I'm trying to play a tank with secondary healer role. Up to VR2, I didn't really have any dps skills on my bar, because well
a) they surely wouldn't work with my build or it'd be OP... if you can tank and heal surely your dps must suffer?
b) Templars were the Cinderella class at the time, i'd heard their dps skills were really poor
c) in heavy armour, with almost all in health and stamina, I didn't have the magicka for skills with a low dps/damage ratio - I planned to save it for healing.
Also , in other games i'd played, tanks can't dps , nor can healers, at least not without switching stances/builds and sacrificing their defining characteristic. Yet, these characters can solo, they're just slow, and can actually beat tougher mobs than any other class, rewarding the patient player.
Not so it seems in this game. My prior build was
1) Ransack (Sword and Shield) Buffs your armour, debuffs opponent, for 12 seconds
2) Honour the dead (instant cast heal)
3) Remembrance (on defeat heal of health and stamina)
4) Degeneration (mage guild, heal over time and damage over time simultaneously)
5) Vampire's bane (damage over time ranged skill with snare)
The problem is, you'll be taking melee damage for nearly a minute while your volcanic rune/impulse spam staff user is done in a few seconds. With softcapped Stamina regen, you have no problem tanking dungeon bosses, but three landscape mobs will eventually drain it as you try to block /interrupt each of the power attacks they spam (remember, while blocking one power attack, you are wasting stamina blocking the light attacks of the other two). It's also much much more demanding on player skill to try and spot, interrupt or dodge power attacks from all three mobs over such a period of time, than to just knock them down with volcanic rune, then kill them with impulse before they have a chance to perform any power attacks of their own.
I've now swapped skills 4 and 5 for Rune Focus (buffs armour , spell resist by 1250, +30% incoming healing, very low power cost) and Puncturing Sweep (melee AOE with knockback and returns 40% of damage done as a heal).
It's so easy now... I've gone from being no good at any of the holy trinity roles, to decent at all three. I burn less stamina per minute because the closest mob gets interrupted by Puncturing Sweep (which uses magicka) so can't perform heavy attacks, and the battle is over sooner to boot. Finally, i'm getting so much healing from Punturing Sweep, I can afford to eat some of the lesser power attacks (throwing knives.. meh) and keep the STA for the big stuff.