Some of the really cool things that they claim to have fixed in this last patch actually aren't fixed...sooo. Haste still broken, shadow cloak still buggy, stam builds still out performed by magicka builds, medium armor still inferior to light (mostly because stam is weaker).
iso_1a_ESO wrote: »Some of the really cool things that they claim to have fixed in this last patch actually aren't fixed...sooo. Haste still broken, shadow cloak still buggy, stam builds still out performed by magicka builds, medium armor still inferior to light (mostly because stam is weaker).
Seriously? Ah man. That really sucks. I know a lot of folks out there are really bummed, myself included, that classic assassin / thief characters are just not viable at all because of Magicka's vastly superior abilities and staying power. You wouldn't think an imbalance this drastic would have made it past early alpha. That's a real bummer for us "sneaky stab stab" guys.
Brasseurfb16_ESO wrote: »iso_1a_ESO wrote: »Some of the really cool things that they claim to have fixed in this last patch actually aren't fixed...sooo. Haste still broken, shadow cloak still buggy, stam builds still out performed by magicka builds, medium armor still inferior to light (mostly because stam is weaker).
Seriously? Ah man. That really sucks. I know a lot of folks out there are really bummed, myself included, that classic assassin / thief characters are just not viable at all because of Magicka's vastly superior abilities and staying power. You wouldn't think an imbalance this drastic would have made it past early alpha. That's a real bummer for us "sneaky stab stab" guys.
And what Cameo doesn't tell you, is the fact they are working around that issue and aknowledge it multiple times. They are boosting item sets and adjusting soft caps on update 1.3.0 to make stamina more on par with magicka builds. They are also going to make ultimate scale with both weapon power and spellpower and I just watched a twicht with Nick Konkel and they were speaking to upgrade Heavy Armour so that it would generate ressources when you get hit.
Is it going to make stamina on par with magicka? Probably not. But the team is going in the right direction and if they continue like this stamina builds might be on par in a couple of updates.
I think it's not a problem. All depend's on build. It simply should not be 40-9-0 or 0-49-0 build.It sucks having so many abilities that cost magicka but go off of weapon crit... makes gearing a pain.
Brasseurfb16_ESO wrote: »And what Cameo doesn't tell you, is the fact they are working around that issue and aknowledge it multiple times. They are boosting item sets and adjusting soft caps on update 1.3.0 to make stamina more on par with magicka builds. They are also going to make ultimate scale with both weapon power and spellpower and I just watched a twicht with Nick Konkel and they were speaking to upgrade Heavy Armour so that it would generate ressources when you get hit.
Is it going to make stamina on par with magicka? Probably not. But the team is going in the right direction and if they continue like this stamina builds might be on par in a couple of updates.
dancing.in.the.webeb17_ESO wrote: »I think it's not a problem. All depend's on build. It simply should not be 40-9-0 or 0-49-0 build.It sucks having so many abilities that cost magicka but go off of weapon crit... makes gearing a pain.
Look here's my NB DW build I use magika for getting buffs and position and my main spam attack is on stamina. And I have 20 in magika to have enought pool and only 9 in stamina as i have great regen (cap+skill). And I have almost cap in magika regen (74/s) with only one light armour belt.
So i use magika to have Focused Attacks buff then I stun target and debuff target's armour, then I use stamina spam to take it's HP down, then I finish it with impale to get magika via passive. And my high weapon crit works on me in every attacking skill in build.
Basic spam attack is flying blade. I use 5 medium armor. So in avarage I use more stamina points then magika, allthought I use magika too.
I think you're helping to prove the point. That's not a stamina build. 4/5 of your abilities are magicka with the exception of your stam based CC, which obviously doesn't get spammed.
It sucks having so many abilities that cost magicka but go off of weapon crit... makes gearing a pain.
eliasadriancombsub17_ESO wrote: »I still play a sneaky bow (so I guess not as sneaky as dw) assassin and love it. On my bar I have 2 stamina (I vary between magnum shot, snipe, bombard, and the fighters guild crossbow) and 3 magic abilities (the first siphoning ability, reapers mark, and shadowy cloak). The passives for our class are awesome so I make sure I have one of each, but tbh I don't know if other classes have better passives or not.
