Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Make unique icons for materials which share common icons

Fat_Cat45
Fat_Cat45
✭✭✭✭✭
Some different types of materials share icons which should be differentiated with new icons. There are two cases which I can remember off the top of my head.

Citrine and Tempering Alloy use the same inventory icon. Countless times have I received hireling mail to believe that I got alloy when it was really just another Citrine, many hopes crushed.

Another is Nickel and Orichalcum Ore. This one doesn't bother me as much but they should still have unique icons.
Edited by Fat_Cat45 on 17 July 2014 09:57
  • Auralia
    Auralia
    ✭✭✭
    I totally agree, I think at the very least citrine and the tempering alloy should be different colours so you can tell what it is at a glance.
  • AreoHotah
    AreoHotah
    ✭✭✭✭
    I dint remember well right now but i think pitch and dwarven oil uses the same icon as well
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • BrassRazoo
    BrassRazoo
    ✭✭✭✭✭
    Yes please.
    Especially Tempering Alloy and Citrine.
    I hate getting all excited (then disappointed) over a useless trait stone.

    EDIT. Then again, with the performance of Hirelings lately we may never have to worry.
    Edited by BrassRazoo on 17 July 2014 05:08
  • Tarukmockto
    Tarukmockto
    ✭✭✭
    Yes the number of duplicated icons in this game is a bit embarrassing. Couldn't ZOS afford enough artists to create unique icons during development? Did they use the same icons during development and forget to change them to unique icons before release? Did they run out of time because they released before the game was ready? Or maybe they simply lack the creative skills to come up with different artwork for the number of items they put into the game.

    I hate that most of the repair items for Cyrodil are the same as crafting mats, like Rough Maple, Obsidian & several others. It's very confusing when digging through the Guild Bank.
    NA - DC - DK - PC
Sign In or Register to comment.