he means darknessTintinabula wrote: »Waiting out Batswarm is definitely your best bet. Do I figure out a way to get close to an NB when they drop soul tether?..no...
Bolt escape is that way for every one..don't chase..if you cant tag a sorc and keep them knocked down or stunned in your first hit and they do get away..better luck next time.
You're a Nightblade. I think we play the only class that can easily catch a blinking sorc.
As a matter of fact, one got away from me the other day (but got caught by someone else) and I couldn't believe how wily they were to escape in plain sight.
I could catch them before I took refreshing path, whereas Maneuvers plus Teleport Strike is sufficient, the combination of all three is inescapable (of course, you must still win the fight should you catch them).
Maneuvers + immediately mounting your horse (remember, they can't see behind them) is more than sufficient to catch up with them, then H key + Teleport Strike when you get up to them.
The weird thing is, I've often thought that these things are rather well balanced against one another but that the other two classes don't have anything similar, really.
Halrloprillalar wrote: »people STILL complain about BE? For serious?
You're a Nightblade. I think we play the only class that can easily catch a blinking sorc.
As a matter of fact, one got away from me the other day (but got caught by someone else) and I couldn't believe how wily they were to escape in plain sight.
I could catch them before I took refreshing path, whereas Maneuvers plus Teleport Strike is sufficient, the combination of all three is inescapable (of course, you must still win the fight should you catch them).
Maneuvers + immediately mounting your horse (remember, they can't see behind them) is more than sufficient to catch up with them, then H key + Teleport Strike when you get up to them.
The weird thing is, I've often thought that these things are rather well balanced against one another but that the other two classes don't have anything similar, really.
You can press Teleport Strike on your horse, your character will auto dismount and proceed to execute the skill. Saves you a delay.
My build is a duel wielding nightblade, mostly melee, but I also have ranged abilities.
It's annoying trying to deal with enemy vampires using batswarm. I've resorted to backing off and waiting them out then giving them everything I've got. It works, but I feel like it's not the right way to go about it. Can I hurt a player who is in that form? I've tried doing some AOE on them, but it's hard to tell if I'm actually hitting them, and don't they regenerate health in that form anyway?
Also, bolt escape is annoying to deal with. As a medium armor wearing nightblade, I expected my athletics passive and my path of darkness skill would make me one of the fastest players out there. But, I'm constantly chasing after these bolt escaping sorcerers and having trouble keeping up. It's more than a little annoying to take an enemies health down to almost nothing, only to have them bolt escape about 3-4 times away to where I have no hope of hitting them again before they pop a potion or whatever to get their health back up. Is there any way to stop them from escaping beside just stunning them?
How do you guys deal with these two abilities when you face them?
Thanks for all the advice. I can't believe I didn't think of using teleport strike.
I have to agree with timidobserver, if I go chasing down these mages I will drain my resources and be an easy kill for him, or whoever else catches me. I drain magicka and stamina, where as the bolt escapee only drains magicka. They can block and roll still, but I'm spent. Most of the time I just let them go.
With regards to using the horse, I can't mount after I've been fighting. If they flee in the middle of a fight, that's not an option.
You can also press ctrl while mounted to enter sneak mode. I have gotten in the habbit of double tapping it to dismount, when I'm not attacking to dismount.
This thread sadly shows 2 problems with certain groups of the ESO players:
1) The theory crafters that come up with solutions to class imbalances, to protect their class. Only problem is in a game like ESO you cannot slot skills to counter several situations, you can either make 2 balanced quickbars, or you make 2 quickbars that makes you a one-trick-pony and otherwise gimped.
You typical ask "how am I supposed to counter this either OP or not ability/class", and they say just "use skill x + y, its easy, l2p". Then you ask same question for another either OP or not ability/class, and they say "use skill a + b, its easy, l2p". Only problem is you have now sloted 4 skills just to counter 2 situations, and you are otherwise gimped. This is the thing theory crafters kinda does not tell when they lobby for Zenimax (or any other company) to nerf/not-nerf some class or skill.
