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Feel's like i deal zero damage

ZoM_Head
ZoM_Head
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There are those certain players, that can completely wipe out entire groups in seconds.

DK's in general are powerful, but i need to understand something so bear with me.

When 8 players are hitting one DK with everything they got, including a standard of might, dual wield and magic, and that player does not even loose 1/4 of his/her health....what is that?

I have went face to face against other players (including DKs) and yes they can survive much longer, but you are actually dealing damage to them.

Certain players, including sorcerers, just do not loose any health, no matter how many players are around them and how hard they are being bombarded by the team.

Is there a cheat, exploit or bug somewhere? I mean when you use soul strike on a player, and you watch their health and nothing happens.....

Yes, i made sure that there were no healers around.

Another player in our group reported the same thing, sometimes they go down "normally", other times the same player is just standing there, shield up and taking so much abuse they never seem to run out of stamina or even loose health.

This is all on the EU server (if that helps).
Edited by ZoM_Head on 13 July 2014 01:27
mDKs still need a lot of love!
  • DontBeAfraid
    DontBeAfraid
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    well as a DK that loves to jump solo into big bulks of people i can say that i do take dmg.
    but with reflecting scale - perma block - immovable -tri stat potions on cooldown and battle roar passive on ulti spam i can survive really long.

    acutally i only die if there is not enough ppl around me - people really kite me well - or in the most case - when i run out of stamina and cannot block anymore.
    Edited by DontBeAfraid on 13 July 2014 02:11
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • Rylana
    Rylana
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    One word - Syrabane
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • DontBeAfraid
    DontBeAfraid
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    Rylana wrote: »
    One word - Syrabane

    well as a dk u dont even need the extra magica from syrabane on reflect.
    with warlock set and enough crit to build up ulti fast u have more magica that u could ever spend.

    as i said - i only die when out of stamina and cant block / move anymore
    Edited by DontBeAfraid on 13 July 2014 02:21
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • Gilvoth
    Gilvoth
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    There are those certain players, that can completely wipe out entire groups in seconds.

    DK's in general are powerful, but i need to understand something so bear with me.

    When 8 players are hitting one DK with everything they got, including a standard of might, dual wield and magic, and that player does not even loose 1/4 of his/her health....what is that?

    I have went face to face against other players (including DKs) and yes they can survive much longer, but you are actually dealing damage to them.

    Certain players, including sorcerers, just do not loose any health, no matter how many players are around them and how hard they are being bombarded by the team.

    Is there a cheat, exploit or bug somewhere? I mean when you use soul strike on a player, and you watch their health and nothing happens.....

    Yes, i made sure that there were no healers around.

    Another player in our group reported the same thing, sometimes they go down "normally", other times the same player is just standing there, shield up and taking so much abuse they never seem to run out of stamina or even loose health.

    This is all on the EU server (if that helps).

    i dont want to believe it and i struggle with it but the fact of the matter is that it realy does lean toward and look like this is intentional by the developers.
    :(

    and by the way, the same thing happens on the NA server.

    also:
    i find it to be a hack or a cheat but, when you see a dragonight stand up and do this "might" type of skill where he beats his chest or something ... his health allways goes to FULL upon immediate.
    what is that skill? and why is it allowed?

    Edited by Gilvoth on 13 July 2014 02:41
  • Thejollygreenone
    Thejollygreenone
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    There are those certain players, that can completely wipe out entire groups in seconds.

    DK's in general are powerful, but i need to understand something so bear with me.

    When 8 players are hitting one DK with everything they got, including a standard of might, dual wield and magic, and that player does not even loose 1/4 of his/her health....what is that?

    I have went face to face against other players (including DKs) and yes they can survive much longer, but you are actually dealing damage to them.

    Certain players, including sorcerers, just do not loose any health, no matter how many players are around them and how hard they are being bombarded by the team.

    Is there a cheat, exploit or bug somewhere? I mean when you use soul strike on a player, and you watch their health and nothing happens.....

    Yes, i made sure that there were no healers around.

    Another player in our group reported the same thing, sometimes they go down "normally", other times the same player is just standing there, shield up and taking so much abuse they never seem to run out of stamina or even loose health.

    This is all on the EU server (if that helps).

    i dont want to believe it and i struggle with it but the fact of the matter is that it realy does lean toward and look like this is intentional by the developers.
    :(

    and by the way, the same thing happens on the NA server.

    also:
    i find it to be a hack or a cheat but, when you see a dragonight stand up and do this "might" type of skill where he beats his chest or something ... his health allways goes to FULL upon immediate.
    what is that skill? and why is it allowed?

