Knightmare200 wrote: »This is very similar to the build I run, so I'm glad to see my build is viable.
Knightmare200 wrote: »This is very similar to the build I run, so I'm glad to see my build is viable.
Not really, one of my builds was featured in this section and I was crushed in the veteran levels. The Battlemaster's corner is more about the craziest builds than the best ones.
Djursnerb16_ESO wrote: »It is depressive to see Zenimax pick a casual role player's skill line time after time. Zenimax is just doing this to vaguely keep alive their commitment to the fact that they stated that a player could be anything he would like and needed not to pick specific abilities and skill points. We all know that you are an unskilled roleplayer if you are not using light armour and a staff.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Djursnerb16_ESO wrote: »We all know that you are an unskilled roleplayer if you are not using light armour and a staff.
fambaab16_ESO wrote: »Wait when you play sorcerer your first skillbar gets 6+1 slots for skills? wonderful! How do I activate that on my sorcerer?
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Critical Charge (Critical Rush): This is my gap closer, and (better yet) if the baddie tries to run away, they only end up taking more damage.
With all of the extra armor, I am virtually a walking fortress, surviving even the hardest-hitting blows.
jdnchaosb14a_ESO wrote: »V12 Sorc here that experimented with a few 2H sorc builds in PvP and PvP leveling. As much as I love the concept of a Melee Battle Mage, this post and the replies gave me a good laugh.
First off, before you rip this guys build to shreds, realize that there are plenty of people that are subscribed to this game that enjoy frolicking around Nirn picking flowers and talking to ghosts for days and days. If they wipe to the same boss 100 times, they take it as an "adventure."
They don't care about optimizing DPS or damage mitigation for survivability and getting a decent time in trials. And they shouldn't have to. More power to them.
But some parts of this build just made me chuckle and wonder if we are playing the same game.Critical Charge (Critical Rush): This is my gap closer, and (better yet) if the baddie tries to run away, they only end up taking more damage.
Are we talking PvP or PvE here? Since when have you ever seen an NPC run away? Even skeevers at 25% health will brazenly attack a man in full heavy armor like they are on bath salts and have no fear of death. The only time NPCs run away is when you pull them too far from their spawn anchor and they de-agro. When that happens, the game resets their health and REFUSES to let you target them even if you wanted to until they run back to their magic "base" and pretend you never attacked them in the first place.
So lets assume we are talking PvP for the sake of argument. Then we get to this:With all of the extra armor, I am virtually a walking fortress, surviving even the hardest-hitting blows.
Do "Hard hitting blows" include Invasion + Talons + Lava Whip? Let's see how much health your walking fortress has after that. If you manage to get out of stunlock before you burn to death, I'm guessing about 33% health remaining - which you won't have for long with a decent DK around in melee range.
I like that Zenimax wants to support creative sorc builds like this one. Melee sorc builds are FUN FUN FUN while you are alive - they need a bit more fine tuning to increase survivability and melee synergy.
Overload Ultimate is very clunky at the moment. It needs to scale on weapon damage and not spell damage. That would give an incredible synergy with crit surge. Also the bound armaments morph does not buff overload heavy attack and it should. They are a few other things I could mention if anyone is interested.
I am glad they added stamina ability cost reduction to medium armor but there are a few more tweaks that ZOS could make to sorc skills that would make melee sorcs much more viable in PvE and PvP without relying so heavily on dresses, damage shields and resto staves.
if you are a templar or nightblade you run away you dont stand a chance
...I would probably recommend wearing some light armor (atleast 4 pieces) for the magika passives... You can make up by wearing heavy chest/pants/boots and then get the set bonus that adds 100 armor (3 pieces) and then use the set bonus for magika regen (4 light + your weapon)... I have a battlemage like that, and its loads of fun