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looking for a AOE leveling build for PvE for nightblade

Zulchaka
Zulchaka
been doing some searching and not really finding what i want, I just hit 15 and have been doing dual wield and its working great except when i have a group of mobs .....

So anybody got a good build suggestion or.....another site that has a lot of builds posted ( most of the ones i found online are for endgame )

  • Troponin
    Troponin
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    With the last few patches, NB AoE has become all but extinct. Once you hit higher levels, you will start noticing other classes still going strong while you have issues. This is one reason you're not going to find much anymore. The vids, guides etc, were all posted up 2 months ago, before the major changes that caused the NB to take a dump. All of them are out of date. I am about to give up on mine completely until they fix the class. They nerfed VR 1-4 content thinking that would help us out, but all that did was make it even easier for other classes and still not fix the class itself.

    That's my opinion on the subject. I had a couple nice AoE builds myself, but they just arent strong enough anymore for me to care to play the class anymore.
  • Artemiisia
    Artemiisia
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    duel welding and get whirlwind, is a good not great aoe for NB at your level and fun weapon to use, its also a great weapon line for NB.

    I use it on my NB and having lots of fun with it, daggers is a fun melee weapon
  • Zulchaka
    Zulchaka
    Troponin wrote: »
    With the last few patches, NB AoE has become all but extinct. Once you hit higher levels, you will start noticing other classes still going strong while you have issues. This is one reason you're not going to find much anymore. The vids, guides etc, were all posted up 2 months ago, before the major changes that caused the NB to take a dump. All of them are out of date. I am about to give up on mine completely until they fix the class. They nerfed VR 1-4 content thinking that would help us out, but all that did was make it even easier for other classes and still not fix the class itself.

    That's my opinion on the subject. I had a couple nice AoE builds myself, but they just arent strong enough anymore for me to care to play the class anymore.

    okay that explains a lot thx for your help
  • Thejollygreenone
    Thejollygreenone
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    I stumbled upon this sort of build when trying to build some ult to do some testing.
    Since I'm 2h, what I use is this:
    Critical Charge(Stampede)
    Drain Power(Sap Essence)
    Cleave(Carve)
    Blur(Mirage)
    Siphoning Strikes(Siphoning Attacks)
    Consuming Darkness(Veil of Blades)

    The idea is you have ridiculous ult regeneration when alternating between carve and sap essence, with critical charge as a gap closer, with which you can keep veil of blades up full time. With siphoning attacks always on, you can alternate spamming between carve and sap essence and never run out of resources.

    Veil does awesome damage and makes any damage you take turn to tickles instead because of the 60% damage mitigation, especially when blocking the whole time between carves/sap essences.

    Basically, the rotation is to alternate between sap essence and carve while surviving off of the heals from sap essence, the miss chance from mirage, and the 60% damage mitigation from veil of blades. Having

    If you're not willing to switch to 2h, I think this build can be changed a bit to accommodate you, you'll just have slightly less ult regen.

    Something like:
    Teleport Strike(Ambush, because Lotus Fan sucks)
    Whirlwind(Maybe Whirling Blades?)
    Drain Power(Sap Essence)
    Blur(Mirage)
    Siphoning Strikes(Siphoning Attacks)
    Consuming Darkness(Veil of Blades)

    You could possible switch Whirlwind with Sparks(Ember Explosion) for similar aoe damage and an added huge miss chance to melee enemies for further survivability.

    With this build, the only way I die is if I can't keep the enemies close enough together to aoe. Unfortunately I only found this build once I was done leveling my nightblade :O
  • Troponin
    Troponin
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    I stumbled upon this sort of build when trying to build some ult to do some testing.
    Since I'm 2h, what I use is this:
    Critical Charge(Stampede)
    Drain Power(Sap Essence)
    Cleave(Carve)
    Blur(Mirage)
    Siphoning Strikes(Siphoning Attacks)
    Consuming Darkness(Veil of Blades)

    The idea is you have ridiculous ult regeneration when alternating between carve and sap essence, with critical charge as a gap closer, with which you can keep veil of blades up full time. With siphoning attacks always on, you can alternate spamming between carve and sap essence and never run out of resources.

    Veil does awesome damage and makes any damage you take turn to tickles instead because of the 60% damage mitigation, especially when blocking the whole time between carves/sap essences.

    Basically, the rotation is to alternate between sap essence and carve while surviving off of the heals from sap essence, the miss chance from mirage, and the 60% damage mitigation from veil of blades. Having

    If you're not willing to switch to 2h, I think this build can be changed a bit to accommodate you, you'll just have slightly less ult regen.

