Short answer: useless.
Long answer: Since you can activate an ability while in the middle of a basic attacks animation and still have the damage from the basic attack go through, you can effectively use a basic attack before each ability and have it take up pretty much no time. This means that your attack speed in irrelevant as your actual attack speed is only dependant on how fast you can spam attack abilities.
This unfortunately makes a basic attack based build kind of useless since ability based builds get your basic attacks plus their much harder hitting abilities (which can be spammed forever with the right build). The 'bonuses' to your basic attacks don't make up for not using abilities.
The morphs for haste, however, have a place in some builds. The heavy attack bonus from incapacitating strikes in very nice if your regular attack pattern is cancelled heavy attacks into an ability.
Look at this build if you're curious.
its about 1-maybe 2.8 seconds. or somewhere close to that.Short answer: useless.
Long answer: Since you can activate an ability while in the middle of a basic attacks animation and still have the damage from the basic attack go through, you can effectively use a basic attack before each ability and have it take up pretty much no time. This means that your attack speed in irrelevant as your actual attack speed is only dependant on how fast you can spam attack abilities.
This unfortunately makes a basic attack based build kind of useless since ability based builds get your basic attacks plus their much harder hitting abilities (which can be spammed forever with the right build). The 'bonuses' to your basic attacks don't make up for not using abilities.
The morphs for haste, however, have a place in some builds. The heavy attack bonus from incapacitating strikes in very nice if your regular attack pattern is cancelled heavy attacks into an ability.
Look at this build if you're curious.
This has me curious, how long do you have to wait before releasing a heavy attack in order for it do the max damage ?
I know its "until the character animation stops" but Im looking for a precise seconds/miliseconds, Im wonderinf if its worth building a macro around heavy attacks.
Short answer: useless.
Long answer: Since you can activate an ability while in the middle of a basic attacks animation and still have the damage from the basic attack go through, you can effectively use a basic attack before each ability and have it take up pretty much no time. This means that your attack speed in irrelevant as your actual attack speed is only dependant on how fast you can spam attack abilities.
This unfortunately makes a basic attack based build kind of useless since ability based builds get your basic attacks plus their much harder hitting abilities (which can be spammed forever with the right build). The 'bonuses' to your basic attacks don't make up for not using abilities.
The morphs for haste, however, have a place in some builds. The heavy attack bonus from incapacitating strikes in very nice if your regular attack pattern is cancelled heavy attacks into an ability.
Look at this build if you're curious.
This has me curious, how long do you have to wait before releasing a heavy attack in order for it do the max damage ?
I know its "until the character animation stops" but Im looking for a precise seconds/miliseconds, Im wonderinf if its worth building a macro around heavy attacks.
This Skill would be awesome for bows if:
1. the Haste would apply to bows
2. Light Attacks and Heavy Attacks of Bows would hit way harder.
3. A Passive Skill in Bow that gives your Snipe a 3/6% chance to be Instant.
Than you could play a Poison Bow Build, but that are only dreams.
But still I'm atm training Haste to morph it to Focused Attacks. Wan't to try out the Stamina Regen Buff, to get the maximum Stamina Regen possible.
This Skill would be awesome for bows if:
1. the Haste would apply to bows
2. Light Attacks and Heavy Attacks of Bows would hit way harder.
3. A Passive Skill in Bow that gives your Snipe a 3/6% chance to be Instant.
Than you could play a Poison Bow Build, but that are only dreams.
But still I'm atm training Haste to morph it to Focused Attacks. Wan't to try out the Stamina Regen Buff, to get the maximum Stamina Regen possible.
This Skill would be awesome for bows if:
1. the Haste would apply to bows
2. Light Attacks and Heavy Attacks of Bows would hit way harder.
3. A Passive Skill in Bow that gives your Snipe a 3/6% chance to be Instant.
Than you could play a Poison Bow Build, but that are only dreams.
But still I'm atm training Haste to morph it to Focused Attacks. Wan't to try out the Stamina Regen Buff, to get the maximum Stamina Regen possible.
Make light attacks stack a debuff - every light attack would give you a stack of "-15% light attack damage for 5(or 10) seconds" (refreshing duration when adding up). So your occasional 1-2 light attacks would do good enough damage, but it would greatly discourage animation canceling.
And heavy attacks should truly be HEAVY. Right now they deal about the same damage than instant skills.. while having 2.5+ sec "cast" time.
khele23eb17_ESO wrote: »
Make light attacks stack a debuff - every light attack would give you a stack of "-15% light attack damage for 5(or 10) seconds" (refreshing duration when adding up). So your occasional 1-2 light attacks would do good enough damage, but it would greatly discourage animation canceling.
Or just make it so animation clipping is not possible.And heavy attacks should truly be HEAVY. Right now they deal about the same damage than instant skills.. while having 2.5+ sec "cast" time.
Theyd have to reduce sneak attack dmg then.
CapuchinSeven wrote: »I remember reading they don't stack, they look like they do and the wording makes it sound like they do but I remember seeing testing where it showed they didn't.
Could be wrong though.
vFadeToBlackv wrote: »I was wondering if Haste, Siphoning Strikes, and a Restoration Staff heavy attack would be awesome or not. Does Siphoning Strikes activate from each tick of the staff? If so, it could be a phenomenal way to make a heavy armor build work, or any build that requires regen of multiple attributes. I suppose even if it doesn't, then Haste plus restoration staff should still be pretty good.