Lava_Croft wrote: »What a completely random comparison.
NookyZooky wrote: »idk what to think about it. I myself would not want to see the bleed effect go. it would be like increasing the power of poison arrow, but taking out the poison:/ but that's just me. I don't think ANY ability should be bought up to the power of pulsar. I think pulsar should just be toned down to the other abilities.
Pulsar works 360*, Cleave only hits 180*.
If pulsar crits for 600, cleave should be critting for 800.
They can remove the bleed, I'm cool with that.
Thoughts?
Pulsar works 360*, Cleave only hits 180*.
If pulsar crits for 600, cleave should be critting for 800.
They can remove the bleed, I'm cool with that.
Thoughts?
So did you thoroughly test this with identical players using identical gear, stats and set bonuses? And I mean things like this as an example:
Player A (Cleave) = 2000 Stamina, 120 Weapon Damage, 40% Physical crit.
Player B (Puslar) = 2000 Magicka, 120 Weapon Damage, 40% Spell crit.
With both players hitting the exact same number of the exact same enemies repeatedly for no less than a 5 minutes test and then averaged the numbers out to get a result? To top that off, why are you stating Cleave (unmorphed) versus Pulsar (morphed)? At the base Cleave vs Impulse, Cleave is the clear winner in total damage done unmodified. Both abilities can hit the same number of targets and it's only the morphs of Impulse that are somewhat more usefull than the morphs of Cleave. I would however argue that Carve is VERY nice with it's ultimate gain, I'd take that over -10% Health or a meh DoT any day.
TL:DR version - No, 1 AOE shouldn't inherently do more damage than another just because you say so.
Lol Carve and WW are far weaker than impulse, you cannot compare them how your trying A vs B.
Light armor and destro staff have spell pen, medium armor and 2h or daggers dont have armor pen. You can get much higher spell crit with mage light and light armor crit.
Cleave should do more dmg in that it has a smaller radius and that we are comparing a magicka aoe vs the only other stamina aoe besides WW and volly which we both know suck.
Absolutely false, you can block to mitigate some of the damage from 100% of abilities in the game from Player or NPC, with any weapon equipped.demonlkojipub19_ESO wrote: »And don't forget that impulse is unblockable and cleave is.
demonlkojipub19_ESO wrote: »You should go and check your assumptions. You'll notice your stamina doesn't go down when you attempt to block impulse as well, Because you're not blocking even 1% of it.
The mages spamming impulse, thinking that it is blockable and they are so pro pvpers are the worst players. They call all others noobs because they cannot block an unblockable skill or because they are wiped by the train.Yes you CAN block Impulse, to mitigate some of the damage. I'm starting to wonder if you're unclear as to what Block is in ESO. I'm not saying Impulse won't still hit you and still do damage to you I'm saying, like with any ability, you can hold RMB and mitigate some of the incoming damage. You cannot block or stop in any way the 10% Health debuff from Pulsar or the DoT from Elemental Ring, but that's different entirely.
demonlkojipub19_ESO wrote: »You should go and check your assumptions. You'll notice your stamina doesn't go down when you attempt to block impulse as well, Because you're not blocking even 1% of it.
Do you happen to use the FTC addon by chance? If you do you will notice when you hold RMB when an enemy does any kind of attack that hits you, whether directed or area effect you will notice a different number scroll on the right side in (). You would then also notice that the mitigation part of the built in "meter" shows your block ate some of that incoming damage. If you don't use that addon I'd suggest at least trying it even if just to realize it for yourself that you can in fact Block abilities in ESO to mitigate some amount of damage.
Yeah, I was expecting some caster rage response to this post.Pulsar works 360*, Cleave only hits 180*.
If pulsar crits for 600, cleave should be critting for 800.
They can remove the bleed, I'm cool with that.
Thoughts?
So did you thoroughly test this with identical players using identical gear, stats and set bonuses? And I mean things like this as an example:
Player A (Cleave) = 2000 Stamina, 120 Weapon Damage, 40% Physical crit.
Player B (Puslar) = 2000 Magicka, 120 Weapon Damage, 40% Spell crit.