    ...Hack? I really don't think so. I believe what you're seeing is the DK ability Dragon's Blood. Heals for 33% of missing health, increases health regen by 40% for 20 seconds (un-morphed). It may be an incredibly strong ability, I dare even say imbalanced, but a hack or a cheat? That's a pretty hasty accusation if I do say so myself.

    Trust me, I hate it as much as the next guy when fighting a DK who seemingly can heal through anything, but I promise you it is a perfectly functional and apparently intended game ability.

    However, I will say I'm of the personal opinion that dragon's blood shouldn't be nearly as strong as it can be when a DK has enough magicka to work with and a high HP pool. If I were running things at ZoS I would look into making it a bit less potent, but I should also note I have a bit of a bias when concerned with the current state of the DK ;)
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    The Syrabane set is getting completely destroyed in the next patch. It will no longer give back magicka on reflect. Now it gives back (much less) magicka on block.

    Also the Akavari dragon set ult bonus is now a five piece which makes it harder to stack with other armor like warlock.

    This really reduces the power of a lot of light armor reflect DK builds that rely on reflective scale and banner spamming.

    I don't really have a problem with dragonknights as a class, I just have a problem that they are the only class with so many godlike abilities.

    While sorcs and caster builds are getting nerfed at every turn, DKs have 4 super powered abilities.
    1. Reflective Scale
    2. Talons
    3. Flame lash/lava whip
    4. Dragon Blood

    While none of these abilities are win buttons on their own, combined, they are near unstoppable for certain builds. Templars can melee DKs because of their super powered damage shield but sorcs and NBs cant out-DPS a DK at melee range. So range them you say. If you try to use bow or ranged spells, they can reflect and charge in with invasion.

    Every class should have at least one OP ability. DKs have 4. Templars have at least 1. Sorcs have none after the bolt escape nerf. Not sure what nightblades have other than invisibility.

  • Ifthir_ESO
    Ifthir_ESO
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    . Templars can melee DKs because of their super powered damage shield but sorcs and NBs cant out-DPS a DK at melee range. So range them you say. If you try to use bow or ranged spells, they can reflect and charge in with invasion.

    QFT

  • Tintinabula
    Tintinabula
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    Sorcs been spamming and unspamming pets that explode on me all day..400 a tic..see how many you can explode on a DK in 8 seconds.
  • Lava_Croft
    Lava_Croft
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    The ease with which certain Dragon Knights are able to survive attacks from entire groups of people make me and my non-DK class feel whoefully underpowered. I specifically say feel, because my Nightblade is about a hundred times more versatile than the breathing sack of meat that does little besides stand still, block and throw down banners.

    However, it always remains an impressive sight to see a Dragon Knight do what they do best.
    Edited by Lava_Croft on 13 July 2014 06:28
  • Tintinabula
    Tintinabula
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    Dragon knights are either the Hero of the moment..or the class clown. We put ourselves out front and sometimes it goes awesome..other times its like..un inspiring ;)
  • timidobserver
    timidobserver
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    Syrabanes is being nerfed in the upcoming patch, so that will help with DKs.
    The Syrabane set is getting completely destroyed in the next patch. It will no longer give back magicka on reflect. Now it gives back (much less) magicka on block.

    Also the Akavari dragon set ult bonus is now a five piece which makes it harder to stack with other armor like warlock.

    This really reduces the power of a lot of light armor reflect DK builds that rely on reflective scale and banner spamming.

    I don't really have a problem with dragonknights as a class, I just have a problem that they are the only class with so many godlike abilities.

    While sorcs and caster builds are getting nerfed at every turn, DKs have 4 super powered abilities.
    1. Reflective Scale
    2. Talons
    3. Flame lash/lava whip
    4. Dragon Blood

    While none of these abilities are win buttons on their own, combined, they are near unstoppable for certain builds. Templars can melee DKs because of their super powered damage shield but sorcs and NBs cant out-DPS a DK at melee range. So range them you say. If you try to use bow or ranged spells, they can reflect and charge in with invasion.

    Every class should have at least one OP ability. DKs have 4. Templars have at least 1. Sorcs have none after the bolt escape nerf. Not sure what nightblades have other than invisibility.

    The biggest problem with DKs is their sustain. I don't mind them being able to be practically invincible in spurts. However, due to their very good resource management and low resource cost, they can consistently spam their powerful skills over and over.

    The Syrabanes change will help with this some.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
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    V16 Jed I Nyte EP Stamina NB(retired)

  • ZoM_Head
    ZoM_Head
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    So you are saying that one can have a set up that absorbes 100% of all incoming magic and get 100% heal from it? Including soul strike?

    As for blocking, there must be a limt, i mean you can not block 100% of all incoming damage and make it cost 0%. I mean 1 DK taking damage from 8 players and not to have a scratch on his/her health and keeps the shield up never running out of stamina without the use of any ultimate or dragon blood?

