smercgames_ESO wrote: »Anyone know how much damage the increased heavy attack portion of incapacitating strikes doing? Is it enough to actually make this skill useable cause if it's not large enough then this skill is still useless.
I'm going to guess that it is 11%, similar to Daedric Armor which is 11% fully leveled after the morph.
I don't see your argument against a toggle skill. Only having 5 slots is not an argument against it. If you are going to have it on the bar, whether it is a toggle or click able skill, is irrelevant, it will take up a slot regardless. The drawback would be the 10% magica cost while it is active. There is no more "skill" involved in clicking something ever 20 secs.
yelloweyedemon wrote: »smercgames_ESO wrote: »Anyone know how much damage the increased heavy attack portion of incapacitating strikes doing? Is it enough to actually make this skill useable cause if it's not large enough then this skill is still useless.I'm going to guess that it is 11%, similar to Daedric Armor which is 11% fully leveled after the morph.
I don't see your argument against a toggle skill. Only having 5 slots is not an argument against it. If you are going to have it on the bar, whether it is a toggle or click able skill, is irrelevant, it will take up a slot regardless. The drawback would be the 10% magica cost while it is active. There is no more "skill" involved in clicking something ever 20 secs.
I thought I saw somewhere that the damage increase was 30% to heavy attacks.
Will post a link if I find one later
After the change (and the change that will supposedly make it apply properly to Bows) I plan to put Incapacitate on my PvP buff bar.
If this skill were made a toggle it would completely ruin that plan.
No thank you.
I'm going to guess that it is 11%, similar to Daedric Armor which is 11% fully leveled after the morph.
I don't see your argument against a toggle skill. Only having 5 slots is not an argument against it. If you are going to have it on the bar, whether it is a toggle or click able skill, is irrelevant, it will take up a slot regardless. The drawback would be the 10% magica cost while it is active. There is no more "skill" involved in clicking something ever 20 secs.
After the change (and the change that will supposedly make it apply properly to Bows) I plan to put Incapacitate on my PvP buff bar.
If this skill were made a toggle it would completely ruin that plan.
No thank you.
After the change (and the change that will supposedly make it apply properly to Bows) I plan to put Incapacitate on my PvP buff bar.
If this skill were made a toggle it would completely ruin that plan.
No thank you.
You are better off with the stamina return instead. If your pvp experience is lasting to 10 light or Hvy attacks you are doing it wrong.
After the change (and the change that will supposedly make it apply properly to Bows) I plan to put Incapacitate on my PvP buff bar.
If this skill were made a toggle it would completely ruin that plan.
No thank you.
You are better off with the stamina return instead. If your pvp experience is lasting to 10 light or Hvy attacks you are doing it wrong.
smercgames_ESO wrote: »Except a Heavy Attack from Stealth will hit for X% pre crit which may make your initial attack that much deadlier...