Maintenance for the week of November 18:
[IN PROGRESS] PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST) https://forums.elderscrollsonline.com/en/discussion/668861

How do I deal with Bolt Escape & Batswarm?

badmojo
badmojo
✭✭✭✭✭
My build is a duel wielding nightblade, mostly melee, but I also have ranged abilities.

It's annoying trying to deal with enemy vampires using batswarm. I've resorted to backing off and waiting them out then giving them everything I've got. It works, but I feel like it's not the right way to go about it. Can I hurt a player who is in that form? I've tried doing some AOE on them, but it's hard to tell if I'm actually hitting them, and don't they regenerate health in that form anyway?

Also, bolt escape is annoying to deal with. As a medium armor wearing nightblade, I expected my athletics passive and my path of darkness skill would make me one of the fastest players out there. But, I'm constantly chasing after these bolt escaping sorcerers and having trouble keeping up. It's more than a little annoying to take an enemies health down to almost nothing, only to have them bolt escape about 3-4 times away to where I have no hope of hitting them again before they pop a potion or whatever to get their health back up. Is there any way to stop them from escaping beside just stunning them?

How do you guys deal with these two abilities when you face them?
[DC/NA]
  • heng14rwb17_ESO
    heng14rwb17_ESO
    ✭✭✭✭
    As a fire dk,impulse for batswarm.
  • Tintinabula
    Tintinabula
    ✭✭✭✭✭
    Waiting out Batswarm is definitely your best bet. Do I figure out a way to get close to an NB when they drop soul tether?..no...

    Bolt escape is that way for every one..don't chase..if you cant tag a sorc and keep them knocked down or stunned in your first hit and they do get away..better luck next time.
  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    people STILL complain about BE? For serious?
  • scorpo46b16_ESO
    Waiting out Batswarm is definitely your best bet. Do I figure out a way to get close to an NB when they drop soul tether?..no...

    Bolt escape is that way for every one..don't chase..if you cant tag a sorc and keep them knocked down or stunned in your first hit and they do get away..better luck next time.
    he means darkness
  • aksyong
    aksyong
    ✭✭✭
    BE is already nerfed like crazy. The only way you can BE more than 6 times is with LOTS of reduction gear + magnus + warlock. And that only increases like to 8 times?

    If you can't chase a BE-into-the-sunset sorc as a NB, you're doing it wrong. I often get caught up NBs.

    Edit: typo
    Edited by aksyong on 11 July 2014 01:39
    NA Daggerfall
    The Three Brothers
    安特卫普 - Antwerp
    意大利牧师 - Italian Priest
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    BE = Don't chase it's either a trap or a bad Sorc, you'd be dead already from most good Sorcs.

    Batswarm = Try to get out of range and wait it out, then Silver Shards/Leash them to death.
  • scorpo46b16_ESO
    fear a guy who uses batsawarm and he will do half the running away for you also fear will go through block

    BE use ambush or crit charge/shield charge or both they aint going anywhere
    Edited by scorpo46b16_ESO on 11 July 2014 02:36
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    with BE, iv found it wise to just not chase them. iv only ever managed to keep up with one one time, but he stealthed and escaped me. I would have had him too:) lol
  • runagate
    runagate
    ✭✭✭✭✭
    ✭✭✭
    You're a Nightblade. I think we play the only class that can easily catch a blinking sorc.

    As a matter of fact, one got away from me the other day (but got caught by someone else) and I couldn't believe how wily they were to escape in plain sight.

    I could catch them before I took refreshing path, whereas Maneuvers plus Teleport Strike is sufficient, the combination of all three is inescapable (of course, you must still win the fight should you catch them).

    Maneuvers + immediately mounting your horse (remember, they can't see behind them) is more than sufficient to catch up with them, then H key + Teleport Strike when you get up to them.

    The weird thing is, I've often thought that these things are rather well balanced against one another but that the other two classes don't have anything similar, really.
  • aksyong
    aksyong
    ✭✭✭
    runagate wrote: »
    You're a Nightblade. I think we play the only class that can easily catch a blinking sorc.