Simply put its does not work in reality, its just a theory and in a game like ESO with so limited skill bars, you simply cannot counter a lot of the situations, and because of this certain skills DO need to be balanced out, because they are simply put hard to counter for anyone with a normal balanced skill bar.
2) The defenders of OPed abilities / classes, typical young people or people with little or no experience from PvP games. Prime example in this thread, saying a Sorc ONLY can use BE 6 times, with a good magikca build 8 times. Please get a grip! 6 times is already OPed, its not a 'escape into tomorrow' skill, its an escape tool to get out of the immediate combat if needed (and its also abused and used as a offensive skill with the stun). Its not meant to be a tool to blink blink kill, blink blink kill.
A sorc should be able to BE away maybe 3-4 times TOPS on a full magicka bar, if he got jumped. If he is the one jumping a target, or decided to duke it out in combat, he should not be able to just blink away if he sees he cannot win. It should not be an ability you can use to get out of ANY situation you want to if it does not go your way. That is called OverPowered and horribly unbalanced! If players cannot see this, please go back to Skyrim/offline single player games, where balance is not important and you are supposed to win no matter what. ESO is a MMO, its supposed to be balanced! YOU are not supposed to win 80% of all fights just because you play a OPed class, the game is not centered around YOU! Is it soo hard for many PvEers to see this?! Maybe its the same guys that use cheats, just so they can win, I do not know...
But no big deal, a huge amount of the PvPers that care about a fun balanced game has left/in the process of leaving any way. Cyrodiil is a dead emperor farm on all but 2 of the European 'servers'. Many people report their guilds are more or less empty, going from 2-300 down to almost none. See the same thing in the guilds I have joined; they are dead. And no, this is not the 'normal' drop after first month kind of thing, this is a lot worse, based on what we see ingame and what we can read. Also one of the most active PvP guild on my campaign are on the fence, unsure what to do, and many have already decided to jump ship when a certain other PvP full focused game goes into alpha / beta.
Its sad, ESO is a very good game, but certain bugs and imbalances just ruin it for many players. Patience is running out, and has run out for many players. It should not take weeks even months to fix skill and quest bugs that should not even gone live. The game is still on par with a good beta, it should not have been released in this state. And when they did, based on pressure from the board of investors, they should at least have had FULL focus on fixing bugs and balancing the game out.
But based on the road ahead letter its pretty obvious they do not have that focus. Bugs and balancing should have been done even before Craglorn was released. 1.3 has focus on fluff, no major focus on end content to make the players stay, or major focus on fixing bugs and balancing classes. Saying they are more or less OK with NBs now, when the class got 6-8 buged skills (either does not work or bugs on random), is just a slap in the face to NBs after they have promised us weeks on end a continous balancing of the class.
And to anyone trying to catch a BE Sorc, my advice is just sprint the other way and hide. You will most certainly die if you chase. If you cannot CC and kill him fast, its most likely GG if has any clue about how to play his Sorc. Sorry.
pitdemon_ESO wrote: »
In modern terms, having those two abilities on your main bar are like bringing a leatherman and a multi-screwdriver to fix something. Sure they might not be the exact tool for the job, but you can figure out a way to make them work 99% of the time.
pitdemon_ESO wrote: »
In modern terms, having those two abilities on your main bar are like bringing a leatherman and a multi-screwdriver to fix something. Sure they might not be the exact tool for the job, but you can figure out a way to make them work 99% of the time.
I got 2 leathermans on my hip right now, Surge and the radio shack leatherman. I've even used it as a hammer before, doesn't even dent. I think it's the adamantium alloy they use.
This thread sadly shows 2 problems with certain groups of the ESO players:
1) The theory crafters that come up with solutions to class imbalances, to protect their class. Only problem is in a game like ESO you cannot slot skills to counter several situations, you can either make 2 balanced quickbars, or you make 2 quickbars that makes you a one-trick-pony and otherwise gimped.