    Something like:
    Teleport Strike(Ambush, because Lotus Fan sucks)
    Whirlwind(Maybe Whirling Blades?)
    Drain Power(Sap Essence)
    Blur(Mirage)
    Siphoning Strikes(Siphoning Attacks)
    Consuming Darkness(Veil of Blades)

    You could possible switch Whirlwind with Sparks(Ember Explosion) for similar aoe damage and an added huge miss chance to melee enemies for further survivability.

    With this build, the only way I die is if I can't keep the enemies close enough together to aoe. Unfortunately I only found this build once I was done leveling my nightblade :O

    This was before the Ult regen nerf. You cannot use veil on every pull anymore like you used to.
  • Thejollygreenone
    Thejollygreenone
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    Troponin wrote: »
    I stumbled upon this sort of build when trying to build some ult to do some testing.
    Since I'm 2h, what I use is this:
    Critical Charge(Stampede)
    Drain Power(Sap Essence)
    Cleave(Carve)
    Blur(Mirage)
    Siphoning Strikes(Siphoning Attacks)
    Consuming Darkness(Veil of Blades)

    The idea is you have ridiculous ult regeneration when alternating between carve and sap essence, with critical charge as a gap closer, with which you can keep veil of blades up full time. With siphoning attacks always on, you can alternate spamming between carve and sap essence and never run out of resources.

    Veil does awesome damage and makes any damage you take turn to tickles instead because of the 60% damage mitigation, especially when blocking the whole time between carves/sap essences.

    Basically, the rotation is to alternate between sap essence and carve while surviving off of the heals from sap essence, the miss chance from mirage, and the 60% damage mitigation from veil of blades. Having

    If you're not willing to switch to 2h, I think this build can be changed a bit to accommodate you, you'll just have slightly less ult regen.

    Something like:
    Teleport Strike(Ambush, because Lotus Fan sucks)
    Whirlwind(Maybe Whirling Blades?)
    Drain Power(Sap Essence)
    Blur(Mirage)
    Siphoning Strikes(Siphoning Attacks)
    Consuming Darkness(Veil of Blades)

    You could possible switch Whirlwind with Sparks(Ember Explosion) for similar aoe damage and an added huge miss chance to melee enemies for further survivability.

    With this build, the only way I die is if I can't keep the enemies close enough together to aoe. Unfortunately I only found this build once I was done leveling my nightblade :O

    This was before the Ult regen nerf. You cannot use veil on every pull anymore like you used to.

    Uh...I seem to do it equally effective now as when I first put it on my bar a month or two ago..So, I'm pretty sure your concern isn't valid. I use it near daily to farm skill xp on random mobs in craglorn by myself, also farming some crafting mats in the process.

    Yes they did nerf ult generation on crits, but that's not where the ult gen from my build comes from. It comes from the siphoning passive reacting with sap essence, along side carve which generates slightly more ultimate per hit than sap essence and can hit more targets.

    Two extra ult per person hit with sap essence, three extra ult per person hit with carve. Those two values exist independent of crits and therefore are untouched by the nerf. Because you are talking about when they reduced ult gen from crits recently, correct?

    I can use veil near the beginning of every pull with this build given at least four enemies. With three enemies you can still use it every pull, just maybe more towards halfway through the fight. With under three enemies you shouldn't be using an aoe build.

    Any other objections?
  • Stannum
    Stannum
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    Look this topic
    http://forums.elderscrollsonline.com/discussion/95417/nightblade-aoe-dps-pve-let-s-do-this-dw-killer-aoe-build/p1

    I tried this build on VR (before VR difficulty was nerfed) and can tell that my standard "one-by-one kill" build is much safer and more efficient )). May be if you want to do public dangeons solo AoE build will be more efficient (but i don't think that you will survive without using veil of blades, and with veil of blades you also can get down groups in public dangeons solo with "one-by-one kill" build)
    Edited by Stannum on 13 July 2014 13:06
  • Lynx7386
    Lynx7386
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    Power Extraction and Impulse (your choice of morphs). That's what I've been using, and it works just fine.

    I use strife to pull enemies from a distance, and try to find areas where there's lots of groups close together. Currently there's a spot in coldharbour I use that works out really well, I can usualy get 4 groups of 3 enemies at a time, sometimes five groups.