    As a matter of fact, one got away from me the other day (but got caught by someone else) and I couldn't believe how wily they were to escape in plain sight.

    I could catch them before I took refreshing path, whereas Maneuvers plus Teleport Strike is sufficient, the combination of all three is inescapable (of course, you must still win the fight should you catch them).

    Maneuvers + immediately mounting your horse (remember, they can't see behind them) is more than sufficient to catch up with them, then H key + Teleport Strike when you get up to them.

    The weird thing is, I've often thought that these things are rather well balanced against one another but that the other two classes don't have anything similar, really.

    You can press Teleport Strike on your horse, your character will auto dismount and proceed to execute the skill. Saves you a delay.
    NA Daggerfall
    The Three Brothers
    安特卫普 - Antwerp
    意大利牧师 - Italian Priest
  • Hears_Bright_Colors
    people STILL complain about BE? For serious?

    Did you even read the OP? He asked for advice. Asking for help and complaining are two different things.

    Batswarm - Like other said, fear works nicely but main objective is to get out of the way.

    BE - Ambush helps. Getting a snare on between the BE's is nice too. Having them slowed when magicka for BE runs out is good. Can look at speed potions as well.
    Edited by Hears_Bright_Colors on 11 July 2014 05:05
  • runagate
    runagate
    ✭✭✭✭✭
    ✭✭✭
    aksyong wrote: »
    runagate wrote: »
    You're a Nightblade. I think we play the only class that can easily catch a blinking sorc.

    As a matter of fact, one got away from me the other day (but got caught by someone else) and I couldn't believe how wily they were to escape in plain sight.

    I could catch them before I took refreshing path, whereas Maneuvers plus Teleport Strike is sufficient, the combination of all three is inescapable (of course, you must still win the fight should you catch them).

    Maneuvers + immediately mounting your horse (remember, they can't see behind them) is more than sufficient to catch up with them, then H key + Teleport Strike when you get up to them.

    The weird thing is, I've often thought that these things are rather well balanced against one another but that the other two classes don't have anything similar, really.

    You can press Teleport Strike on your horse, your character will auto dismount and proceed to execute the skill. Saves you a delay.

    Cool, thanks for the tip! You'd think I'd have noticed, given that I hit 1 for Rapid Maneuvers and then hop back on my horse about 14,000 times a day. I am really annoyed that one cannot weapon swap while mounted, as I only have Maneuvers on one loadout.

    I am so addicted to galloping across Cyrodiil at the fastest speeds possible I'm genuinely thinking of saving up to buy that 5% movement rate increase PvP armor, then just using an outfit-swapping add-on when I get wherever I'm going.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Bolt Escape:
    If you use some kind of gap closer to chase the Sorc, you are likely going to go OOM and then they'll turn around and kill you. Just let them go if you are solo.

    The only option is to cc and burst them down really hard before they can even teleport. My rule is that Sorcs cannot be whittled down like everyone else(this only applies to good Sorcs.) Use a crit pot and anything you can use to increase your burst damage. If it takes you more than a few moments to kill them, just ignore them and move on.


    Bat Swarm:
    If they are invisible, AOE bomb them because they are using clouding swarm. If they are visible, they are they are using devouring swarm. Unless you have some serious burst don't bother trying to dps them when devouring swarm is up(particularly if it is hitting more than one person.) CC, knock back, fear, or whatever you have and get out of range of it.
    Edited by timidobserver on 11 July 2014 05:44
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • badmojo
    badmojo
    ✭✭✭✭✭
    Thanks for all the advice. I can't believe I didn't think of using teleport strike.

    I have to agree with timidobserver, if I go chasing down these mages I will drain my resources and be an easy kill for him, or whoever else catches me. I drain magicka and stamina, where as the bolt escapee only drains magicka. They can block and roll still, but I'm spent. Most of the time I just let them go.