You typical ask "how am I supposed to counter this either OP or not ability/class", and they say just "use skill x + y, its easy, l2p". Then you ask same question for another either OP or not ability/class, and they say "use skill a + b, its easy, l2p". Only problem is you have now sloted 4 skills just to counter 2 situations, and you are otherwise gimped. This is the thing theory crafters kinda does not tell when they lobby for Zenimax (or any other company) to nerf/not-nerf some class or skill.
Simply put its does not work in reality, its just a theory and in a game like ESO with so limited skill bars, you simply cannot counter a lot of the situations, and because of this certain skills DO need to be balanced out, because they are simply put hard to counter for anyone with a normal balanced skill bar.
2) The defenders of OPed abilities / classes, typical young people or people with little or no experience from PvP games. Prime example in this thread, saying a Sorc ONLY can use BE 6 times, with a good magikca build 8 times. Please get a grip! 6 times is already OPed, its not a 'escape into tomorrow' skill, its an escape tool to get out of the immediate combat if needed (and its also abused and used as a offensive skill with the stun). Its not meant to be a tool to blink blink kill, blink blink kill.
A sorc should be able to BE away maybe 3-4 times TOPS on a full magicka bar, if he got jumped. If he is the one jumping a target, or decided to duke it out in combat, he should not be able to just blink away if he sees he cannot win. It should not be an ability you can use to get out of ANY situation you want to if it does not go your way. That is called OverPowered and horribly unbalanced! If players cannot see this, please go back to Skyrim/offline single player games, where balance is not important and you are supposed to win no matter what. ESO is a MMO, its supposed to be balanced! YOU are not supposed to win 80% of all fights just because you play a OPed class, the game is not centered around YOU! Is it soo hard for many PvEers to see this?! Maybe its the same guys that use cheats, just so they can win, I do not know...
But no big deal, a huge amount of the PvPers that care about a fun balanced game has left/in the process of leaving any way. Cyrodiil is a dead emperor farm on all but 2 of the European 'servers'. Many people report their guilds are more or less empty, going from 2-300 down to almost none. See the same thing in the guilds I have joined; they are dead. And no, this is not the 'normal' drop after first month kind of thing, this is a lot worse, based on what we see ingame and what we can read. Also one of the most active PvP guild on my campaign are on the fence, unsure what to do, and many have already decided to jump ship when a certain other PvP full focused game goes into alpha / beta.
Its sad, ESO is a very good game, but certain bugs and imbalances just ruin it for many players. Patience is running out, and has run out for many players. It should not take weeks even months to fix skill and quest bugs that should not even gone live. The game is still on par with a good beta, it should not have been released in this state. And when they did, based on pressure from the board of investors, they should at least have had FULL focus on fixing bugs and balancing the game out.
But based on the road ahead letter its pretty obvious they do not have that focus. Bugs and balancing should have been done even before Craglorn was released. 1.3 has focus on fluff, no major focus on end content to make the players stay, or major focus on fixing bugs and balancing classes. Saying they are more or less OK with NBs now, when the class got 6-8 buged skills (either does not work or bugs on random), is just a slap in the face to NBs after they have promised us weeks on end a continous balancing of the class.
And to anyone trying to catch a BE Sorc, my advice is just sprint the other way and hide. You will most certainly die if you chase. If you cannot CC and kill him fast, its most likely GG if has any clue about how to play his Sorc. Sorry.
This thread sadly shows 2 problems with certain groups of the ESO players:
1) The theory crafters that come up with solutions to class imbalances, to protect their class. Only problem is in a game like ESO you cannot slot skills to counter several situations, you can either make 2 balanced quickbars, or you make 2 quickbars that makes you a one-trick-pony and otherwise gimped.
You typical ask "how am I supposed to counter this either OP or not ability/class", and they say just "use skill x + y, its easy, l2p". Then you ask same question for another either OP or not ability/class, and they say "use skill a + b, its easy, l2p". Only problem is you have now sloted 4 skills just to counter 2 situations, and you are otherwise gimped. This is the thing theory crafters kinda does not tell when they lobby for Zenimax (or any other company) to nerf/not-nerf some class or skill.
