Simple suggestion make normal, non-ability attacks with bows, one-handed, and two-handed weapons restore a marginal amount of stamina when they hit. The attacks have to hit an actual target that gives experience and have to be normal swings of Light or Heavy attacks. Light attacks with one-handed weapons restore 0.50% of your max stamina while heavy attacks restore 0.75% of your max stamina. Bows and two-handed weapons light attacks restore 1% of your max stamina with heavy attacks restoring 1.5% of max stamina.
The amount of restore is minor that it doesn't become a primary source of recovery, but lets you sustain more resources in the long run when not spamming abilities or when you have depleted your entire bar.