right now you have better damage as well as sustain... making Stamina pointless for damage dealing...
Just up the damage on all Stamina based damage by 2-3x and leave the costs unchanged.
Tell me this wouldnt make more people happy with stamina builds....
Obviously the actual damage increases would be situational Ability by ability...
For example... i would say Flurry could use a flat 100% increase to the base Damage done..
This topic is by no means an attempt to lower the damage of any spell, in fact i think the way they are is a good limit.. I am saying That Weapon abilitys should have better damage overall, at the cost of them not being as easily used compaired to the spamability of spells.
I play every class in every situation. I love them all.