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https://forums.elderscrollsonline.com/en/discussion/668861

What i wish for in the future for improving Cyrodil overall ( Personal opinion share )

Atzel
Atzel
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Going to share few thoughts that are on my mind , see what you guys think about them.

1. I Would really like a system where Soul gems don't require PvE
-Make them selable for AP ( and only usable in cyrodil to not interfere with PvE content )
-Put some gold reward inside the PvP undiscovered boxes you get , or just put gems as reward from them ( 1 gem per box should be good enought )
-Give at the end of the campaign some kind of Cyrodil Soul Gem that can be used only there with infinitive uses ;) to top10-20 players at the end of the race. ( I dont think people like gold rewards for participating in cyrodil , neither do it fom them , so some special reward would be more than welcome )

2.The whole crafting may be liked by some and unliked by others.
-If you can use Food/Pots and other things that can give you an edge over the enemies in PvP i don't think you should be force to get them only by crafting ( or buying from crafters ) Putting them for AP sales will be more than welcome aswell
-Disable pots and foods in cyrodil can also work , just to mention

3.The AoE damage and cap
- If there is cap 6 , i dont think there should be some abilities , like barrier effecting 20. I would rather have it at 6 too , to balance things out ( same goes for war horn , manuevers etc ) However i support no cap for aoe at all ( if you stay in aoe you deserve to die )
- damage done behind walls/structures etc should not exist. Some spells ( talons example ) and oils can hit behind wall bypassing LoS rules.

4. The Unbreakable CC's need to get fixed , not much to discuss on that one most of the people that spend good time in Cyrodil know that when you get stun/kb + root you cannot break out of CC. Vampire feed from sneak aswell

5.Balacing Skills should be always top priority , thats what made the first Guild Wars game last for so long , because you had lots of lots of options to choose from.
- Make skills that are hardly used , more suitable for use , either change their action or improve them
- Fix skills that do not work the way they should
- Also i want to say i support some other opinion that Unstoppable should require 5 pieces of Heavy and the same rule for medium/light armor skills

6. Camps , they should always work , and do have some kind of cooldown , team/group only camps would be great too , so randoms dont pop.

7. Mercs should not even exist , delete them from the game , had enought of them after i spend 5 hours killing waves of 20..20..20..20..20. Cyrodil should be more about PvP than NPC's.

8. Racial Bonuses needs to change somehow , else some races have really big advantage in PvP over others ( For example Dark Elfs with their fire resist/dmg bonus are one of the top races for Cyrodil )

Alright kinda tired , can keep going more , but i think its enought for now ;) Good Night
  • InvictoNZ
    InvictoNZ
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    Delete all NPC (yes all).

    Give Keep structures more HP.

    Let defenders try to gank the siegers, or counter siege, or if there is noone online, then the attackers just have to siege for "longer".

    The last thing I need in PvP is NPC defence.
  • galiumb16_ESO
    galiumb16_ESO
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    I just want them to remove the AoE cap on straight damage abilities, leave it for ones with CC or other effects.

    Otherwise the game is fine, once the campaigns are merged, but with the increasing number of GW2 style blobs running around is causing the game to start circling the drain.
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