Goodness these posts are getting tiresome. I will repost here what I posted in another 'nerf batswarm' thread:
I played PvP exclusively this weekend for 12 hours at least and you know how many times I died by bats - zero.
Goodness these posts are getting tiresome. I will repost here what I posted in another 'nerf batswarm' thread:
I played PvP exclusively this weekend for 12 hours at least and you know how many times I died by bats - zero.
Oh well, la de dah, good for you. You've made it. Your living the dream. Your that 1% we all aspire to be like.
BS is BS. It needs a nerf. Reduced damage and a better visual. Complaint I'm hearing is peeps don't even see it...shrug. It's OP. Get out the Nerf bat. Hell make it a stationary AOE like virtually every other ultimate.
CapuchinSeven wrote: »
CapuchinSeven wrote: »
Honest question. How do you roll away from a guy holding a shield with corrosive armor(reported above 3k damage) on and able to invasion to you when u try to get away? How do you roll away from a guy who soul thethered(reported 4k+ damage) you and is able to tele strike to you when u try to get away?
Well? Why ONLY batswarm?
CapuchinSeven wrote: »
CapuchinSeven wrote: »...er because batswarm makes them invisible?
I'm not coming down on either side of this augment dude, there are many powerful attacks in the game, but sorry I'm not buying "just rollz" as a realistic counter to batswarm.
CapuchinSeven wrote: »
It depends on the scenario which is why I said "or use healing springs through it". The majority of the time a swarmer is going into a siege group or a group that are bunched tightly together. They are going for the group - the highest concentration of people in the smallest area so they can utilise AOE spells at the same time as the swarm. If I roll away from the bulk of the group, he or she continues to focus on that group while one or two dodge rolls in the opposite direction get me out of his way. The fact he can sprint and roll means that I can sprint and roll in the opposite direction which in turn makes getting out of the swarm even faster - make sense?
If he decides to focus me, or I am unlucky enough to roll while the entire group rolls and he carries on in my direction, I pop out healing springs and heal > heal > heal through it. The DOT isn't strong enough to take me down with that. If someone else is healing I AOE to try and get his health down before he reappears. More often than not by that point he's out of, or running very low on mana, and the group targets him down (providing of course they haven't all wiped because they didn't react).
Edit: not to mention that CCs work while in clouding swarm. Talons.. NB fear... Shattering prison... volcanic rune etc
Thechemicals wrote: »Impulse groups with batswarm in them is insane. Only a bat swarmer will go into 3 groups of 60+ players and spam that ultimate. Mages light should be able to detect them during this swarming and they should be targetable.
Goodness these posts are getting tiresome. I will repost here what I posted in another 'nerf batswarm' thread:
I played PvP exclusively this weekend for 12 hours at least and you know how many times I died by bats - zero. I was killed from nova and banner several times by contrast. Do you know why I didn't die to bats? Because I roll away or use healing springs through it, and when they pop out of swarm I single target them with a knock down so they can't pop their ultimate again. They die in seconds because they only ever pop this ultimate against large groups when they are alone, or at least on the front lines. It's impossibly simple to deal with bats, I am not going to sit here and provide an in depth explanation because if you have even two brain cells you should be able to figure it out. If you want to see less bats in Cyrodiil, then start countering them with the skills you are provided - moaning about it here won't do you any good.
It's so incredibly annoying listening to people whine about it all the time. Improve your play style rather than crying to ZOS every time you stand around like a fool just waiting to die while bats hit you.
http://forums.elderscrollsonline.com/discussion/comment/1165263/#Comment_1165263
I got three moves every class can use that counters Clouding Swarm and its invisibility:
Razor Caltrops - Slows them down, large area AoE, almost an ensured escape
Turn Undead (Circle of Protection Morph) - Bonus Armor and an AoE Fear + damage to Vampires
Dawnbreaker - AoE Fighters Guild Ultimate will wreck their health.
Goodness these posts are getting tiresome. I will repost here what I posted in another 'nerf batswarm' thread:
I played PvP exclusively this weekend for 12 hours at least and you know how many times I died by bats - zero.
Oh well, la de dah, good for you. You've made it. Your living the dream. Your that 1% we all aspire to be like.
BS is BS. It needs a nerf. Reduced damage and a better visual. Complaint I'm hearing is peeps don't even see it...shrug. It's OP. Get out the Nerf bat. Hell make it a stationary AOE like virtually every other ultimate.
If you were actually a group of 24 wiped by 1 vamp and then a second time he found you and you didnt disperse and just stacked up for another death: you all are terrible players... regardless, I believe this is a hyperbole which is so helpful thank you.The combination of Bat Swarm(s) with alliance war assault passive Combat Frenzy is allowing single players recast Bat Swarm almost instantly making them more powerful than an active Emperor. the ability of a single player to wipe out raid groups of 24, repeatedly with little to no delay is over powered. I doubt that was the design intent.
This needs to be addressed.
dylanjaygrobbelaarb16_ESO wrote: »Goodness these posts are getting tiresome. I will repost here what I posted in another 'nerf batswarm' thread:
I played PvP exclusively this weekend for 12 hours at least and you know how many times I died by bats - zero.
Oh well, la de dah, good for you. You've made it. Your living the dream. Your that 1% we all aspire to be like.
BS is BS. It needs a nerf. Reduced damage and a better visual. Complaint I'm hearing is peeps don't even see it...shrug. It's OP. Get out the Nerf bat. Hell make it a stationary AOE like virtually every other ultimate.
i completely disagree. on a single person swarm is not that great everyone has moves that can hit for as much. we need a decent ammount of available aoe to reduce a big turtle zergfest. you dont want to be hit by bats/ barrier/ pulse/ standard/ nova group, dont stand in the middle of 16 people. you WILL BE SPAMMED by another zerg; you want to stop that group, hopefully your group has all their ults up. everytime I have died to bats so far since update I have been hit by 2-3 people ult-ing it. any other damage ult stacked 3 times would kill me too... NERF EVERYTHING
Something has got to be done here with this skill. The ability needs to be re-nerfed back to what it was pre 1.3 update.