I have been browsing the forums and have not found an active post about creating smaller grouped PvP.
The massive beast that is Cyrodiil and Alliance war was a great idea and it drew in a lot of PvP focused players from other games to come and check it out.
However with the inability to effectively level your character/skills in PvP, relying on zerg tactics to achieve anything in the War and having such a large distance to cover before being able to even find a fight has caused a lot of PvP minded players to loose interest. You have effectively taken the power from the individual in "Player vs Player."
I feel that I and others like me who like small group pvp spend the majority of time in Cyrodiil hunting down stragglers or trying to have small fights in between keeps.
I believe that this problem can be addressed by introducing smaller group instanced PvP with objectives. Create 12/24 man controlled games, have CTF and king of the hill maps and give people the choice to create teams.
Having these other options will encourage more players to come back to PvP and enjoy the game for what it is. Addressing the xp issue in pvp would enable people to have a full leveling experience in PvP and make lower levels more enjoyable in such an unforgiving environment.
please leave your thoughts below, any other suggestions can only help ZMO with future decisions.
yes I am aware that details about "imperial city" are about to be unveiled.