Someone in a thread about 2h spurred up this response/idea from me concerning the overwhelming presence and necessity to be constantly blocking in PvP. I feel the way it is in pvp is way too centered around blocking, in that nearly everyone HAS to do it.
Something like the system I present in the spoiler of this response I think would do wonders for the odd state of PvP we're experiencing where casting between blocking has become the best way to survive, where nothing can be done to bring them down 1v1 besides slowly whittling down their stamina pool til one cant block anymore.
Unfortunately in this all too common situation, those who use magicka to deal damage have all the stamina in the world to spare, while those who use stamina to deal damage are punished for using stamina to block/dodge to avoid damage by not having any stamina to deal damage, when they should be rewarded for using the defensive mechanics specific to their resource pool.
Anyway, here's a copy-paste of that thread response.
"I feel like a system of block-breaking should be put in place, it would greatly improve ability to counter the constant-blocking epidemic we see in PvP.
Enemy blocking can be broken in the following ways:
With shield and talented:
-Heavy attacks from 1h/shield and DW users set the player off balance for 2 seconds, and takes away their ability to block for 2 seconds.
-Heavy attacks from 2h users with proper talents set the player off balance for 3 seconds and takes away their ability to block for 3 seconds, and adds a 1 second stun. Without the talent, 2h heavy attacks behave the same as 1h/shield and DW.
-Heavy attacks from Frost staff/Fire staff/Bow users won't set off balance or take away ability to block, but will drain stamina at an increased burst-oriented rate.
-Heavy attacks from Lightning/Resto staff users won't be able to set off balance or take away ability to block, but will drain stamina at an increased rate per tick, netting more stamina drained than Frost staff/Fire staff/Bow bonus.
Without shield:
-Heavy attacks from 1h/shield and DW users stun for 2 seconds, set off balance for 2 seconds, and adds inability to block for 2 seconds (in case blocker uses break free).
-Heavy attacks from 2h users, when talented, stun for 3 seconds, set off balance for 2 seconds, and adds inability to block for 3 seconds(in case blocker uses break free).
-Heavy attacks from Frost staff/Fire staff/Bow users will set the player off balance for 2 seconds, and adds inability to block for 2 seconds.
-Heavy attacks from Lightning staff/Resto staff users won't be able to set off balance, or take away ability to block, but will drain stamina at an alarming rate per tick, netting more stamina than any other weapon type.
Talents to reduce guard breaking on self would be in 1h/shield line, and MAYBE in the heavy armor line, while talents to increase guard breaking on enemies would solely be in the 2h line.
Such a change as this is aimed specifically giving an advantage to 2h users against physically defensive enemies that as of yet doesn't exist in eso, whereas it was quite a prevalent factor in previous tes games, which is why I personally would like to see it done, being a fan of previous tes games, and a current 2h user