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Beega's Nightblade Build - Vampire

Beega
Beega
✭✭
Attributive Points.
Megicka - 19
Health - 15
Stamina - 15



Primary Weapon.

Bow.
Poison Arrow morphed into Venom Arrow, Slot 4 - Interrupts spells, putting the caster off balance.
Volley morphed into Scorched Earth, Slot 2 - Arrows light ground on fire, dealing area damage.
Snipe morphed into Focused Aim, Slot 5 - Enemy takes more damage from ranged attacks and can be hit from further away.
Long Shot 2/2.
Bestows up to 12% bonus damage vs. distant enemies.
Accuracy 2/2.
Increases Weapon Critical by 5%.
Ranger 2/2.
Reduces the Stamina cost of Bow abilities by 20%.
Hawk Eye 2/2.
Increases damage of Bow attacks by 15% when striking vulnerable enemies.
Hasty Retreat 2/2.
Increases move speed 30% for 2 seconds after activating Roll Dodge.

Shadow.
Shadow Cloak morphed into Dark Cloak, Slot 1 - Gives player invisibility for 2.5 seconds and removes 1 damage over time effect. Removes negative effects.
Refreshing Shadow 2/2.
Increases Stamina recovery by 30% for 6 seconds when a Shadow ability is activated.
Shadow Barrier 2/2.
Increases Armor and Spell Resistance by 1750 for 4 seconds when coming out of stealth of invisibility.
Dark Veil 2/2.
Increases duration of Shadow abilities by 16%.

Mages Guild.
Meteor morphed into Ice Comet, Ultimate Slot - Deals frost damage and snares enemies.
Magelight morphed into Inner Light, Slot 3 - Summons a light that reveals hidden and invisible enemies within 12 meters. Toggle to activate.
Persuasive Will.
Allows players to Persuade certain NPCs in conversations.



Secondary Weapon.

Dual Wield.
Slaughter 2/2.
Increases damage with Dual Wield abilities 20% vs. enemies under 25% Health.
Dual Wield Expert 2/2.
Increases off-hand Weapon Damage by 6.
Controlled Fury 2/2.
Reduces the cost of Dual Wield abilities by 20%.
Ruffian 2/2.
Deals 16% more damage when attacking stunned, immobilized, disoriented, or silenced enemies.
Twin Blade And Blunt 2/2.
Bestows 50% chance to bleed for 75 Physical damage over 10 seconds with Axe equipped. Deals up to 5% bonus damage to heavily armored enemies with Mace equipped, and 3% additional damage with Sword equipped. Increases Critical Strike by 5% with Dagger equipped.

Assassination.
Hidden Blade morphed into Impale, Slot 5 - Low Health targets take 300% additional damage.
Teleport Strike morphed into Lotus Fan, Slot 4 - After teleporting, Deals damage and snares enemies in the area.
Master Assassin 2/2.
Increases Weapon Damage while invisible or stealthed by 10%. Successful stealthed attacks stun for a longer duration.
Pressure Points 2/2.
Increases Critical Strike rating by 6% for each Assassination ability slotted.
Hemorrhage 2/2.
Increases bonus Critical Strike damage by 10%.

Vampire.
Bat Swarm morphed into Devouring Swarm, Ultimate Slot - Drain health for each target affected.
Mist form morphed into Elusive Mist, Slot 2 - Increases movement speed in mist form.
Supernatural Recovery 2/2.
Increases Magicka and Stamina Recovery by 10%.
Blood Ritual.
Allows player to turn another player into a Vampire once every 7 days.
Undeath 2/2.
Increases damage mitigration when player is below 60% Health. Damage mitigration can increase up to 100%, as Health decreases.
Unnatural Resistance.
Health Recovery is improved in Vampirism stages 2 through 4.
Dark Stalker.
Increases movement speed while sneaking and allows players to enter stealth more quickly at night.

Shadow.
Shadow Cloak morphed into Dark Cloak, Slot 1 - Gives player invisibility for 2.5 seconds and removes 1 damage over time effect. Removes negative effects.
Refreshing Shadow 2/2.
Increases Stamina recovery by 30% for 6 seconds when a Shadow ability is activated.
Shadow Barrier 2/2.
Increases Armor and Spell Resistance by 1750 for 4 seconds when coming out of stealth of invisibility.
Dark Veil 2/2.
Increases duration of Shadow abilities by 16%.

Mages Guild.
Magelight morphed into Inner Light, Slot 3 - Summons a light that reveals hidden and invisible enemies within 12 meters. Toggle to activate.
Persuasive Will.
Allows players to Persuade certain NPCs in conversations.



Armor.

Medium.
Dexterity 3/3.
Increases Critical Strike chance with physical attacks by 3% per piece of Medium Armor equipped.
Wind Walker 2/2.
Increases Stamina Recovery by 4% per piece of Medium Armor equipped.
Improved Sneak 2/2.
Decreases the detection area size by 5% and the cost of sneaking by 7% per piece of Medium Armor equipped.
Agility 2/2.
Increases attack speed by 10% when a Medium Armor set of 5 or more pieces is equipped.
Athletics 2/2.
Increases sprint move speed by 3% and decreases the Stamina cost of roll dodge by 4% per piece of Medium Armor equipped.

Heavy.
Resolve 3/3,
Increases Armor by 3% and base Spell Resist by 3% for each piece of Heavy Armor equipped.
Constitution 2/2.
Increases Health Recovery by 4% per piece of Heavy Armor equipped.
Juggernaut 2/2.
Increases Weapon Damage with melee attacks by 1% per piece of Heavy Armor equipped.
Rapid Meding 2/2.
Increases healing received by 1% per piece of Heavy Armor equipped.



Don't forget to feed from the human we once were.
Warm Regards, Beega.
Vokundein
Beega - Oathsworn
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