So, the main problem with only 1 build (resto/destro+light)being "good enough" for endgame content is
ANIMATION CANCELING. Which is spamming light attack interrupted by an instant skill interrupted by bash. Repeated endlessly, only ever interrupted to refresh a DoT or two.
How to get rid of animation canceling exploiters? You need 2 things:
- make light attacks a less viable choice
- provide an alternative
The first one is actually easy to achieve. The problem is that the "simple" solution of lowering light attack damage would [snip] off many people who DO NOT abuse animation canceling, and they just want to strike down target on very low HP very quickly. The actual solution:
Make each light attack stack a debuff on player, that would
decrease his light attack damage by 15-20% for 5-10 seconds per hit, ofcourse refreshing the duration while stacking. That would mean player can use 1-2 light attacks without noticing drastic damage decrease, but it would completely disable any hopes of animation canceling, because you'd return to half damage after just few rotations.
The other one is for COMPENSATING for loss of animation canceling (because ZOS insists on dps checks in VR+ boss fights).
For that, I suggest
increasing heavy attack damage drastically (50% at least). And of skills with cast time - or reduce their cast time equally. That would give every weapon equal buff. It's not fair to deal just a tiny bit higher damage with attack you charge for almost 3 seconds as with an instant skill.
That will also take care of some resource management issues (less skill spamming, more weapon swinging) and it would open up more possibilities than just the one way to play..
Also, if this ever gets implemented, please fix attack speed stat first.. attack speed doing NOTHING at all for ranged weapons seems rather inappropriate.
[Moderator Note: Edited per our rules on Cursing & Profanity]
Edited by ZOS_SandraF on 11 August 2014 22:40