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Thanks for fps fix. Now Auriels Bow crashes every 10 minutes

filunrealb16_ESO
filunrealb16_ESO
Soul Shriven
As title says. Thanks to everyone now running zergs again server doesn't hold it too well and keeps crashing and rolling back. You can't have everything do you?
  • Xupacabra
    Xupacabra
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    Same here at Auriel's Bow on EU server, we are getting loged off over and over.
    Chupacabra with rage @ EU server AD faction Thornblade home
  • Raizin
    Raizin
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    :D u did not expect patch that fixes smthing but does not break anything right ? :D
    HellSeesYou = v16/AD/Rank 37-Former emp/EU TB-AZura(Old Auriels Bow badass) ___ Vampire Templar/Resto/Destro staff user from Banana squad
    HellSeesAll - v16/EP/Rank 19 Magicka NB/Necrotic Lag member
    HellSeesUs - v16/AD/Rank 18 Stamina Templar
  • Trottz
    Trottz
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    I don't think it's ZOS braking things that bad in Cyrodiil. Just have fun getting pwned.
    Trist'is and Krahl, a.D.

    “Show me a mortal who is not pursued, and I’ll show you a corpse. Every hunter is hunted, every mind that knows itself has stalkers. We drive and are driven. The unknown pursues the ignorant, the truth assails every scholar wise enough to know his ignorance, for that is the meaning of unknowable truths.”
  • Mojomonkeyman
    Mojomonkeyman
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    I was playing on AB EU all day long, and to be honest, it worked like a charm until every faction went nuts and decided to megazerg the entire campaign (starting at maybe 4 pm CET).

    Every corner of the map I went to find some smallscale a zerg of 50+++ players was already there, it was absolutely crazy. The increased habit of keeping camps up everywhere anytime plays a huge role i guess.

    I think players are to blame for the crashes on AB EU. Stacking multiple locations at once with several hundred players and dozens of siege weapons used at each keep wouldve crushed the servers before 1.2.3.

    What do you expect?
    Edited by Mojomonkeyman on 8 July 2014 21:38
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Morticielle
    Morticielle
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    I think players are to blame for the crashes on AB EU. Stacking multiple locations at once with several hundred players and dozens of siege weapons used at each keep wouldve crushed the servers before 1.2.3.
    I think you're wrong. Shortly after relase of TESO there were much larger battles without mass disconnects and rollbacks. Now with many players gone we don't have battles that large anymore.

    I played at the same time you said the "megazergs" were active and I've seen those battles, but there were no larger numbers of players than I have seen a lot of times before without any mass disconnects then. So I say this is a new issue like the (now fixed) fps drops were new.

    If you disapprove of large zergs and therefore of massive battles, please do not project it onto the players and blame them. Zenimax is responsible for the performance of this game - nobody else.
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

    - Zenimax implements more bugs from patch to patch
    - Zenimax does not care about the increasing instability of the game. People have more and more crashes Fix of memory bug decreased number of crashes considerably
    - Zenimax has still not fully fixed the fps drops they (!) implemented with patch1.2.3
    - Zenimax does nothing to fix the massive ability lags in PvP
    - Zenimax gives more attention to unnecassary 'content' like dyes for armors than fixing issues
    - In patchnotes Zenimax lies about bugs allegedly fixed
    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
    - Support is ineffective and does not even speak in a way one can linguistically understand

  • frwinters_ESO
    frwinters_ESO
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    thats why you should play on Wabbajack
  • Mojomonkeyman
    Mojomonkeyman
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    I think players are to blame for the crashes on AB EU. Stacking multiple locations at once with several hundred players and dozens of siege weapons used at each keep wouldve crushed the servers before 1.2.3.
    I think you're wrong. Shortly after relase of TESO there were much larger battles without mass disconnects and rollbacks. Now with many players gone we don't have battles that large anymore.

    I played at the same time you said the "megazergs" were active and I've seen those battles, but there were no larger numbers of players than I have seen a lot of times before without any mass disconnects then. So I say this is a new issue like the (now fixed) fps drops were new.

    If you disapprove of large zergs and therefore of massive battles, please do not project it onto the players and blame them. Zenimax is responsible for the performance of this game - nobody else.

    I`ve been playing after release as well, and I dont know any person who didn`t experience issues when 3 faction fights happened with each faction having a 50-100 strong army at one keep.

    Watch any review you like. They all had issues when the fights involved several hundred players during primetime. Thats what I`ve experienced on hotfix day, as soon as 3 faction fights on multiple spots each involving a hundred players or more, the server started to crumble.

    Several guilds who were doing pve/inactive/on other campaigns all gathered up that afternoon/evening on AB and zerged the crap out of it. Yeah, I blame the players, you can go and pretend it`s not the excessice blobbing that blows the server, I dont care.

    I just leave the campaign when you guys blob it up and have wonderful performance and no crashes on medium populated bloodthorn even when a hundred players clash, because it will be just one spot on the map...

    Surprise...
    Edited by Mojomonkeyman on 9 July 2014 17:43
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
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