4 of my alts act as banking characters.
One for refined basic materials(ingots...)
One for special crafting materials(tempers, trait gems...)
One for provisioning and alchemy materials
One for enchanting runes.
On my main, i have 13/90 inventory at the start of the day(in cyrodiil. in Pve, it's 13/150).
DaedricCheese wrote: »4 of my alts act as banking characters.
One for refined basic materials(ingots...)
One for special crafting materials(tempers, trait gems...)
One for provisioning and alchemy materials
One for enchanting runes.
On my main, i have 13/90 inventory at the start of the day(in cyrodiil. in Pve, it's 13/150).
That's a nice suggestion, but you having to do that in order to have enough inventory slots for PvP proves there's something REALLY wrong with the current system.
Don't give attention to any f..king rumors. Nobody knows what is intended by the developers unless they officially say it. And as I recall the didn't.DaedricCheese wrote: »I heard from someone random that siege was supposed to be stackable, but somehow the system got bugged in the betas or something like that.
I have 4 alts as banking chars too, so my main character has at least 40 free slots in its inventory before going into PvP.4 of my alts act as banking characters.
In DAoC every item in the game, even the grey stuff you would sell to a NPC vendor, had its weight, so it was restricted how much a character could carry (depending on its strength). This would be a good thing too. And it would intensify the often by Zenimax stated 'immersion' of the player into the game.They should limit the amount you can carry. Then you wouldn't be QQ'n about it taking so much space.
Halrloprillalar wrote: »New 'Alliance War Edition' of ESO coming:
-grants bonus 5FPS when in Cyrodiil, with additional FPS purchaseable through the cash shop
-allows siege equipment to stack... but only from the same character! Account stacked siege option purchaseable separately
-odds of siege and kits actually working increased by 99%
-weapon swap unlocked for realzies!
-you are now VIP and able to use all doors even those recently repaired and won't occasionally have to sit inside the walls as punishment for repairing too fast
-extra soundtrack for new additional NPCs that give you quests in the most obscure locations!
-Flags now have extra fine texturing details
-NPCs buy you dinner before they enter you from behind, and sometimes call you the next day
-Oil now has a chicken and a rib flavour option
Morticielle wrote: »Don't give attention to any f..king rumors. Nobody knows what is intended by the developers unless they officially say it. And as I recall the didn't.DaedricCheese wrote: »I heard from someone random that siege was supposed to be stackable, but somehow the system got bugged in the betas or something like that.
Morticielle wrote: »I would like a system like in DAoC, where you could place siege weapons only at fixed points near a keep and not everywhere in the RvR area.
They've already limited my FPS so I don't have to complain about being nerfed or speedbugs.They should limit the amount you can carry. Then you wouldn't be QQ'n about it taking so much space.
I think it has to do with siege weaponry having durability, so once you use it, it is then a different item than the unused items having durability missing. Which i mean would be fine if it just unstacked that one item and left the others stacked, but i guess the never got around to coding siege weapons to stack.
I think it has to do with siege weaponry having durability, so once you use it, it is then a different item than the unused items having durability missing. Which i mean would be fine if it just unstacked that one item and left the others stacked, but i guess the never got around to coding siege weapons to stack.
I remember reading something about this as well. It's similar to Armor not stacking. Since they have health bars, it's treated differently. Probably an unforeseen issue we arent aware of.
DaedricCheese wrote: »Seriously why has the siege weaponry been working like this ?, right now i have no other options but to drop my provisioning and/or enchanting items at the bank or just outright delete them, sure you could say it is the way it is to avoid people spamming such siege weaponry, but it's not like we can't just talk to a random siege vendor after putting out some 20 oils (haven't actually done that).
I heard from someone random that siege was supposed to be stackable, but somehow the system got bugged in the betas or something like that.
Plz zen let uz manach ynbentori proprly.