Inviting other player characters into a large group who are in a different zone will no longer cause de-syncing issues or disconnects from the game.
That's the normal memory crash error in the Apple crash report. Just confirms the known memory issue which the developer's continue to work to resolve.viktorcodeneb18_ESO wrote: »Additional info: I think I was too hasty in presuming it isn’t memory related issue. After the last crash I checked the console log (accessible with Console application) and there was it:
02/07/14 10:17:31,427 pm eso[8297]: eso(8297,0xb06ab000) malloc: *** mach_vm_map(size=8392704) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
This is a low level memory allocation. Unfortunately, I closed crash report automatically without checking peak and current memory values. However, the idea is this: whe TESO crashes, it wouldn’t hurt to check the log. Maybe there’ll be some more useful info.
If your Mac is crashing every hour then either the settings are too high for the computer or it's in areas with a lot of other players or grouped. The average period to crash generally is 2-3-4 hours depending on settings, Mac , activity etc. Sometimes it can be longer or maybe shorter but mainly 2+hours seems realistic for most.Yep....the game can't run an hour straight without crashing... crashes every 15 min or so in Cyrodiil. Doesn't have to be in large battle. After 15 minutes, sometimes I was inside a keep and all it take is go to the vendor and open up the purchase window and boom... crashes.
There is no illusion about the process using around 1/4 less memory switching texture quality from High to Medium, for example. It's a fact. Given that it is a 'memory' issue and freeing more memory will at least extend time between crashes, it is sound advice and accurate.Well i tried all .. low super medium ... its same crash frequency, nothing changes. the illusion that less graphic would affect the stability is false.
You are mixing up the memory issue and performance (FPS) which are totally separate things.the only state that help FPS rate was the occlusion button really. Turned off it was beneficial in Cyrodiil.
sourceGraphics:
How to show frames per second in game
Enter: "/fps" in the chat window
This will let you see your frame rate in the top left corner of the screen.
Performance hints:
The general settings of high, medium, and low influence more than just the visible settings. They also influence the quality level of the shadows being used.
It is generally better to start on high settings and turn off features then it is to go directly to medium settings.
Shadows are REALLY SLOW to draw.
To draw the shadows, ESO has to draw every 3D object casting a shadow a second time.
The easiest way to get more speed out of ESO is to simply turn the shadows down to low or off.
Well i tried all .. low super medium ... its same crash frequency, nothing changes. the illusion that less graphic would affect the stability is false.
the only state that help FPS rate was the occlusion button really. Turned off it was beneficial in Cyrodiil.
The didn't say it was resolved just that fixes were put in as they found issues. As it is more than one issue it means that the issue has been improved but not finally resolved. They continue to work on it from what has been said._subjectnamehere_ wrote: »I am still getting memory leak crashed even though Zenimax tells us they fixed it in previous patches.
Even if I am in a raid with 11 other players outside of Cyrodiil, the game still crashes. I send in those reports everytime.
I really hope they solve this soon so I can play the game on the settings that my machine is designed for.
Quite correct. The Real memory does appear to reflect fixes that have gone in and can be below the memory threshold before crash, generally around 2.7GB of RAM (usually a bit higher now up to 3GB) The VM still will reach the 3.7GB approximate limit and crash and remains the issue. It shows that progress is being made but there are still underlying issues to be addressed.viktorcodeneb18_ESO wrote: »Okay, after whole day of playing and crashing, here’s the situation:
Most crashes were happening after I teleported to somewhere, entered some place, etc. — anything that caused the loading screen to appear. Shortly after that screen there was a crash. Other crashes were happening during intense fightings.
Every time when the game window were still in place when the crash report appeared, the virtual memory for the process was very close to 4GB. This is a limit of what 32-bit process can have in 64-bit environment. You can check it yourself from Activity Monitor, by looking at eso info.
Note, it doesn’t correlate closely with real memory consumption. Real allocated memory can be way off peak, and still we’ll have this virtual memory crash.
Memory leaks that originate directly from allocating data were fixed, probably. At least, real memory consumption is significantly lower now than it was before patches 1 and 2. Virtual memory, however, is another story.