Simply put its does not work in reality, its just a theory and in a game like ESO with so limited skill bars, you simply cannot counter a lot of the situations, and because of this certain skills DO need to be balanced out, because they are simply put hard to counter for anyone with a normal balanced skill bar.
2) The defenders of OPed abilities / classes, typical young people or people with little or no experience from PvP games. Prime example in this thread, saying a Sorc ONLY can use BE 6 times, with a good magikca build 8 times. Please get a grip! 6 times is already OPed, its not a 'escape into tomorrow' skill, its an escape tool to get out of the immediate combat if needed (and its also abused and used as a offensive skill with the stun). Its not meant to be a tool to blink blink kill, blink blink kill.
A sorc should be able to BE away maybe 3-4 times TOPS on a full magicka bar, if he got jumped. If he is the one jumping a target, or decided to duke it out in combat, he should not be able to just blink away if he sees he cannot win. It should not be an ability you can use to get out of ANY situation you want to if it does not go your way. That is called OverPowered and horribly unbalanced! If players cannot see this, please go back to Skyrim/offline single player games, where balance is not important and you are supposed to win no matter what. ESO is a MMO, its supposed to be balanced! YOU are not supposed to win 80% of all fights just because you play a OPed class, the game is not centered around YOU! Is it soo hard for many PvEers to see this?! Maybe its the same guys that use cheats, just so they can win, I do not know...
But no big deal, a huge amount of the PvPers that care about a fun balanced game has left/in the process of leaving any way. Cyrodiil is a dead emperor farm on all but 2 of the European 'servers'. Many people report their guilds are more or less empty, going from 2-300 down to almost none. See the same thing in the guilds I have joined; they are dead. And no, this is not the 'normal' drop after first month kind of thing, this is a lot worse, based on what we see ingame and what we can read. Also one of the most active PvP guild on my campaign are on the fence, unsure what to do, and many have already decided to jump ship when a certain other PvP full focused game goes into alpha / beta.
Its sad, ESO is a very good game, but certain bugs and imbalances just ruin it for many players. Patience is running out, and has run out for many players. It should not take weeks even months to fix skill and quest bugs that should not even gone live. The game is still on par with a good beta, it should not have been released in this state. And when they did, based on pressure from the board of investors, they should at least have had FULL focus on fixing bugs and balancing the game out.
But based on the road ahead letter its pretty obvious they do not have that focus. Bugs and balancing should have been done even before Craglorn was released. 1.3 has focus on fluff, no major focus on end content to make the players stay, or major focus on fixing bugs and balancing classes. Saying they are more or less OK with NBs now, when the class got 6-8 buged skills (either does not work or bugs on random), is just a slap in the face to NBs after they have promised us weeks on end a continous balancing of the class.
And to anyone trying to catch a BE Sorc, my advice is just sprint the other way and hide. You will most certainly die if you chase. If you cannot CC and kill him fast, its most likely GG if has any clue about how to play his Sorc. Sorry.
My build is a duel wielding nightblade, mostly melee, but I also have ranged abilities.
It's annoying trying to deal with enemy vampires using batswarm. I've resorted to backing off and waiting them out then giving them everything I've got. It works, but I feel like it's not the right way to go about it. Can I hurt a player who is in that form? I've tried doing some AOE on them, but it's hard to tell if I'm actually hitting them, and don't they regenerate health in that form anyway?
Also, bolt escape is annoying to deal with. As a medium armor wearing nightblade, I expected my athletics passive and my path of darkness skill would make me one of the fastest players out there. But, I'm constantly chasing after these bolt escaping sorcerers and having trouble keeping up. It's more than a little annoying to take an enemies health down to almost nothing, only to have them bolt escape about 3-4 times away to where I have no hope of hitting them again before they pop a potion or whatever to get their health back up. Is there any way to stop them from escaping beside just stunning them?
How do you guys deal with these two abilities when you face them?