Liquid_Time wrote: »There seems to be a lot of hope that something will be done regarding this.. However.. I doubt it.
That does not sound easy from a programming perspective at all.
Another option to not completely antagonize players that just spend all their money on a legendary set that is now useless would be to allow a new option in the crafting stations.
An option to change an item's current set bonus to the one that the crafting station provides.
It could work much like the deconstruct option. You select an item, but instead of just being deconstructed you get another item instead which is exactly the same regarding level, racial style, trait, armor weight and armor quality but the set bonus of the station.
It can even have a cost of basic, racial and trait crafting materials for that matter, as long as it doesnt cost upgrade materials.
Implementation wise i would think this will be a lesser effort for them to inplement compared to a barter vendor ( for which they have nothing likewise yet).
joram.somersb16_ESO wrote: »That does not sound easy from a programming perspective at all.
Actually, I think it's quite feasible, it's like combining their current process for deconstructing and current process for crafting an item.
I mentioned it before in another thread. Of course, I think first of all we would need some official dev input on this whole issue.Another option to not completely antagonize players that just spend all their money on a legendary set that is now useless would be to allow a new option in the crafting stations.
An option to change an item's current set bonus to the one that the crafting station provides.
It could work much like the deconstruct option. You select an item, but instead of just being deconstructed you get another item instead which is exactly the same regarding level, racial style, trait, armor weight and armor quality but the set bonus of the station.
It can even have a cost of basic, racial and trait crafting materials for that matter, as long as it doesnt cost upgrade materials.
Implementation wise i would think this will be a lesser effort for them to inplement compared to a barter vendor ( for which they have nothing likewise yet).
Personally I have around 16 (give or take one) legendary-upgraded items and a huge huge number of epics (probably 30 more past the legendaries), so for me that would be at minimum (since some of the legendaries dropped as blue or purple already)...
- 128 gold upgrades
- ~160 purple upgrades
- ~120 blue upgrades
- ~70-80 green upgrades (not so important)
Tally that up at an average of 3k a gold upgrade, 1k a purple, 300g a blue, and 50g a green, and that's not an insignificant sum of gold potentially lost (as a handful of pieces will be re-usable still) to this patch, in fact that comes to upwards of 588,000 gold in market value upgrades lost to the patch for me alone, which is many times a simple 20-25,000 gold respec cost.
After thinking of it in those terms, it would be nice if they could implement a way that reverted items to their original dropped-or-crafted state (color quality/rarity) and gave you back the upgrade materials used and the enchantments applied, for this patch cycle only or similar, so people could get their cash out of items that may be radically different due to 1.3. I normally wouldn't advocate this at all, but this is actually a moderate content patch and not a major new tier or retail expansion resulting in this huge shuffle of items, so it would be a good thing(tm) if they could do some sort of system like that...
Only returning the 8 materials would be fine.Doing the full decon on gear idea would not be possible because how is the game going to know:
People that use full booster due to not having points set to improvement.
People that did have 3/3 on improvement but use the 90% change instead to 100% change and got lucky.
People that upgraded their gear using duped items from the bank bug exploit thus not carring on the amount they used.
Getting the materials is not hard at all, may not be instant but is more than possible, ZOS doesn't have to refund anything to anyone, as most know the sets that got change were the FOTM sets and everyone knew it wasn't going to last.
This would be less bad, but it's still pretty annoying for min/maxers who will have to re-gear for anything short of what will be the new most optimal spell DPS 5 + 3 set combination.Simpler solution: Map bonuses to something more sensible. Don't map Spell Crit (current) to Health Recovery (new). Map it to Max Magicka or Spell Damage instead.
That way, sets keep the same 'flavor,' and at least remain role-appropriate for people currently wearing them.
Maverick827 wrote: »This would be less bad, but it's still pretty annoying for min/maxers who will have to re-gear for anything short of what will be the new most optimal spell DPS 5 + 3 set combination.Simpler solution: Map bonuses to something more sensible. Don't map Spell Crit (current) to Health Recovery (new). Map it to Max Magicka or Spell Damage instead.
That way, sets keep the same 'flavor,' and at least remain role-appropriate for people currently wearing them.
I don't know of any MMO that has altered expensive end-game gear to such a degree.monden1980b16_ESO wrote: »Thinks it was obvious that changes would be made (it happens regularly in every MMO, especially if its just a few months old).
So crafting and advancing your character is considered "taking a risk?"If someone upgraded their gear to gold... what should I say... you benefited from it and you risked to have useless items after some patches.
No, they could still use their gear. They would not be losing any stats. They would just have the option to gain more should they wish. This change will actively cause people to lose stats.If they'd increase the level cap (in this case VR cap), it would be useless as well and everyone would have to craft something new.
Why? How does it affect you?Demanding a full refund of upgrade materials is demanding too much I think...
I too will be losing tons of gold to this update but hey, the game is developing and I really don't mind it at all. This is a great way to deal the "problems" they had before where legendary materials were way to easy to obtain.
Now everyone needs to start somewhat fresh which gives it a much more fair perspective. I have saved up gold and materials for a long time knowing that something like this would happen. So this does not come as a surprise and even if my legendary armor and weps will now be completely worthless (willows path and Twilight set), I'm happy to see some changes.
Why is it so difficult to understand the difference between needing to acquire new gear because new content has been released and needing to acquire new gear because your old gear was arbitrarily made unusable?Artemiisia wrote: »I seriously also doubt it, the game is a progression, and you wont stay vr12 for the rest of the game.
So it surprises me, that so many gets this reaction.
Now gonna tell you a big secret:
The next set of legendary gear you make, hold on to your seat, its a life changer !!
Will go OUT OF DATE, as well
when thats said, I know it sucks for sure, but be thankful that you had legendary gear for how long you had, and think about how you go about making the next set
Maverick827 wrote: »Why is it so difficult to understand the difference between needing to acquire new gear because new content has been released and needing to acquire new gear because your old gear was arbitrarily made unusable?Artemiisia wrote: »I seriously also doubt it, the game is a progression, and you wont stay vr12 for the rest of the game.
So it surprises me, that so many gets this reaction.
Now gonna tell you a big secret:
The next set of legendary gear you make, hold on to your seat, its a life changer !!
Will go OUT OF DATE, as well
when thats said, I know it sucks for sure, but be thankful that you had legendary gear for how long you had, and think about how you go about making the next set