    With regards to using the horse, I can't mount after I've been fighting. If they flee in the middle of a fight, that's not an option.

    You can also press ctrl while mounted to enter sneak mode. I have gotten in the habbit of double tapping it to dismount, when I'm not attacking to dismount.
    [DC/NA]
  • Durham
    Durham
    ✭✭✭✭✭
    badmojo wrote: »
    My build is a duel wielding nightblade, mostly melee, but I also have ranged abilities.

    It's annoying trying to deal with enemy vampires using batswarm. I've resorted to backing off and waiting them out then giving them everything I've got. It works, but I feel like it's not the right way to go about it. Can I hurt a player who is in that form? I've tried doing some AOE on them, but it's hard to tell if I'm actually hitting them, and don't they regenerate health in that form anyway?

    Also, bolt escape is annoying to deal with. As a medium armor wearing nightblade, I expected my athletics passive and my path of darkness skill would make me one of the fastest players out there. But, I'm constantly chasing after these bolt escaping sorcerers and having trouble keeping up. It's more than a little annoying to take an enemies health down to almost nothing, only to have them bolt escape about 3-4 times away to where I have no hope of hitting them again before they pop a potion or whatever to get their health back up. Is there any way to stop them from escaping beside just stunning them?

    How do you guys deal with these two abilities when you face them?

    Remember you are probally annoying when you kill someone before the stun wears off... :)
    PVP DEADWAIT
    PVP The Unguildables
  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    look, if the sorc really wants to kill you, BE is the least of your worries.

    If they want to run away... well you need to know how to cc. There is an easymode way to get past it atm. But honestly, sorcs are the squishiest of the bunch, BE is our only real way out. Don't complain about an already derpified ability.
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    badmojo wrote: »
    Thanks for all the advice. I can't believe I didn't think of using teleport strike.

    I have to agree with timidobserver, if I go chasing down these mages I will drain my resources and be an easy kill for him, or whoever else catches me. I drain magicka and stamina, where as the bolt escapee only drains magicka. They can block and roll still, but I'm spent. Most of the time I just let them go.

    With regards to using the horse, I can't mount after I've been fighting. If they flee in the middle of a fight, that's not an option.

    You can also press ctrl while mounted to enter sneak mode. I have gotten in the habbit of double tapping it to dismount, when I'm not attacking to dismount.

    Hmmm....may have to try that....
    mDKs still need a lot of love!
  • Jarnhand
    Jarnhand
    ✭✭✭
    This thread sadly shows 2 problems with certain groups of the ESO players:

    1) The theory crafters that come up with solutions to class imbalances, to protect their class. Only problem is in a game like ESO you cannot slot skills to counter several situations, you can either make 2 balanced quickbars, or you make 2 quickbars that makes you a one-trick-pony and otherwise gimped.

    You typical ask "how am I supposed to counter this either OP or not ability/class", and they say just "use skill x + y, its easy, l2p". Then you ask same question for another either OP or not ability/class, and they say "use skill a + b, its easy, l2p". Only problem is you have now sloted 4 skills just to counter 2 situations, and you are otherwise gimped. This is the thing theory crafters kinda does not tell when they lobby for Zenimax (or any other company) to nerf/not-nerf some class or skill.

    Simply put its does not work in reality, its just a theory and in a game like ESO with so limited skill bars, you simply cannot counter a lot of the situations, and because of this certain skills DO need to be balanced out, because they are simply put hard to counter for anyone with a normal balanced skill bar.

    2) The defenders of OPed abilities / classes, typical young people or people with little or no experience from PvP games. Prime example in this thread, saying a Sorc ONLY can use BE 6 times, with a good magikca build 8 times. Please get a grip! 6 times is already OPed, its not a 'escape into tomorrow' skill, its an escape tool to get out of the immediate combat if needed (and its also abused and used as a offensive skill with the stun). Its not meant to be a tool to blink blink kill, blink blink kill.

