I see a lot of complaints in the forums and in-game chat about the "travel to player" option and PvP. Supposedly, even if the campaign is full (i.e 600 vs 600 vs 600 or whatever the new max is), using this option will allow you to enter the campaign anyways, resulting in one faction potentially having many more players than the other 2 factions.
However, this is not how it works.
While you can enter the campaign this way, you can only do so if there's no queue. If you try when there's a queue, you'll get the following message: "Jump failed because campaign is full".
So while one faction may have a few more players than another when a population is locked, as soon as there's a queue you cannot enter via the "travel to player" option.
So enough "faction X is only winning on campaign Y because they have lots of players enter with travel to player to bypass the population lock". I've tried it, it doesn't work, you cannot enter if there's a queue via this method.
Edited by Lord_Draevan on 17 June 2014 21:03
I'm a man of few words. Any questions?
NA/PC server