With both players hitting the exact same number of the exact same enemies repeatedly for no less than a 5 minutes test and then averaged the numbers out to get a result? To top that off, why are you stating Cleave (unmorphed) versus Pulsar (morphed)? At the base Cleave vs Impulse, Cleave is the clear winner in total damage done unmodified. Both abilities can hit the same number of targets and it's only the morphs of Impulse that are somewhat more usefull than the morphs of Cleave. I would however argue that Carve is VERY nice with it's ultimate gain, I'd take that over -10% Health or a meh DoT any day.
TL:DR version - No, 1 AOE shouldn't inherently do more damage than another just because you say so.
Pulsar works 360*, Cleave only hits 180*.
If pulsar crits for 600, cleave should be critting for 800.
They can remove the bleed, I'm cool with that.
Thoughts?
So did you thoroughly test this with identical players using identical gear, stats and set bonuses? And I mean things like this as an example:
Player A (Cleave) = 2000 Stamina, 120 Weapon Damage, 40% Physical crit.
Player B (Puslar) = 2000 Magicka, 120 Weapon Damage, 40% Spell crit.
With both players hitting the exact same number of the exact same enemies repeatedly for no less than a 5 minutes test and then averaged the numbers out to get a result? To top that off, why are you stating Cleave (unmorphed) versus Pulsar (morphed)? At the base Cleave vs Impulse, Cleave is the clear winner in total damage done unmodified. Both abilities can hit the same number of targets and it's only the morphs of Impulse that are somewhat more usefull than the morphs of Cleave. I would however argue that Carve is VERY nice with it's ultimate gain, I'd take that over -10% Health or a meh DoT any day.
TL:DR version - No, 1 AOE shouldn't inherently do more damage than another just because you say so.
Yeah, I was expecting some caster rage response to this post.Pulsar works 360*, Cleave only hits 180*.
If pulsar crits for 600, cleave should be critting for 800.
They can remove the bleed, I'm cool with that.
Thoughts?
So did you thoroughly test this with identical players using identical gear, stats and set bonuses? And I mean things like this as an example:
Player A (Cleave) = 2000 Stamina, 120 Weapon Damage, 40% Physical crit.
Player B (Puslar) = 2000 Magicka, 120 Weapon Damage, 40% Spell crit.
With both players hitting the exact same number of the exact same enemies repeatedly for no less than a 5 minutes test and then averaged the numbers out to get a result? To top that off, why are you stating Cleave (unmorphed) versus Pulsar (morphed)? At the base Cleave vs Impulse, Cleave is the clear winner in total damage done unmodified. Both abilities can hit the same number of targets and it's only the morphs of Impulse that are somewhat more usefull than the morphs of Cleave. I would however argue that Carve is VERY nice with it's ultimate gain, I'd take that over -10% Health or a meh DoT any day.
TL:DR version - No, 1 AOE shouldn't inherently do more damage than another just because you say so.
You know how I know you have no idea what youre talking about? Because there is no testing a 2h vs Destro skill with perfectly equal gear. Why? Because light armor has spell penetration and medium does not.
A real test would be:
A (Cleave) 2000 stam, 165 Weapon Damage, 40% weapon crit, 1250 armor debuff from PvP 2h glyph on ONE target every ten seconds.
B (Pulsar) 2000 Magicka, 135 Spell Damage, 40% spell crit, 52% spell penetration from light armor on ALL targets ALL the time.
6 Targets, all soft capped armor / spell resist, 3 in front 3 behind, all holding block.
THAT is the current reality in Pvp.
Cleave is a joke and needs a base damage increase, end of story.
one has a large AoE circle, the other a small AoE cone.Lava_Croft wrote: »What a completely random comparison.
Weapon skills that are AE damage. One is the strongest AE in game, one is the weakest.
one has a large AoE circle, the other a small AoE cone.Lava_Croft wrote: »What a completely random comparison.
Weapon skills that are AE damage. One is the strongest AE in game, one is the weakest.
everything but pulsar gets the shaft in AoE power
Tintinabula wrote: »I have this staff..Its magical..imbued with fire..Ive studied years how to cast spells so fire will burst from it.
along comes a guy who got a sword from the local blacksmiths and is swinging it around like there's no tomorrow. Should it do more damage than my pretty shiny magical stick?..."no"
Pulsar works 360*, Cleave only hits 180*.
If pulsar crits for 600, cleave should be critting for 800.
They can remove the bleed, I'm cool with that.
Thoughts?