    A sorc should be able to BE away maybe 3-4 times TOPS on a full magicka bar, if he got jumped. If he is the one jumping a target, or decided to duke it out in combat, he should not be able to just blink away if he sees he cannot win. It should not be an ability you can use to get out of ANY situation you want to if it does not go your way. That is called OverPowered and horribly unbalanced! If players cannot see this, please go back to Skyrim/offline single player games, where balance is not important and you are supposed to win no matter what. ESO is a MMO, its supposed to be balanced! YOU are not supposed to win 80% of all fights just because you play a OPed class, the game is not centered around YOU! Is it soo hard for many PvEers to see this?! Maybe its the same guys that use cheats, just so they can win, I do not know...

    But no big deal, a huge amount of the PvPers that care about a fun balanced game has left/in the process of leaving any way. Cyrodiil is a dead emperor farm on all but 2 of the European 'servers'. Many people report their guilds are more or less empty, going from 2-300 down to almost none. See the same thing in the guilds I have joined; they are dead. And no, this is not the 'normal' drop after first month kind of thing, this is a lot worse, based on what we see ingame and what we can read. Also one of the most active PvP guild on my campaign are on the fence, unsure what to do, and many have already decided to jump ship when a certain other PvP full focused game goes into alpha / beta.

    Its sad, ESO is a very good game, but certain bugs and imbalances just ruin it for many players. Patience is running out, and has run out for many players. It should not take weeks even months to fix skill and quest bugs that should not even gone live. The game is still on par with a good beta, it should not have been released in this state. And when they did, based on pressure from the board of investors, they should at least have had FULL focus on fixing bugs and balancing the game out.

    But based on the road ahead letter its pretty obvious they do not have that focus. Bugs and balancing should have been done even before Craglorn was released. 1.3 has focus on fluff, no major focus on end content to make the players stay, or major focus on fixing bugs and balancing classes. Saying they are more or less OK with NBs now, when the class got 6-8 buged skills (either does not work or bugs on random), is just a slap in the face to NBs after they have promised us weeks on end a continous balancing of the class.

    And to anyone trying to catch a BE Sorc, my advice is just sprint the other way and hide. You will most certainly die if you chase. If you cannot CC and kill him fast, its most likely GG if has any clue about how to play his Sorc. Sorry.
    Edited by Jarnhand on 11 July 2014 12:09
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    Jarnhand wrote: »
    This thread sadly shows 2 problems with certain groups of the ESO players:

    1) The theory crafters that come up with solutions to class imbalances, to protect their class. Only problem is in a game like ESO you cannot slot skills to counter several situations, you can either make 2 balanced quickbars, or you make 2 quickbars that makes you a one-trick-pony and otherwise gimped.

    You typical ask "how am I supposed to counter this either OP or not ability/class", and they say just "use skill x + y, its easy, l2p". Then you ask same question for another either OP or not ability/class, and they say "use skill a + b, its easy, l2p". Only problem is you have now sloted 4 skills just to counter 2 situations, and you are otherwise gimped. This is the thing theory crafters kinda does not tell when they lobby for Zenimax (or any other company) to nerf/not-nerf some class or skill.

    Simply put its does not work in reality, its just a theory and in a game like ESO with so limited skill bars, you simply cannot counter a lot of the situations, and because of this certain skills DO need to be balanced out, because they are simply put hard to counter for anyone with a normal balanced skill bar.

    2) The defenders of OPed abilities / classes, typical young people or people with little or no experience from PvP games. Prime example in this thread, saying a Sorc ONLY can use BE 6 times, with a good magikca build 8 times. Please get a grip! 6 times is already OPed, its not a 'escape into tomorrow' skill, its an escape tool to get out of the immediate combat if needed (and its also abused and used as a offensive skill with the stun). Its not meant to be a tool to blink blink kill, blink blink kill.

