Do you even have a brain in your head?Nox_Aeterna wrote: »Yeap it is a broken skill , zen should have added it with a target since the start , then it would not have been such a big deal.
+1I completely agree, remove all gap closers as well please, I mean they are OP as well.
Do you even have a brain in your head?Nox_Aeterna wrote: »Yeap it is a broken skill , zen should have added it with a target since the start , then it would not have been such a big deal.
WHAT I need to target if I want to escape FROM someone? Horizon? But we all already doing this!
And how it can be OP??Nox_Aeterna wrote: »Instead , we have sorcs that just spam it to run away.
jonal11_ESO wrote: »You see, running away and not getting points is overpowered. Standing still, killing everything around you, well that's just underpowered.
Duh.
And how it can be OP??Nox_Aeterna wrote: »Instead , we have sorcs that just spam it to run away.jonal11_ESO wrote: »You see, running away and not getting points is overpowered. Standing still, killing everything around you, well that's just underpowered.
Duh.
Another idea:
Combat Exhaustion: You have successfully fled from near death on the battlefield, for the next 30 minutes you are too tired to use any ability and swing your weapon"
(Removes on death)
I dont think there would be bolt qq if that was added.
Another idea:
Combat Exhaustion: You have successfully fled from near death on the battlefield, for the next 30 minutes you are too tired to use any ability and swing your weapon"
(Removes on death)
I dont think there would be bolt qq if that was added.
Nox_Aeterna wrote: »I dont think you understand how a fair fight works hehe.
Let me put it this way , in a fair fight , both sides should have a fair chance to win.
Right now , that is not the way it works.
Either the sorcs wins (they killed the player , cause you know , sorcs do win fights also) OR the sorcs run away.
That is the reason it was nerfed and the reason it should be even more nerfed.
With that said , just having a target to teleport the sorc back would have made this balanced since the start.
near as i can tell all skills work this way. vamp hp regen reduction gets "overwritten" by hp regen buffs ( like restoring aura). so instead of 80% of reduced regen. its 80% more than unadjusted regen.I would just like for ZOS to take a look at the mechanics of the new version of Bolt Escape.
Magicka cost reduction applies to the initial cast, but not the additional cast.
If Bolt Escape costs 200 after cost reduction, the subsequent Bolt Escape should cost 300 magicka (50% more than the initial cast).
Instead, it costs 450 magicka for the subsequent cast in the live game currently.
I believe this is a bug, and that it should cost 50% more than the initial cast, not the base magicka cost before reductions.
Also, as an aside, is it intended for magicka regeneration to be halted for 4 seconds ON TOP of the 50% increased cost that currently ignores all magicka cost reductions?
Because right now, this seems like a bit overkill.
I think ZOS should just get rid of their no cooldown promise for this one spell.
I'd consider it an "added cooldown" if the cost increase was 100-200%. BE is a medium-cost skill baseline, and the "nerf" just bumps it to Encase price range if spammed. Tbh, I wouldn't mind the effect to be a bit shorter so that I could weave Streak better into active combat rotations, but I do like the change, because halting mana regen didn't sit right with me when I used it in combat (and not to escape combat).
The "Halts magicka regeneration" part was removed from the tooltip. Are you certain?@Still_Mind
It still hits your magicka regen in addition to the subsequent cost penalty.
The didn't replace the prior nerf, they added to it.
Any skill that needs a restriction, due to spamability (BE/gap closers) would be tied into the power system.