My question to ZOS is this...
Why would Impale gain its damage from magicka and WEAPON critical?
This seems wrong to me, that a class ability is dual fed from magicka and weapon critical instead of magicka spell critical. Would love a response to this one, even if there is no fix/change in the works. I dont think the skill is working as intended mainly due to one other factor: there is no weapon critical magicka potions... being as the skill both costs magicka and improved by magicka, the critical should be based on spell critical as well. One other option is to remove Critical chance from all executes in general, and it would be even across the board.
Now IF Nightblades (or any class for that matter) in Trials were viable as melee, I could see the weapon crit/spell damage combo working better... however that is not the case in the games current state. My Nightblade is basically a Warlock, wearing light armor a restoration staff and casting drain health constantly. Granted I don't mind being setup this way, but its pretty much the only high DPS spec for Nightblades at the moment.
The real issue is that so many people want to be 'pure' magicka or 'pure' stamina builds, when in order to succeed in this game you really have to hybridize at least to some degree.
I think of the Impale morph as being in place primarily for Bow wielders rather than staff wielders. The other morph provides additional benefit to close range fighters in contrast.
khele23eb17_ESO wrote: »My question to ZOS is this...
Why would Impale gain its damage from magicka and WEAPON critical?
This seems wrong to me, that a class ability is dual fed from magicka and weapon critical instead of magicka spell critical. Would love a response to this one, even if there is no fix/change in the works. I dont think the skill is working as intended mainly due to one other factor: there is no weapon critical magicka potions... being as the skill both costs magicka and improved by magicka, the critical should be based on spell critical as well. One other option is to remove Critical chance from all executes in general, and it would be even across the board.
Now IF Nightblades (or any class for that matter) in Trials were viable as melee, I could see the weapon crit/spell damage combo working better... however that is not the case in the games current state. My Nightblade is basically a Warlock, wearing light armor a restoration staff and casting drain health constantly. Granted I don't mind being setup this way, but its pretty much the only high DPS spec for Nightblades at the moment.
Moar buffs for cloth/staff plz! And nerf medium armor while youre at it -_-