    A sorc should be able to BE away maybe 3-4 times TOPS on a full magicka bar, if he got jumped. If he is the one jumping a target, or decided to duke it out in combat, he should not be able to just blink away if he sees he cannot win. It should not be an ability you can use to get out of ANY situation you want to if it does not go your way. That is called OverPowered and horribly unbalanced! If players cannot see this, please go back to Skyrim/offline single player games, where balance is not important and you are supposed to win no matter what. ESO is a MMO, its supposed to be balanced! YOU are not supposed to win 80% of all fights just because you play a OPed class, the game is not centered around YOU! Is it soo hard for many PvEers to see this?! Maybe its the same guys that use cheats, just so they can win, I do not know...

    But no big deal, a huge amount of the PvPers that care about a fun balanced game has left/in the process of leaving any way. Cyrodiil is a dead emperor farm on all but 2 of the European 'servers'. Many people report their guilds are more or less empty, going from 2-300 down to almost none. See the same thing in the guilds I have joined; they are dead. And no, this is not the 'normal' drop after first month kind of thing, this is a lot worse, based on what we see ingame and what we can read. Also one of the most active PvP guild on my campaign are on the fence, unsure what to do, and many have already decided to jump ship when a certain other PvP full focused game goes into alpha / beta.

    Its sad, ESO is a very good game, but certain bugs and imbalances just ruin it for many players. Patience is running out, and has run out for many players. It should not take weeks even months to fix skill and quest bugs that should not even gone live. The game is still on par with a good beta, it should not have been released in this state. And when they did, based on pressure from the board of investors, they should at least have had FULL focus on fixing bugs and balancing the game out.

    But based on the road ahead letter its pretty obvious they do not have that focus. Bugs and balancing should have been done even before Craglorn was released. 1.3 has focus on fluff, no major focus on end content to make the players stay, or major focus on fixing bugs and balancing classes. Saying they are more or less OK with NBs now, when the class got 6-8 buged skills (either does not work or bugs on random), is just a slap in the face to NBs after they have promised us weeks on end a continous balancing of the class.

    And to anyone trying to catch a BE Sorc, my advice is just sprint the other way and hide. You will most certainly die if you chase. If you cannot CC and kill him fast, its most likely GG if has any clue about how to play his Sorc. Sorry.

    True indeed, but i must say, for everything you can do in PVP, there has to be one skill (at least) to counter that.

    So that no one can say " It is not there", instead it will be there but you never invested in it, if you get what i mean.

    So far, i do see a lot of imbalances in pvp. Especially since channel spells can not be avoided, like Soul Strike where everyone (almost) uses it in pvp. Even while blocking with a shield my character went down and death recap showed 3,339 dmg.

    You can not roll, dodge, block, reflect or do anything about it if it hits you. Mind you that is one example of not having any sort of counter to a skill.

    Back on topic, i do agree with you, i love ESO, but the bugs alone i encountered yesterday made me unsub and i will resub IF the EU server actually solves most (not all obviously) of the bugs.
    mDKs still need a lot of love!
  • pitdemon_ESO
    pitdemon_ESO
    ✭✭✭
    Woah nice rant @Jarnhand, now tell us how you really feel!

    In regards to sorcs and bolt escape, or Bat Swarm, roving bands of marauding enemies, getting blasted with fire trebs (and everything in between) Tele strike and Stealth, are your best bets as a Nightblade.

    In modern terms, having those two abilities on your main bar are like bringing a leatherman and a multi-screwdriver to fix something. Sure they might not be the exact tool for the job, but you can figure out a way to make them work 99% of the time.
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭

    In modern terms, having those two abilities on your main bar are like bringing a leatherman and a multi-screwdriver to fix something. Sure they might not be the exact tool for the job, but you can figure out a way to make them work 99% of the time.

    I got 2 leathermans on my hip right now, Surge and the radio shack leatherman. I've even used it as a hammer before, doesn't even dent. I think it's the adamantium alloy they use.
    Retired.
    Nord mDK
  • pitdemon_ESO
    pitdemon_ESO
    ✭✭✭
    Armitas wrote: »

    In modern terms, having those two abilities on your main bar are like bringing a leatherman and a multi-screwdriver to fix something. Sure they might not be the exact tool for the job, but you can figure out a way to make them work 99% of the time.

