For discussion (aka whining) on how those changes are effecting your personal build please go
here. This also applies if you just want to see what those changes are.
This one opened a new thread dedicated to a more general view on crafted sets and what the current changes mean and possible ideas on balancing (ideal and/or actual game), improving and/or extending the crafted sets.
In order to do this let's start with just the mere facts (at least as they currently are on the PTS)
When taking a more detailed look at the changes on the PTS for the crafted sets (and only those) the following statistics come up for the 25 crafted sets reported so far:
Set that improve max health (14 in total)
- 5 with just 2 items of the set (1 already with only 2, 1 (Twilight's Embrace) with just 3 traits researched and that one boosting health twice with 4 items, making it almost identical to the 8 traits set Shalidor's Curse, that does this with 3 items)
- 5 with 3 items of the set required, with a double boost only for 8 traits researched set Orgnum's Scales
- 4 with 4 items
Set that improve max magicka (6 in total)
- 2 with just 2 items of the set: Magnus' Gift (4 traits) and Kagrenac's Hope (8 traits)
- 4 with 3 items of the set required: Seducer (3 traits), Spectre's Eye (8 traits), Eyes of Mara (8 traits) and The arena (8 traits)
- 0 with 4 items of the set required
Set that improve max stamina (3 in total)
- 1 with just 2 items of the set: Night‘s silence (2 traits)
- 1 with 3 items of the set required: Hunding's Rage (6 traits)
- 1 with 4 items of the set required: The arena (8 traits)
Set that improve health recovery (7 in total)
- 5 with just 2 items of the set: Song of Lamae (5 traits), Vampire's Kiss (5 traits), Willow's Path (6 traits), Oblivion's Foe (8 traits) and Eyes of Mara (8 traits)
- 1 with 3 items of the set required: Hist Bark (4 traits)
- 1 with 4 items of the set required: Whitestrake's Retribution (4 traits)
Set that improve magicka recovery (6 in total)
- 2 with just 2 items of the set: Seducer (3 traits), which doubles the effect for 4 items, and Eyes of Mara (8 traits)
- 3 with 3 items of the set required: Magnus' Gift (4 traits), Willow's Path (6 traits) and and Kagrenac's Hope (8 traits)
- 1 with 4 items of the set required: Oblivion's Foe (8 traits)
Set that improve stamina recovery (3 in total)
- 0 with just 2 items of the set
- 2 with 3 items of the set required: Night‘s silence (2 traits) and Oblivion's Foe (8 traits)
- 1 with 4 items of the set required: Willow's Path (6 traits)
Set that improve spell damage (4 in total)
- 1 with just 2 items of the set: Torug's pact (3 traits)
- 1 with 3 items of the set required: Song of Lamae (5 traits)
- 2 with 4 items of the set required: Magnus' Gift (4 traits) and Eyes of Mara (8 traits)
Set that improve weapon damage (2 in total)
- 0 with just 2 items of the set
- 1 with 3 items of the set required: Ashen grip (2 traits)
- 1 with 4 items of the set required: Torug's pact (3 traits)
Set that improve spell critical (1 in total)
- 0 with just 2 items of the set:
- 1 with 3 items of the set required: Night Mother's Gaze (6 traits)
- 0 with 4 items of the set required:
Set that improve weapon critical (4 in total)
- 2 with just 2 items of the set: Hunding's Rage (6 traits) and Night Mother's Gaze (6 traits), both doubling the effect with 4 items
- 0 with 3 items of the set required:
- 2 with 4 items of the set required: Ashen grip (2 traits) and Nigh's Silence (2 traits)
Set that improve spell resistance (1 in total)
- 0 with just 2 items of the set:
- 1 with 3 items of the set required: Whitestrake's Retribution (4 traits)
- 0 with 4 items of the set required:
Set that improve armor (4 in total)
- 4 with just 2 items of the set: Death's Wind (2 traits), Hist Bark (4 traits) and Alessia's Bulwark (5 traits), the last doubling the effect with 4 items and Spectre's Eye (8 traits).
- 0 with 3 items of the set required:
- 0 with 4 items of the set required:
Set that improve healing taken (3 in total)
- 0 with just 2 items of the set:
- 1 with 3 items of the set required: Shalidor's Curse (8 traits)
- 2 with 4 items of the set required: Twilight's Embrace (3 traits), Vampire's Kiss (5 traits)
Just looking at the numbers of how many sets support what kind of improvement, it becomes obvious that balanced, this ain't!
There seems to be an abundance of maximizing your health, followed by improving health recovery and then maximizing magicka and magicka recovery.
With just 3 crafted sets offering a way to maximize stamina and only 2 offering improvements for stamina recovery and that only with 3 or 4 items equipped, the idea that this change is improving stamina builds is laughable, as far as these values are concerned.
Especially, as this introduces far more ways to improve your magicka recovery (often already with just 2 items) and/or maximizing magicka.
It is also clear that there are now less ways to gain more spell critical and more to achieve weapon critical, as was/is abundantly discussed elsewhere.
And while the amount of spell resistance one can get from set bonuses is extremely limited, the amount of armor bonus from sets alone is close to ridiculous.
Furthermore, the 5 items specials for the otherwise identical (at 5 items) 8 trait Shalidor Curse, with its 60 seconds cooldown, looks at least to this one inferior to the 3 traits Twilight's Embrace without cooldown and 10% healing bonus.
Last but not least, for those arguing that "but there are some dropped sets available that can do X with just Y items".
When comparing the effort to find/buy/get a dropped set of the right level and type as to fit the rest of your gear, with crafting (either yourself or buying from a crafter) this is just another unbalance.
While getting those items is clearly possible, from either buying or trials or PVP, this is not a sure thing and as such in terms of effort involved clearly if that traits is available as crafted gear favors the later in terms of finding / making the right item.
Therefore, for those mixing and matching their 'build' with crafted sets, the most variety seems to be health addicts and magic users, while those who want to maximize stamina or stamina recovery have only limited options, which are even more limited by the fact that they neither match with weapon damage or weapon critical, while for magicka users the possibility exist.
Some improvements are there for weapon critical, bringing it on par now, with spell critical if and only if 'inner light' is used, otherwise spell critical will be nerfed, as already abundantly discussed elsewhere.
For those tanking and/or relying on Healing taken and Physical Armor, running into the soft (or even hard) cap seems to be feasible
even with the upgraded caps, while spell resistance by craftable items get's the short end of the stick. Therefore, anyone using medium armor, which have no buffs for spell resistance, - like stamina builds - are pretty much still out of luck when facing spell slingers etc.
Furthermore, looking at the QuakeCon trial competition, the one thing noticeable for both finalist teams was that
none in either team was using
anything but a
staff.
That's hardly what you would expect for a balanced system, right?
Edited: now also including those for Coldharbour