Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Secondly, PvE players are often requesting balance passes and changes, due to the imbalances between classes and abilities. If you don't agree, watch the Trail posters and how they are currently upset with scaling between sorcerer/nightblade damage output, etc.
I believe that even if you separated the skills, the op would still be upset because the devs have intentionally made changes to PVE mobs that make them more immune to CC and power-play, which has forced many PvE players to focus less on CC-cycle builds and more on damage dealing.
Many in the PvE community assume that every balance pass their class gets, HAS to come from those hated PvPers, when if they played both styles and treated both playstyles fairly, they'd see that the devs are making each balance change with both in mind and have their own goals and ideals.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Which was specifically added to mobs, and wasn't a change to any one skill. ZOS *wanted* NPCs to have some CC immunity. It wasn't related to PvP in any way, except that they added it about the same time they added player CC immunities.bertenburnyb16_ESO wrote: »(like for instance the CC imunity to roots)
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
How difficult would it be to have each pve move have a different formula in pvp? I think it would go a long way if you could have a pvp team to come up with independent skill damage and cost formulae. This way you could have the pve team balancing pve content and the pvp team balancing pvp. This way we can have scenic moves that really give an impression and, hell, stop a boss in it's tracks and have the pvp guys worry about no one becoming class/build of the day.
I would hope that you enjoy your pve content (the quests, the stories, the lore) more than a bunch of people spamming impulse and reflect. Yes I'm biased, I like doing dungeons and questing without becoming gimped.
TLDR; Each skill having a pve and pvp side to it. Separate them to better balance them for their respective users.
Rune_Relic wrote: »I think the whole point of the game is to let you move seamlessly from PVE to PVP with the same character. That concept goes out the window with what you are asking. It will just break the already broken mechanics and balance even more and split the PVE and PVP players into two distinct groups.
God knows this community is fractured enough as it is.
@ruze84b14_ESO yeah I really don't know why you get the impression that I am some lazy pve'er that just sits around wanting to be given everything. i don't appreciate you insinuating that I blame everything on pvp'ers either. I am not asking for the entire system to be overhauled I am talking about small modifiers that would make pvp and pve more balanced.
The fact is that pve take a big hit from pvp and pvp takes a big hit from pve. Sure making them interdependant like pvp buffs for pve is a good gimmick to get people to pvp. I am just asking how could it harm the game if pvp an pve were balanced slightly different? Would you prefer pvp to be fast and bloody or pve? would you prefer pvp to be slow and tactical or pve? Would you want one to be quick while the other slow? These game features aren't the same so they shouldn't be treated the same. How can they make tanks more viable in pve if it makes them gods in pvp? How can we make the trials more about challenge and less about critting and dps race when zerging is the mantra for pvp?
I know many of you may not understand or agree with what I am getting at. Some may think I am asking for an easy mode. I'm not; I'm asking for pve and pvp to get the detailed attention they deserve and the balance to make them fun. I don't know about you guys but I get my kicks from playing with my friends with the builds I like and not about stacking crit til my eyes bleed then spamming aoes.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
bhuismanb16_ESO wrote: »Separate PvE and PvP stats/skills has always been a bad move for MMOs. Balance the game so skills work as they should everywhere. Don't tweak them so they work differently depending on where you're standing.
ZoS should be encouraging everyone to take part in PvP by allowing what has been practiced in PvE to work against other players as well. Separate stats/skills for PvP just further polarizes the community between PvE'ers and PvP'ers. People who PvE will tend to avoid PvP because they don't have the skills, and those who PvP will tend to avoid PvE because they've built their toon for killing players. Both groups will look down on the other.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.