I don't know what ZOS's opinion is, but I know mine -- I don't care Unlike many games, there are no big gameplay advantages to high rank. You get a few skill points and access to some situational skills. It's mostly about bragging rights and a title, though.
Emperor is a different story, as the ex-Emperor buffs are pretty good. But farming for rank? Let them have at it, if that's how they want to play. It doesn't make them any better at killing people who actually PvP.
Halrloprillalar wrote: »is combat frenzy on KB or any kill in your combat log?
Agrippa_Invisus wrote: »Halrloprillalar wrote: »is combat frenzy on KB or any kill in your combat log?
Any kill you get credit for. 10s internal cooldown on it.
Hmm... no big game play advantages with these passives?
Combat Frenzy- 26 Ultimate on player kill.
Reach- Extended range of 4m around keeps.
Battle Resurrection- 30% faster player resurrection.
Combat Medic- 20% increased healing around keeps.
We're not comparing the hidden levels, warpforge, and all the other benefits of becoming renown rank 100 in Warhammer because that's not the game we're playing.Hmm... no big game play advantages with these passives?
Combat Frenzy- 26 Ultimate on player kill.
Reach- Extended range of 4m around keeps.
Battle Resurrection- 30% faster player resurrection.
Combat Medic- 20% increased healing around keeps.
Here was my thinking:
- Regular PvP'ers will get the first rank of most passives fairly quickly, so the advantage of high-ranked folks is just the marginal difference the second rank makes
- My comparison point was other games (e.g., Warhammer Online), where a max-ranked PvP char was essentially godlike relative to even a mid-ranked character
I PvP every day, and I do nothing to pad ranks or speed up the process. No oil pot camping for me and my friends. In terms of the things that cause imbalance in PvP, rank-based imbalances are not one of the larger concerns.
Agrippa_Invisus wrote: »Halrloprillalar wrote: »is combat frenzy on KB or any kill in your combat log?
Any kill you get credit for. 10s internal cooldown on it.
And the rank 2 of it is 25 Ulti per kill, not 26. I know the rank one rounds the 12.5 per kill up to 13.