    I got 2 leathermans on my hip right now, Surge and the radio shack leatherman. I've even used it as a hammer before, doesn't even dent. I think it's the adamantium alloy they use.

    I just fixed an anesthesia machine that got pulled out from the wall mid-robotics case with the *** 3" long leatherman I keep in my back pocket :smiley:


    Bringing this back on topic, I can guarantee you that there are more people who complain about NB's Cloak than a Sorc's Bolt Escape.
    (-cue Jason Wilson "I gurrrawnntee!")



    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Jarnhand wrote: »
    This thread sadly shows 2 problems with certain groups of the ESO players:

    1) The theory crafters that come up with solutions to class imbalances, to protect their class. Only problem is in a game like ESO you cannot slot skills to counter several situations, you can either make 2 balanced quickbars, or you make 2 quickbars that makes you a one-trick-pony and otherwise gimped.

    You typical ask "how am I supposed to counter this either OP or not ability/class", and they say just "use skill x + y, its easy, l2p". Then you ask same question for another either OP or not ability/class, and they say "use skill a + b, its easy, l2p". Only problem is you have now sloted 4 skills just to counter 2 situations, and you are otherwise gimped. This is the thing theory crafters kinda does not tell when they lobby for Zenimax (or any other company) to nerf/not-nerf some class or skill.

    Simply put its does not work in reality, its just a theory and in a game like ESO with so limited skill bars, you simply cannot counter a lot of the situations, and because of this certain skills DO need to be balanced out, because they are simply put hard to counter for anyone with a normal balanced skill bar.

    2) The defenders of OPed abilities / classes, typical young people or people with little or no experience from PvP games. Prime example in this thread, saying a Sorc ONLY can use BE 6 times, with a good magikca build 8 times. Please get a grip! 6 times is already OPed, its not a 'escape into tomorrow' skill, its an escape tool to get out of the immediate combat if needed (and its also abused and used as a offensive skill with the stun). Its not meant to be a tool to blink blink kill, blink blink kill.

    A sorc should be able to BE away maybe 3-4 times TOPS on a full magicka bar, if he got jumped. If he is the one jumping a target, or decided to duke it out in combat, he should not be able to just blink away if he sees he cannot win. It should not be an ability you can use to get out of ANY situation you want to if it does not go your way. That is called OverPowered and horribly unbalanced! If players cannot see this, please go back to Skyrim/offline single player games, where balance is not important and you are supposed to win no matter what. ESO is a MMO, its supposed to be balanced! YOU are not supposed to win 80% of all fights just because you play a OPed class, the game is not centered around YOU! Is it soo hard for many PvEers to see this?! Maybe its the same guys that use cheats, just so they can win, I do not know...

    But no big deal, a huge amount of the PvPers that care about a fun balanced game has left/in the process of leaving any way. Cyrodiil is a dead emperor farm on all but 2 of the European 'servers'. Many people report their guilds are more or less empty, going from 2-300 down to almost none. See the same thing in the guilds I have joined; they are dead. And no, this is not the 'normal' drop after first month kind of thing, this is a lot worse, based on what we see ingame and what we can read. Also one of the most active PvP guild on my campaign are on the fence, unsure what to do, and many have already decided to jump ship when a certain other PvP full focused game goes into alpha / beta.

    Its sad, ESO is a very good game, but certain bugs and imbalances just ruin it for many players. Patience is running out, and has run out for many players. It should not take weeks even months to fix skill and quest bugs that should not even gone live. The game is still on par with a good beta, it should not have been released in this state. And when they did, based on pressure from the board of investors, they should at least have had FULL focus on fixing bugs and balancing the game out.

    But based on the road ahead letter its pretty obvious they do not have that focus. Bugs and balancing should have been done even before Craglorn was released. 1.3 has focus on fluff, no major focus on end content to make the players stay, or major focus on fixing bugs and balancing classes. Saying they are more or less OK with NBs now, when the class got 6-8 buged skills (either does not work or bugs on random), is just a slap in the face to NBs after they have promised us weeks on end a continous balancing of the class.

