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Special Campaign Rules

Bloodvax
Bloodvax
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Anyone else feel like they could make some truly spectacular campaigns here?
I noticed on another thread they wanted a hardcore campaign, with very specific rules. And that idea sounds amazing. Personally I think it would have been badass if they had a temporary server, could do it in October for a month as it fits the theme, where instead of fighting with the Aldmeri Daggerfall and Ebonheart, you get to pick between Vampires, Werewolves, and FIghter's Guild (dawnguard). Yes I know that there are alot of balancing that needs to happen before thats viable but just think about the possibilities. The werewolves pack leader buff would be really important here as would the vamps other abilities, it would also make the daytime nighttime cycle more important.
Also it would require that the fighters guild skill line is only available to players that have chosen that faction.

Well what special campaigns would you like to see added?

Lets get some great ideas posted here!
ASYLUM-PVP
Bloodvax- Vet Templar underpowered crafter
Molly Mesita-OP NB
Lizerd Wizard-Lowbie PVP toon
AOC Big Deal Emperor of the Forum Trolls
  • Bloodvax
    Bloodvax
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    I want a hard core campaign but it has nothing to do with FP mode.

    Mine has to do with limited deaths before no longer being able to play on the campaign. Can add other elements to make it more interesting.

    Nightmare Campaign:

    Rule 1: A player can only die 10 times while on the campaign before being kicked from campaign. Player will still be rewarded at end of campaign for points earned even if already kicked.

    Rule 2: General Campaign changes: All NPCs not guarding Keeps and Resources are removed from Cyrodil. No roaming dear or monsters. No solo dungeons or dolmens. The player population cap is lowered. Campaign Resets every 7 days. This has the shortest campaign duration.

    Rule 3: Once a player dies it will spawn a VR12 Elite Zombie. Preferably with players name. Spawn will occur 5 minutes after players death. Zombies have no tethers and will attempt to destroy any living player or NPCs. Zombies can scale keep walls but not enter towers. Zombies try to gather in hordes and move as a group.

    Rule 4: NPC Keep and Resource guards have a random chance to all turn into Zombies at which point the Keep/Resource becomes abandoned. When this occurs the new NPC zombies numbers in the Keep/Resource greatly increases so it will be a challenge for players.

    Rule 5: Try to stay alive and not get eaten. Bonuses for taking enemy keeps/resources are increases.


    Taken from the other thread. Great post from @madangrypally
    ASYLUM-PVP
    Bloodvax- Vet Templar underpowered crafter
    Molly Mesita-OP NB
    Lizerd Wizard-Lowbie PVP toon
    AOC Big Deal Emperor of the Forum Trolls
  • Armitas
    Armitas
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    I like the werewolf,vamp, fighters guild idea, and the zombie one. Even the 10 lives max is a cool idea.

    Making event servers that really twist things up would be a remarkable addition to the game that I think would attract a ton of new players. It's a way of keeping the content fresh without having to work out complex new content and level cap increases.

    Campaign rewards could be exclusive, like relevant costumes and titles (in addition to the regular rewards).
    Edited by Armitas on 26 June 2014 21:13
    Retired.
    Nord mDK
  • Bloodvax
    Bloodvax
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    Yea, key point being they wouldn't have to come up with entirely new maps and content just tweak existing ones that would completely change the way PVP works
    ASYLUM-PVP
    Bloodvax- Vet Templar underpowered crafter
    Molly Mesita-OP NB
    Lizerd Wizard-Lowbie PVP toon
    AOC Big Deal Emperor of the Forum Trolls
  • Dleatherus
    Dleatherus
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    i'd like to see a campaign where the population is capped at 250 players per alliance

    that simple

    why?

    because it could still allow for really large battles but hopefully reduce the atrocious lag and FPS drop

    D.
    Stands in Puddles VR12 NB
    Dleatherus VR10 Templar

    Emperor Farmers, cheaters and exploiters - just like cockroaches in real life, Tamriel will never be rid of them
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