    Without unstoppable, i charged several DKs and they never got knocked down as well.

    I really need to understand this, because there are those 2-3 players (sorcs and DKs) that just do not take any sort of damage from entire groups, seems either something is going on or might as well make an exact same build. Which is a shame since i do not like magic based classes and neither would i like being forced into doing so.
    mDKs still need a lot of love!
  • HazardousNovex
    HazardousNovex
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    Syrabanes is being nerfed in the upcoming patch, so that will help with DKs.
    The Syrabane set is getting completely destroyed in the next patch. It will no longer give back magicka on reflect. Now it gives back (much less) magicka on block.

    Also the Akavari dragon set ult bonus is now a five piece which makes it harder to stack with other armor like warlock.

    This really reduces the power of a lot of light armor reflect DK builds that rely on reflective scale and banner spamming.

    I don't really have a problem with dragonknights as a class, I just have a problem that they are the only class with so many godlike abilities.

    While sorcs and caster builds are getting nerfed at every turn, DKs have 4 super powered abilities.
    1. Reflective Scale
    2. Talons
    3. Flame lash/lava whip
    4. Dragon Blood

    While none of these abilities are win buttons on their own, combined, they are near unstoppable for certain builds. Templars can melee DKs because of their super powered damage shield but sorcs and NBs cant out-DPS a DK at melee range. So range them you say. If you try to use bow or ranged spells, they can reflect and charge in with invasion.

    Every class should have at least one OP ability. DKs have 4. Templars have at least 1. Sorcs have none after the bolt escape nerf. Not sure what nightblades have other than invisibility.

    The biggest problem with DKs is their sustain. I don't mind them being able to be practically invincible in spurts. However, due to their very good resource management and low resource cost, they can consistently spam their powerful skills over and over.

    The Syrabanes change will help with this some.

    Are you kidding? this is a massive buff to syrabane..
    Novexus - VR12 Dragonknight

    DiE - Oceanic PvP
    www.dieguild.com.au
  • DontBeAfraid
    DontBeAfraid
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    probably battle roar.
    So you are saying that one can have a set up that absorbes 100% of all incoming magic and get 100% heal from it? Including soul strike?

    As for blocking, there must be a limt, i mean you can not block 100% of all incoming damage and make it cost 0%. I mean 1 DK taking damage from 8 players and not to have a scratch on his/her health and keeps the shield up never running out of stamina without the use of any ultimate or dragon blood?

    Without unstoppable, i charged several DKs and they never got knocked down as well.

    I really need to understand this, because there are those 2-3 players (sorcs and DKs) that just do not take any sort of damage from entire groups, seems either something is going on or might as well make an exact same build. Which is a shame since i do not like magic based classes and neither would i like being forced into doing so.


    sorry to say, but this reads like u have zero idea how the game works :/
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • Gilvoth
    Gilvoth
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    last night i was in a huge group and we did massive damage to alot of aldmeri dominion players and those aldmeri dominion players absorbed ALL that incoming damage and took a long time to kill them.
    if that happened to me, i would have been dead within 2 seconds.
    and NO they did not have a healer! it was just random solo AD runing around in god mode!
    Edited by Gilvoth on 13 July 2014 12:34
  • eliisra
    eliisra
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    Certain players, including sorcerers, just do not loose any health, no matter how many players are around them and how hard they are being bombarded by the team.

    Sorcerers aren't hard to kill. They have no tanking skills, can only blink away if they want to survive. What you see is most likely someone using the vampire skill line to tank players. It's often a Sorcerer, but NB/Templar will do it pretty effectively as well.

    DKs are hard to kill. Their class skills lines comes with actual tools for tanking, intended design.

    Good for us mortals tho, Reflective Scales being currently broken. Keep nuking them with flappy wings up and all their stamina and magicka disappears.

    Other reasons people arent dying as quick as we want them to:
    1. They block
    2. They have Templars feeding them stamina to block even longer
    3. They have Templar pocket healers
    4. Impenetrable traits
    5. Someone serving them other spammable skills to activate, that improves survivability. Bone Shield for example.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    eliisra wrote: »
    Certain players, including sorcerers, just do not loose any health, no matter how many players are around them and how hard they are being bombarded by the team.

    Sorcerers aren't hard to kill. They have no tanking skills, can only blink away if they want to survive. What you see is most likely someone using the vampire skill line to tank players. It's often a Sorcerer, but NB/Templar will do it pretty effectively as well.