    And to anyone trying to catch a BE Sorc, my advice is just sprint the other way and hide. You will most certainly die if you chase. If you cannot CC and kill him fast, its most likely GG if has any clue about how to play his Sorc. Sorry.

    I agree with the assessment that the bugs need to be fixed, but the issue with class balance isn't to nerf a class but to bring the other classes in line with the good strong ones. Please stop whining about bolt escape and sorcerers in general. They are not OP they are right where they should be. You want to take away all the things that make them fun to play just because you can't be bothered to slot teleport strike? Why wouldn't you slot that anyway? It's a teleport to your target with a stun. It's so tiring to read people cry about sorcerers. :'(
    :trollin:
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Jarnhand wrote: »
    This thread sadly shows 2 problems with certain groups of the ESO players:

    1) The theory crafters that come up with solutions to class imbalances, to protect their class. Only problem is in a game like ESO you cannot slot skills to counter several situations, you can either make 2 balanced quickbars, or you make 2 quickbars that makes you a one-trick-pony and otherwise gimped.

    You typical ask "how am I supposed to counter this either OP or not ability/class", and they say just "use skill x + y, its easy, l2p". Then you ask same question for another either OP or not ability/class, and they say "use skill a + b, its easy, l2p". Only problem is you have now sloted 4 skills just to counter 2 situations, and you are otherwise gimped. This is the thing theory crafters kinda does not tell when they lobby for Zenimax (or any other company) to nerf/not-nerf some class or skill.

    Simply put its does not work in reality, its just a theory and in a game like ESO with so limited skill bars, you simply cannot counter a lot of the situations, and because of this certain skills DO need to be balanced out, because they are simply put hard to counter for anyone with a normal balanced skill bar.

    2) The defenders of OPed abilities / classes, typical young people or people with little or no experience from PvP games. Prime example in this thread, saying a Sorc ONLY can use BE 6 times, with a good magikca build 8 times. Please get a grip! 6 times is already OPed, its not a 'escape into tomorrow' skill, its an escape tool to get out of the immediate combat if needed (and its also abused and used as a offensive skill with the stun). Its not meant to be a tool to blink blink kill, blink blink kill.

    A sorc should be able to BE away maybe 3-4 times TOPS on a full magicka bar, if he got jumped. If he is the one jumping a target, or decided to duke it out in combat, he should not be able to just blink away if he sees he cannot win. It should not be an ability you can use to get out of ANY situation you want to if it does not go your way. That is called OverPowered and horribly unbalanced! If players cannot see this, please go back to Skyrim/offline single player games, where balance is not important and you are supposed to win no matter what. ESO is a MMO, its supposed to be balanced! YOU are not supposed to win 80% of all fights just because you play a OPed class, the game is not centered around YOU! Is it soo hard for many PvEers to see this?! Maybe its the same guys that use cheats, just so they can win, I do not know...

    But no big deal, a huge amount of the PvPers that care about a fun balanced game has left/in the process of leaving any way. Cyrodiil is a dead emperor farm on all but 2 of the European 'servers'. Many people report their guilds are more or less empty, going from 2-300 down to almost none. See the same thing in the guilds I have joined; they are dead. And no, this is not the 'normal' drop after first month kind of thing, this is a lot worse, based on what we see ingame and what we can read. Also one of the most active PvP guild on my campaign are on the fence, unsure what to do, and many have already decided to jump ship when a certain other PvP full focused game goes into alpha / beta.

    Its sad, ESO is a very good game, but certain bugs and imbalances just ruin it for many players. Patience is running out, and has run out for many players. It should not take weeks even months to fix skill and quest bugs that should not even gone live. The game is still on par with a good beta, it should not have been released in this state. And when they did, based on pressure from the board of investors, they should at least have had FULL focus on fixing bugs and balancing the game out.

