I do hope that you realize that the day 1.3 launches NOBODY will have access to every single dye right, even the diehards will have a few missing on day 1? There will be some serious achievement grinding for a good time after it launches though, which will be fun imo. ZoS might also bring out new dyes and attached achievements continually as the game matures. Enemies not dropping (or dropping with such low drop rate that it's basically impossible right now) doesn't mean it won't EVER be possible.
I do hope that you realize that the day 1.3 launches NOBODY will have access to every single dye right, even the diehards will have a few missing on day 1? There will be some serious achievement grinding for a good time after it launches though, which will be fun imo. ZoS might also bring out new dyes and attached achievements continually as the game matures. Enemies not dropping (or dropping with such low drop rate that it's basically impossible right now) doesn't mean it won't EVER be possible.
Yes, correct. However it seems strange to release a new mechanic bound partially to broken/unattainable/not yet implemented achievements.
I do hope that you realize that the day 1.3 launches NOBODY will have access to every single dye right, even the diehards will have a few missing on day 1? There will be some serious achievement grinding for a good time after it launches though, which will be fun imo. ZoS might also bring out new dyes and attached achievements continually as the game matures. Enemies not dropping (or dropping with such low drop rate that it's basically impossible right now) doesn't mean it won't EVER be possible.
Yes, correct. However it seems strange to release a new mechanic bound partially to broken/unattainable/not yet implemented achievements.
They drop on the PTS, they are just really rare. So it's fixed for the update but broken on live. Just wait for the update...