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Overload Heavy Attack wont Knock Down Off Balance Foes

Voroel
Voroel
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Well known combat feature: After you block a heavy attack, enemy gets off balanced and you cant make a heavy attack of your own and get a knockdown

Thing is Overload (Sorc Ulti) is as far as I know the only ability with the status of "heavy attack" that don't knock down foes.

Some might say, it doesn't use a weapon so it shouldn't get a knockdown, but you can make heavy attacks unarmed and still get the desired effect.

Others might bring that's an energy attack with no physical "push", but staff attacks (healing and destro) are energy based and still do knockdowns....

The ulti can do lots of dmg, but before you say it would make it unfair, mind that in order to get an off balance status you need to block first, hence lowering your overall DPS...

I know its not a big issue but still would like to have it added for combat mechanics consistency if nothing else.

Thoughts on this guys?
  • Tankqull
    Tankqull
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    well channeld heavy attacks (like healstaff/lightningstaff as well as overload) have their knockdown applied after the last tick of the channel phase. the problem is overload does not have a "final tick" and thus does not knockdown.

    not saying that it should be that way but its understandable the way its working.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


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