    But based on the road ahead letter its pretty obvious they do not have that focus. Bugs and balancing should have been done even before Craglorn was released. 1.3 has focus on fluff, no major focus on end content to make the players stay, or major focus on fixing bugs and balancing classes. Saying they are more or less OK with NBs now, when the class got 6-8 buged skills (either does not work or bugs on random), is just a slap in the face to NBs after they have promised us weeks on end a continous balancing of the class.

    And to anyone trying to catch a BE Sorc, my advice is just sprint the other way and hide. You will most certainly die if you chase. If you cannot CC and kill him fast, its most likely GG if has any clue about how to play his Sorc. Sorry.

    I think you are right. Due to limited skill slots, you should not build for chasing sorcs. Build to be able to shutdown a sorc that is not running, because a Sorc intent on killing you is infinitely more dangerous than a fleeing Sorc. If the Sorc runs just let them go. When they run just kill the team mate they are bailing on lol.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • shanersimms_ESO
    shanersimms_ESO
    ✭✭✭
    badmojo wrote: »
    My build is a duel wielding nightblade, mostly melee, but I also have ranged abilities.

    It's annoying trying to deal with enemy vampires using batswarm. I've resorted to backing off and waiting them out then giving them everything I've got. It works, but I feel like it's not the right way to go about it. Can I hurt a player who is in that form? I've tried doing some AOE on them, but it's hard to tell if I'm actually hitting them, and don't they regenerate health in that form anyway?

    Also, bolt escape is annoying to deal with. As a medium armor wearing nightblade, I expected my athletics passive and my path of darkness skill would make me one of the fastest players out there. But, I'm constantly chasing after these bolt escaping sorcerers and having trouble keeping up. It's more than a little annoying to take an enemies health down to almost nothing, only to have them bolt escape about 3-4 times away to where I have no hope of hitting them again before they pop a potion or whatever to get their health back up. Is there any way to stop them from escaping beside just stunning them?

    How do you guys deal with these two abilities when you face them?

    Actually, Magelight will reveal the Vamp when he is in his bat-swarm mode making he targetable last I knew. Detect potions may also allow you to see and target them, but I haven't tried this tactic personally.
    -Lord Shaszahan the Archmage, of The Septim Bloodline
  • Baphomet
    Baphomet
    ✭✭✭✭✭
    I've found that bat swarmers usually don't block becasue they are trying to hit as many people as possible. Therefore I usually have great success with blazing shards - or of course dark talons. Impulse and inhale work alright, too.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • badmojo
    badmojo
    ✭✭✭✭✭
    Just to be clear, I'm not complaining that either of these skills are OP and need to be nerfed. I'm just annoyed by being on the receiving end of them, and want some advice to avoid them in the future.
    [DC/NA]
  • ItsRejectz
    ItsRejectz
    ✭✭✭✭✭
    The best way to deal with them is CC..Snare or stun him!
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • yelloweyedemon
    yelloweyedemon
    ✭✭✭
    badmojo wrote: »
    My build is a duel wielding nightblade, mostly melee, but I also have ranged abilities.

    Your fault if you let them use any abilities. Light armoured sorc vampires? The definition of 3 shots.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Here is a good video on how to counter bolt escape for all classes.

    https://youtube.com/watch?v=5kfzJ1lNlU4

    The best counter is at the end where you type /wave. A sorc that blew all his magic running away is one less sorc on the battlefield.

    I like that you are trying a foster a constructive conversation and are not just crying for nerfs. Sorcs as a class have no effective battlefield self heals, and extremely poor melee range magicka based abilities. The range of ambush is greater than BE so if you can force a sorc to melee, you can usually win.

    Also LOL at the "professional MMO player" windbag above. "Sorcs should be only able to bolt 4 times or it's OP" Really dude? OP abilities kill people, not let them escape. When you have rock-paper-scissors style balancing and you make one class really squishy with no melee skills, you better give them some mobility.
Sign In or Register to comment.