of us who can't regularly get into groups or are usually excluded from trials. One idea would be to give us something equivalent to PvP dailies in the final PvE zones: Cold Harbour, Reaper's March, Bangkorai, and The Rift in the regular, VR5, and VR10 versions. You very well know there are players VR9-11 who don't want to abuse the craglorn grindfest and we shouldn't have to, but would like to keep questing to further develop our characters.

    I know there are new zones being planned for more solo content and that's great, but we need something in between if you're going to keep raising the cap now. It doesn't have to be that significant, at least equal in terms to the quests you can pick up in Cyrodiil; something to let us play catch up.

    Why not just do the daily quests in Cyrodiil? Problem solved ;)

    I try that sometimes but I keep getting ganked by groups of players from the opposite factions. It's annoying when you just want to relax by yourself for a change to keep getting harassed by other players when all you want to do is a bit of solo PvE. I would suggest that in the mean time they add a fourth queue to the Cyrodiil servers for players to be flagged as neutral; you can neither attack nor be attacked by other players nor participate in the PvP war. Neutral players get separate chat channels and are allowed to communicate and group with players from the opposite faction. Anyway, this suggestion is probably just a pipe dream and until something better comes up I'll just level my alt when I want do do solo PvE.
  • LonePirate
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    @Parrotbrain I have recently started advocating for three new campaigns which are exclusive to each faction in order to prevent trials guilds from tampering with things in the PVP. These new campaigns would be ideal for players like yourself who wish to quest in peace. Unfortunately there are some cowardly PVPers who would rather attack innocent PVE players instead fighting other players on the battlefields.
  • Sunrock
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    If you're going to keep raising the VR cap, at least give an alternative solo content to grow/progress for those of us who can't regularly get into groups or are usually excluded from trials. One idea would be to give us something equivalent to PvP dailies in the final PvE zones: Cold Harbour, Reaper's March, Bangkorai, and The Rift in the regular, VR5, and VR10 versions. You very well know there are players VR9-11 who don't want to abuse the craglorn grindfest and we shouldn't have to, but would like to keep questing to further develop our characters.

    I know there are new zones being planned for more solo content and that's great, but we need something in between if you're going to keep raising the cap now. It doesn't have to be that significant, at least equal in terms to the quests you can pick up in Cyrodiil; something to let us play catch up.

    Well the daily quests are PvE in Cyrodiil. You know in those 5 quest hubs there. Just pick a "dead" campaign that have few players or your faction totally dominate. Trust me Cyrodiil is not that horrifying as some try to make it sound here on the forum. If you don't go too close to one of the keeps it can go hours before you even see an enemy player on the most busy campaigns.

    But personally I don't like the idea of grinding exp through questing. Questing should be an epic journey with an even more epic narrative that emerge you into the game. Not just some half ass boring *** grind tool. If you just want to exp fast, best way should always be killing hordes of mobs. Other wise questing becomes boring and mundane in the game.

    And there are good ways to grind exp in this game if you're solo and totally refuse to even group up with an other person. You can just go into any delve or public dungeon and start kill stuff. The respawn timers are very fast in most of them and if your solo in a delve you can just non stop chain pull for hours without being able to clear half the place. Sure not all builds can pull off solo public dungeons but any class can pull that off. And anyone with the most crappy build can solo a delve.

  • Sunrock
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    LonePirate wrote: »
    @Parrotbrain I have recently started advocating for three new campaigns which are exclusive to each faction in order to prevent trials guilds from tampering with things in the PVP. These new campaigns would be ideal for players like yourself who wish to quest in peace. Unfortunately there are some cowardly PVPers who would rather attack innocent PVE players instead fighting other players on the battlefields.

    IMO the most fun thing that happens when your out PvE questing in cyrodill is some NB trying to assassinate you when you least expect it and then realize you can easily outheal his damage easily and kills him with heavy attacks from the restoration staff... if he does not manage to flee before that.

    But I guess you need to be at least an average skilled player with a faster reaction time then a turtle high on weed to PvE in a PvP aria. So it's not for every noob.
  • Casdha
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    I was going around today to work on some kill achievements and noticed that one of the quests I know I completed was there to pick up again. The one in Glenumbra where you have to pick up the sewing supplies for the tailor just north of Camray Pass. Gonna have to check tomorrow to see if it is clear again.
    Edited by Casdha on 2 September 2014 14:20
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Harva
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    I think this is a great suggestion and one that should be implemented at some point. I used to play Guildwars a while back, it was really hard for me to get into because it wasn't really my kind of game, but I did it for the role-play community it had going until I lost interest in it all together, largely due to ESO coming out.

    But having daily tasks to try to achieve, events for different zones or within different towns, puzzles to solve, those were all really neat ideas they included to keep people interested. Especially once they added more reward options for how often you would complete daily events.

    I think eventually ESO will have to do something like this, there are only so many zones they will be able to add and so many solo trials they can create before they need to delve into other options to include more people, rather than targeting a very small amount of them that care more about PVP or speed running.

    LonePirate wrote: »
    There are plenty of Daily quests in Craglorn.

    The quests are almost impossible to solo and if you actually find three other players to quest with (which itself is a Herculean feat), the chances are slim everyone is on the same stage or even the same quest which only makes things even more challenging.

    Craglorn questing is atrociously designed and implemented. It is exceptionally unfriendly to pretty much 99% of the player base.

    ^^^^And this, Oh my gosh I agree with LonePirate entirely!

    It's really sad how they are putting so much effort into these silly trial zones that focus on group efforts, when first of all it's pretty much impossible to form a group since the chat system is so pitiful it can't grab anyones attention and finding people that actually work together well with a lack of communication is really hard to do. It's very rare to find players that help each other out in PVE unless you wait for a good hour or more to see them pile up around a boss, dungeon or an anchor, I can only imagine what it's like for the trials.

    Quite frankly I wish they would stop putting effort into these trials and work on bigger and better things that include everyone in the player base. :neutral_face:
  • Comaetilico
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    emmm I may be wrong... but what about joining a guild? there is plenty out there... not only the harcore one but also some that don't ask you a thing and where you can find people to group up with... there are even "solo player guilds" where people play solo for 90% of their time and only group up when they want to take on group content...

    remeber that this is an MMorpg... the first 2 M stay for MASSIVE MULTIPLAYER... you'r supposed to play with others... and guilds are the best way to find people to play with

    also... pls... avoid exageration like "unfriendly to 99% of the player base"... 99% is pretty far from the number of solo player compared to those that are part of guilds... -_-'
  • Braddass
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    remeber that this is an MMorpg... the first 2 M stay for MASSIVE MULTIPLAYER... you'r supposed to play with others... and guilds are the best way to find people to play with

    It is a MMORPG ... so I guess you are in favor of forcing everyone to roleplay in order to advance their character? You do know that the last three letters stand for role playing game, right?

    Seriously? The truth is that most people who play MMORPGs do not want to be forced to group to advance ... just like most people who play MMORPGs do not want to be forced to roleplay to advance.
    Edited by Braddass on 3 September 2014 22:01
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