sorcs have more powerfull ultimates atm but atronach. use it and dont cry
It's a matter of perspective.
Imo the atronach is getting buffed.
Being able to accurately select his targets now (currently his auto target taunt bugs that out) and not have it be 100% unuseable on certain trial bosses (as it would wipe the raid) is pretty bad.
So for me, and the sorcs I run with who mostly raid.. It's a nice buff. As they will actaully be able to use it on various trial bosess now, and not wipe the group.
Only sounds like a nerf to low skilled players.
Suggestion to fix is pretty bad too. Still would result in sorcs not being able to use it, as the best use the single target, as its plain superior against booses.
Best fix would be a simple toggle in options like they added for its taunted. Maybe Y +A = Enable/disable pet taunting. (Default: Off)
Jade_Knightblazerb14_ESO wrote: »As a Nightblade, I too ask for the Non-removal of Taunt off our Summon Shade ability and morphs.
Both the Mage and Nightblade skills have had part of their flavors removed T_T
I was in one group with 3 sorcs and there'd frequently be 2 SA up on the boss. Haven't been in Trials yet, but it's probably similarly unmanageable.
You can easily manage it within existing mechanics. Here's how:
- /p Hey guys -- please don't run Atronach in this fight
- (optional) /p Mebbe try Soul Assault. Or Negate Magick so we can wreck the adds
Alternately, we can nerf an ultimate that is extremely useful in solo/ duo content.
You can easily manage it within existing mechanics. Here's how:
- /p Hey guys -- please don't run Atronach in this fight
- (optional) /p Mebbe try Soul Assault. Or Negate Magick so we can wreck the adds
Alternately, we can nerf an ultimate that is extremely useful in solo/ duo content.
That's just like someone on the forums saying "Hey sorcs, just use absorption field while leveling." I might be a little biased since I leveled a pre-buffed templar through pre-nerfed vet content, but lacking a taunt isn't the end of the world for solo content.
(Btw, I did suggest an alternative that gives it both ways -- just make it not compete with player taunts.)
slopezgamesub17_ESO1 wrote: »For example say you are running a dung and the tank goes down a sorc can drop the atronach (un-nerfed pre 1.3) which may taunt the boss and hold agro while someone else rez's the tank.
I disagree.slopezgamesub17_ESO1 wrote: »For example say you are running a dung and the tank goes down a sorc can drop the atronach (un-nerfed pre 1.3) which may taunt the boss and hold agro while someone else rez's the tank.
You don't think that is a bit too easy mode "I win button"? I do for sure. Playing a game that is too easy and is way too forgiving is boring in the long run. In fact it's better to have a too challenging game then a too unchallengeable game. IMO more people would quit playing because they get bored with the content then quit playing because they where unable to learn how to play and complete the content.
The taunt ability is not needed. Not even close because if your tank dies you're doing something wrong and you need to learn not doing wrong things. If the game allows you to compensate for you or your team lack of understanding the game mechanics does not in any way help you in the long run. In fact it would have the opposite effect on you.
slopezgamesub17_ESO1 wrote: »For example say you are running a dung and the tank goes down a sorc can drop the atronach (un-nerfed pre 1.3) which may taunt the boss and hold agro while someone else rez's the tank.
You don't think that is a bit too easy mode "I win button"? I do for sure. Playing a game that is too easy and is way too forgiving is boring in the long run. In fact it's better to have a too challenging game then a too unchallengeable game. IMO more people would quit playing because they get bored with the content then quit playing because they where unable to learn how to play and complete the content.
The taunt ability is not needed. Not even close because if your tank dies you're doing something wrong and you need to learn not doing wrong things. If the game allows you to compensate for you or your team lack of understanding the game mechanics does not in any way help you in the long run. In fact it would have the opposite effect on you.
You can easily manage it within existing mechanics. Here's how:
- /p Hey guys -- please don't run Atronach in this fight
- (optional) /p Mebbe try Soul Assault. Or Negate Magick so we can wreck the adds
Alternately, we can nerf an ultimate that is extremely useful in solo/ duo content.
That's just like someone on the forums saying "Hey sorcs, just use absorption field while leveling." I might be a little biased since I leveled a pre-buffed templar through pre-nerfed vet content, but lacking a taunt isn't the end of the world for solo content
Don't call L2P against some players or dungeon players when you refuse to change your current method.
What are you wanting to keep the taunt for? Leveling content which has recently been nerfed quite a bit and is on the easy side? Or veteran dungeons / trials where it does more harm than good overall?
I wouldn't mind if the developers looked into a way to get it both ways, but it'd be more developer effort and time when they have other issues. In the meantime, I'd rather it work well in the hardest content than in the much easier PvE leveling.
I doubt they'll implement anything, as they've already stated it was not intended to be a tanking pet but a high DPS pet.
slopezgamesub17_ESO1 wrote: »Don't call L2P against some players or dungeon players when you refuse to change your current method.
What are you wanting to keep the taunt for? Leveling content which has recently been nerfed quite a bit and is on the easy side? Or veteran dungeons / trials where it does more harm than good overall?
I wouldn't mind if the developers looked into a way to get it both ways, but it'd be more developer effort and time when they have other issues. In the meantime, I'd rather it work well in the hardest content than in the much easier PvE leveling.
I doubt they'll implement anything, as they've already stated it was not intended to be a tanking pet but a high DPS pet.
Well you are certainly entitled to your opinion but making the change that they wish to make is effecting more players than just the Trial players. Trials is just one aspect of the game. It sounds as if you feel the game mechanics should revolve souly around Trials which I don't think it should.
Furthermore Zos has even stated in a pod cast that they like that they are so many avenues to playing ESO. You have players who just farm mats to make gold, you have players who just like the questing and story, you have players who like to only play with their friends whether it be dungeons or trials, and you have players who like only playing solo.
Making a change like this only cater's to the few which are the Trial players, there are far more players who don't or have not yet done or maybe even want to do Trials.
I think they should make the appropriate changes to satisfy players on both sides which is possible and doable. And for the record I'd be willing to bet there are more players against than for this change. Seems to me like Zos just wants to turn Trials into an E-Sport to try to promote the game which imo goes against the genre of this type of game but hey thats just my opinion doesn't make it a fact.
The taunt only does harm if you don't know how to play.Don't call L2P against some players or dungeon players when you refuse to change your current method.
What are you wanting to keep the taunt for? Leveling content which has recently been nerfed quite a bit and is on the easy side? Or veteran dungeons / trials where it does more harm than good overall?
I wouldn't mind if the developers looked into a way to get it both ways, but it'd be more developer effort and time when they have other issues. In the meantime, I'd rather it work well in the hardest content than in the much easier PvE leveling.
I doubt they'll implement anything, as they've already stated it was not intended to be a tanking pet but a high DPS pet.
I'd rather it work well in the hardest content than in the much easier PvE leveling.
I'd rather it work well in the hardest content than in the much easier PvE leveling.
It's a typical MMO dynamic: The tiny percentage of the population focused on endgame PvE raids wants the game to cater to them. The needs of non-raiders simply aren't as important as that 5% who are killing the biggest, baddest of the big-bads.
The odd thing is, that tiny sliver usually wins these debates. Their voices drown out more casual players, who are unlikely to visit the forums.