One of the utmost common "strategies" in fights is to spam your class's signature OP move(s). Crystal, Endless Fury, Talons, Dragon Blood, Searing Strike, Strife, Ambush, Poison Injection, Snipe, Puncturing Strikes, Sun Fire, Invasion, Cleave.. You get the idea.
Rather than straight up nerf their damage (which I wouldn't mind in the slightest), I think it'd be better if there was a "stale moves" debuff that would decrease the power of an ability if used in rapid succession, up to maybe a 75% damage reduction. Said debuff would trickle away over time and gradually increase in reduction each time an ability is used, perhaps if there is less than five seconds between usage. I think this would greatly reduce the potency of using the same high-damage ability over and over and allow for a more fun, strategic fight for everyone.
I love using every ability available to me and combining them together. I think some of the most fun abilities are utility ones, and it's beyond frustrating when I see that people are not only just using the same ones they've been since level 3, but even doing better than I am when I meticulously plan out which ones to use together and when.
I am SO incredibly tired over having to deal with the same old thing every single time I try to fight, and I'm quite positive there are others who agree.
Increasing the cost of an ability or decreasing its base damage by a microscopic amount just doesn't cut it when the best strategy for killing other people is just to mash the same ability against them nonstop until they die. I don't want my post-death screen to just say the same thing over and over again with outrageous damage numbers. Fight with style, people!
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