I've tweaked but have played more or less the same from the beginning and still love it. In pvp (and pve) I get a huge first hit (usually above 1k in hiding with reaper and snipe), and then if I can't finish them off real quick I can usually outlast them with potions and shadowy cloak. I almost got a sorc just below my level yesterday but a dk jumped in and killed me...the sorc had 63 hp when I died! So it might be easier for others to solo multiple people at once in pvp, but we're definitely a viable group and I'd never reroll as another class.
iso_1a_ESO wrote: »eliasadriancombsub17_ESO wrote: »I still play a sneaky bow (so I guess not as sneaky as dw) assassin and love it. On my bar I have 2 stamina (I vary between magnum shot, snipe, bombard, and the fighters guild crossbow) and 3 magic abilities (the first siphoning ability, reapers mark, and shadowy cloak). The passives for our class are awesome so I make sure I have one of each, but tbh I don't know if other classes have better passives or not.
I've tweaked but have played more or less the same from the beginning and still love it. In pvp (and pve) I get a huge first hit (usually above 1k in hiding with reaper and snipe), and then if I can't finish them off real quick I can usually outlast them with potions and shadowy cloak. I almost got a sorc just below my level yesterday but a dk jumped in and killed me...the sorc had 63 hp when I died! So it might be easier for others to solo multiple people at once in pvp, but we're definitely a viable group and I'd never reroll as another class.
I definitely hear what you're saying. It's just frustrating to watch other classes wade through content while you struggle with exactly the same challenges they breeze through. Maybe I've yet to unlock the secret of the nightblade, but I've played all the classes and tbh found them a bit frustrating because they're weaker overall.
I am determined to play my Nightblade, as I just can't be happy playing another class. They just aren't me. It's quite annoying to have been playing a broken class all this time, however. For those of us who really want to play the Nightblade but find the mismatched balancing issues and broken abilities too much to handle, it's infuriating.
As one person said a few posts back, there is hope the devs are going in a somewhat better direction and looking to address the issues at hand. Hopefully it won't take another three months.
eliasadriancombsub17_ESO wrote: »iso_1a_ESO wrote: »eliasadriancombsub17_ESO wrote: »I still play a sneaky bow (so I guess not as sneaky as dw) assassin and love it. On my bar I have 2 stamina (I vary between magnum shot, snipe, bombard, and the fighters guild crossbow) and 3 magic abilities (the first siphoning ability, reapers mark, and shadowy cloak). The passives for our class are awesome so I make sure I have one of each, but tbh I don't know if other classes have better passives or not.
I've tweaked but have played more or less the same from the beginning and still love it. In pvp (and pve) I get a huge first hit (usually above 1k in hiding with reaper and snipe), and then if I can't finish them off real quick I can usually outlast them with potions and shadowy cloak. I almost got a sorc just below my level yesterday but a dk jumped in and killed me...the sorc had 63 hp when I died! So it might be easier for others to solo multiple people at once in pvp, but we're definitely a viable group and I'd never reroll as another class.
I definitely hear what you're saying. It's just frustrating to watch other classes wade through content while you struggle with exactly the same challenges they breeze through. Maybe I've yet to unlock the secret of the nightblade, but I've played all the classes and tbh found them a bit frustrating because they're weaker overall.
I am determined to play my Nightblade, as I just can't be happy playing another class. They just aren't me. It's quite annoying to have been playing a broken class all this time, however. For those of us who really want to play the Nightblade but find the mismatched balancing issues and broken abilities too much to handle, it's infuriating.
As one person said a few posts back, there is hope the devs are going in a somewhat better direction and looking to address the issues at hand. Hopefully it won't take another three months.
I agree, it is frustrating to sneak around and slowly go through a dungeon and then a dk or sorc just go flying through it. But I like games that are designed to go more at our tempo, maybe even slower, which means we are playing at a good level but Zeni over powered other classes. So I agree we're weaker, but maybe we're normal and they're just too strong? Haha.
As far as waiting and hoping that Zeni will fix stuff, I would suggest learning to deal with it as it is, like with broken stuff, cuz even if they do finally fix stuff they'll most likely break other stuff at the same time
What I'm getting from this is first wait a couple days after 1.3 to see how Nightblades react to the stamina changes. There is at least one more update between now and 1.3, so that means wait a few weeks yet.Brasseurfb16_ESO wrote: »They are boosting item sets and adjusting soft caps on update 1.3.0 to make stamina more on par with magicka builds.