    Power extraction on 9 enemies (the max limit for the ability) gives me +99% weapon damage for 30 seconds, which applies to Impulse from the destruction staff line. With that boost I can usually kill all of those enemies in 3 or 4 uses of impulse, and that's while running siphoning attacks (which reduces my damage by 25%) to keep my magicka up.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Troponin
    Troponin
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    Lynx7386 wrote: »
    Power Extraction and Impulse (your choice of morphs). That's what I've been using, and it works just fine.

    I use strife to pull enemies from a distance, and try to find areas where there's lots of groups close together. Currently there's a spot in coldharbour I use that works out really well, I can usualy get 4 groups of 3 enemies at a time, sometimes five groups.

    Power extraction on 9 enemies (the max limit for the ability) gives me +99% weapon damage for 30 seconds, which applies to Impulse from the destruction staff line. With that boost I can usually kill all of those enemies in 3 or 4 uses of impulse, and that's while running siphoning attacks (which reduces my damage by 25%) to keep my magicka up.

    Impact, IMO, is the cop-out ability for most classes. It's a very good skill, and becomes really powerful down the road when coupled with certain class abilities. I don't consider a build based around a destruction staff skill to be a class build though. I have mentioned the impact builds in other threads where someone was having issues with VR content or looking for a strong AoE build. It's a shame that staff skills have become almost a staple for some when I would have assumed it should have been supplemental.
  • Lynx7386
    Lynx7386
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    Well, you cant really make an aoe build for a nightblade without using weapon skills in some manner. We've got drain power, and that's it as far as AoE goes.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Samadhi
    Samadhi
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    I AoE grind Public Dungeons/Craglorn with Sap Essence spam and Steel Tornado from Dual Wield as an execution move.
    I use Soul Tether for my Ultimate because it's available pretty much every group of mobs.
    Mirage (Blur morph) + Elude (Evasion morph) give me extra survivability.

    http://www.youtube.com/watch?v=vzD55xxuMq0

    It's nothing special, but it works for me.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Troponin
    Troponin
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    Samadhi wrote: »
    I AoE grind Public Dungeons/Craglorn with Sap Essence spam and Steel Tornado from Dual Wield as an execution move.
    I use Soul Tether for my Ultimate because it's available pretty much every group of mobs.
    Mirage (Blur morph) + Elude (Evasion morph) give me extra survivability.

    http://www.youtube.com/watch?v=vzD55xxuMq0

    It's nothing special, but it works for me.

    That actually doesn't sound bad. Pretty simple set up.

    I am curious though, how are your attributes set up? I have some stam issues with steel tornado and I am capped on stam regen, have 5 points in to stam, and have three pieces of gear with stam, all at level 28.
  • Stx
    Stx
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    If you like staves, destro staff Impulse + Drain power works great. If you prefer melee weapons, you wont be as efficient but you can still AE okay with Cleave or whirlwind and drain power. You can always use fire rune as well from the mages guild line.
  • DeLindsay
    DeLindsay
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    Troponin wrote: »
    With the last few patches, NB AoE has become all but extinct.
    The ONLY negative change that effects NB AOE that happened since launch is the nerf to Ultimate gain that ALL Classes got hit with. Everything else has gotten a little better (Path of Darkness, Veil of Blades). The slight reduction to resource gain from Strikes is a non-issue as it's still superior to all other mechanics for resource management. That said, NB AOE was never OMGWTFPWNBBQ. The above posters are correct that NB AOE comes down to a Weapon ability + Drain Power (choose your morph).

    There's one issue with the above though, You simply cannot use a Destro staff for Impulse at low levels. Even if you had a Legendary Fire staff with Training on it from level 1 (via mail bounce) and put every single ability in the destro tree on your bars as soon as it became available you're still gonna have to wait a while to talent into Impulse (level 42 Destruction). Level 15 is far too low to have access to it which leaves Cleave/Whirlwind as your main option. Granted Drain Power is also a level 42 skill so it'll be a while before you can pair any weapon ability with a NB Class ability.

    You CAN pick up Fire Rune early on if you don't mind the Lore Book addon and spending a few early levels hunting Lorebooks in all 5 starting zones + Coldharbour. That will give you access to Volcanic Rune fairly early, upper teens or so. You also have access to Caltrops early on as well, which is pretty good AOE in PvE, if there's a fair amount of enemies like a Public Delve. Morphing Caltrops however will take a very long time at low levels.

    2 things, you will never be able to keep up with BE Sorcs in a Public Delve like Crow's Woods doing circles, and you won't have the AOE CC of DK's. As long as you're cool with that then AOE til your heart's content.
    Edited by DeLindsay on 17 July 2014 11:52
  • Troponin
    Troponin
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    I haven't PvPed at all yet. How good are caltrops in general?
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