Something happened today while I was taking a keep that has not happened before. The back flag of the keep was cleared, no NPCs or players, and turned completely over to my faction. When we took the next flag, we turned around and saw the flag we had taken only six or seven minutes ago was turning back into the enemy faction's and all the guards had respawned. We left someone on the second flag to keep it from turning and dealt with the back flag again, only to have the same thing happen with the second flag. As I was in communication with the faction who held this keep, I know for a fact that there were no enemy players in the keep to turn the flags.
Obviously, this was extremely frustrating, and not for the first time, I felt like giving up on PvP in this game. This is not the only instance of zergs being more useful than small groups in the game, and the amount of instances in the game where small groups do better than zergs is low.
Why does the game give such a small window of time for the keeps? Why does leaving a few people on a flag not stop it from turning? Why does ZOS keep rewarding zergs over small groups, which will only kill the low pop campaigns more?
Character: Aena d'Eltorn
Faction: Aldmeri Dominion
Campaign: Thornblade
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Character: Droz'Makal
Faction: Ebonheart Pact
Campaign: Blackwater Blade