    Yeah show me this godly sorc tank build please. Hell show me any non-vamp build that can go toe to toe with a DK wearing light impen. Probably just a vamp. Stay out of bats people. Use silver bolts. This kills the vamp.
    Edited by Yolokin_Swagonborn on 13 July 2014 14:49
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Syrabanes is being nerfed in the upcoming patch, so that will help with DKs.
    The Syrabane set is getting completely destroyed in the next patch. It will no longer give back magicka on reflect. Now it gives back (much less) magicka on block.

    Also the Akavari dragon set ult bonus is now a five piece which makes it harder to stack with other armor like warlock.

    This really reduces the power of a lot of light armor reflect DK builds that rely on reflective scale and banner spamming.

    I don't really have a problem with dragonknights as a class, I just have a problem that they are the only class with so many godlike abilities.

    While sorcs and caster builds are getting nerfed at every turn, DKs have 4 super powered abilities.
    1. Reflective Scale
    2. Talons
    3. Flame lash/lava whip
    4. Dragon Blood

    While none of these abilities are win buttons on their own, combined, they are near unstoppable for certain builds. Templars can melee DKs because of their super powered damage shield but sorcs and NBs cant out-DPS a DK at melee range. So range them you say. If you try to use bow or ranged spells, they can reflect and charge in with invasion.

    Every class should have at least one OP ability. DKs have 4. Templars have at least 1. Sorcs have none after the bolt escape nerf. Not sure what nightblades have other than invisibility.

    The biggest problem with DKs is their sustain. I don't mind them being able to be practically invincible in spurts. However, due to their very good resource management and low resource cost, they can consistently spam their powerful skills over and over.

    The Syrabanes change will help with this some.

    Are you kidding? this is a massive buff to syrabane..

    Its a buff for any non-scales DK, and an addition to any non-dk that is for some reason using it right now. DK's were the only one with a class skill to reflect projectiles from themselves. Now the set will benefit everyone equally, unless you dont block for some reason.
    Edited by demonlkojipub19_ESO on 13 July 2014 16:30
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    The Syrabane set is getting completely destroyed in the next patch. It will no longer give back magicka on reflect. Now it gives back (much less) magicka on block.

    Also the Akavari dragon set ult bonus is now a five piece which makes it harder to stack with other armor like warlock.

    This really reduces the power of a lot of light armor reflect DK builds that rely on reflective scale and banner spamming.

    I don't really have a problem with dragonknights as a class, I just have a problem that they are the only class with so many godlike abilities.

    While sorcs and caster builds are getting nerfed at every turn, DKs have 4 super powered abilities.
    1. Reflective Scale
    2. Talons
    3. Flame lash/lava whip
    4. Dragon Blood

    While none of these abilities are win buttons on their own, combined, they are near unstoppable for certain builds. Templars can melee DKs because of their super powered damage shield but sorcs and NBs cant out-DPS a DK at melee range. So range them you say. If you try to use bow or ranged spells, they can reflect and charge in with invasion.

    Every class should have at least one OP ability. DKs have 4. Templars have at least 1. Sorcs have none after the bolt escape nerf. Not sure what nightblades have other than invisibility.

    it's pretty much just invis for nightblades.
    Dear Sister, I do not spread rumors, I create them.
  • Thejollygreenone
    Thejollygreenone
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    eliisra wrote: »
    Certain players, including sorcerers, just do not loose any health, no matter how many players are around them and how hard they are being bombarded by the team.

    Sorcerers aren't hard to kill. They have no tanking skills, can only blink away if they want to survive. What you see is most likely someone using the vampire skill line to tank players. It's often a Sorcerer, but NB/Templar will do it pretty effectively as well.

    Yeah show me this godly sorc tank build please. Hell show me any non-vamp build that can go toe to toe with a DK wearing light impen. Probably just a vamp. Stay out of bats people. Use silver bolts. This kills the vamp.

    Bubble stacking sorcs can stand toe to toe with DKs of any variety. Don't ask me about the build because I'm not a sorc nor do I have a resto staff to try to bubble stack with.

    Regardless, there's your non-vamp sorc build that can go toe to toe with a DK wearing light impen armor. Unless 1v1 against a DK isn't what you meant, cause that's what I assume when I hear toe to toe ^.^
  • ZoM_Head
    ZoM_Head
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    last night i was in a huge group and we did massive damage to alot of aldmeri dominion players and those aldmeri dominion players absorbed ALL that incoming damage and took a long time to kill them.
    if that happened to me, i would have been dead within 2 seconds.
    and NO they did not have a healer! it was just random solo AD runing around in god mode!

    This is what i am experiencing in pvp, not all the time, but a lot of the time.

    Same thing happened with my veteran 4 faced a level 19, with rapid strikes and weapon damage of 158 he took a while to go down....made me raise an eye brow.
    mDKs still need a lot of love!
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