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Feature Request- Attribute point changes/buffs

lucasjulian15ub17_ESO
lucasjulian15ub17_ESO
Soul Shriven
This is an idea I had regarding the current attribute points system to address both the accepted "best" model of putting all 49 points into health/enchant for secondary stat as well as the weaknesses of stamina builds. My idea is to apply passive buffs after a certain number of attribute points were invested into stamina or magika, and to change the points given by a health attribute point back to 20. For example, you would earn a buff (for magika, increased range/damage/crit/armor peirce and decreased cost of spells, and for stamina you could earn increased damage/critical/peirce as well as a massively decreased cost for dodging/running/sneaking/abilities) after investing 5, 15, 25, 35, or 45 points to either stamina or magika. Tankier builds dedicated to heath would have much more health than others, but less potent damaging skills. This would encourage more player diversity and add more options to play your way.

  • lucasjulian15ub17_ESO
    lucasjulian15ub17_ESO
    Soul Shriven
    Please leave feedback, I'd like to know if this is a plausible idea, and if it is, to bring it to Zenimax's attention for consideration.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    My immediate feedback is that morphs already restrict us from having multiple builds for multiple roles, and these would do it even more.

    I think this is a good idea, but only when/if we get a multi-spec system. I play a tank and a DPS character. My tank spec would want me to put points into health to get the "health passives," but my DPS spec would want me to put points into magicka to get the "magicka passives."

    The main reason why people go 49 health is just to save money in case they want to respec from a stamina build to a magicka build or vice versa. So I would say fix that issue first before making other changes.
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