Thejollygreenone wrote: »The reason funnel health is considered better end-game is because it does slightly more damage (funnel health scales in damage based on rank while swallow soul does not)
Thejollygreenone wrote: »The reason funnel health is considered better end-game is because it does slightly more damage (funnel health scales in damage based on rank while swallow soul does not)
I did not know this.
Where did you find this info? They should deal the same ammount of damage according to the description... is that some sort of bug?
Thejollygreenone wrote: »Thejollygreenone wrote: »The reason funnel health is considered better end-game is because it does slightly more damage (funnel health scales in damage based on rank while swallow soul does not)
I did not know this.
Where did you find this info? They should deal the same ammount of damage according to the description... is that some sort of bug?
It's no bug, just the way the abilities work. Swallow soul has something alternative to scale up with its rank (the % healing increase) while funnel health does not. Generally abilities and their morphs that don't have a secondary function will scale in their damage done instead. Funnel health is one of those abilities. (On a side note, there's one ability, Poison Injection, that doesn't appear to scale any functions from rank 1-4 which may or may not be simply an oversight, regardless my point is not all abilities function in the way I just described)
I found out when playing around in a skill calculator to formulate some builds. Test it if you'd like, but I have confidence that the tooltip on the skill calc I use is correct on this matter.
Thejollygreenone wrote: »I found out when playing around in a skill calculator to formulate some builds. Test it if you'd like, but I have confidence that the tooltip on the skill calc I use is correct on this matter.
Thejollygreenone wrote: »I found out when playing around in a skill calculator to formulate some builds. Test it if you'd like, but I have confidence that the tooltip on the skill calc I use is correct on this matter.
Thanks, great explanation.
Would you be so kind to link the calc you use? The one I use does not give me any value and the tooltips are really a mess.
Thanks in advance.
Thejollygreenone wrote: »I found out when playing around in a skill calculator to formulate some builds. Test it if you'd like, but I have confidence that the tooltip on the skill calc I use is correct on this matter.
Thanks, great explanation.
Would you be so kind to link the calc you use? The one I use does not give me any value and the tooltips are really a mess.
Thanks in advance.
Thejollygreenone wrote: »...
I found out when playing around in a skill calculator to formulate some builds. Test it if you'd like, but I have confidence that the tooltip on the skill calc I use is correct on this matter.
Thejollygreenone wrote: »However by equipping an ability to one of the given actionbar slots in the calculator, and then clicking on the newly placed ability it will bring up a window that allows you to scale up your max resource pool and weapon/spell damage (depending on the ability) to actual values to preview damage at higher levels.
Thejollygreenone wrote: »However by equipping an ability to one of the given actionbar slots in the calculator, and then clicking on the newly placed ability it will bring up a window that allows you to scale up your max resource pool and weapon/spell damage (depending on the ability) to actual values to preview damage at higher levels.
Oh, I did not know this! Thanks for the hint!