jambam817_ESO wrote: »I tried to stick with it, I got to VR2, out of Auridon and into the next Daggerfall vet zone, and if one sneak attack messes up, or i get detected, im usually as good as dead now. This really wasn't the case in VR1, now its a rule.
It'd be great if my sneak attack didn't fail for no reason some times. It'd be nice if dots didn't pull me out of Invis. it'd be nice if Player healing scaled enough to deal with VR damage when solo.
I'm even using a STICK and LIGHT ARMOR.... yup i must be really bad
I really really wanted to keep up with my Nightblade and check out the VR content, but I've since rerolled a Orc Sorc (14) 2handed, 5 heavy/2 light, lots and lots of targeted and PBAOE and just love him. I see his build holding up a lot better in VR content then the sneaky, fragile NB caster.
alexj4596b14_ESO wrote: »jambam817_ESO wrote: »I tried to stick with it, I got to VR2, out of Auridon and into the next Daggerfall vet zone, and if one sneak attack messes up, or i get detected, im usually as good as dead now. This really wasn't the case in VR1, now its a rule.
It'd be great if my sneak attack didn't fail for no reason some times. It'd be nice if dots didn't pull me out of Invis. it'd be nice if Player healing scaled enough to deal with VR damage when solo.
I'm even using a STICK and LIGHT ARMOR.... yup i must be really bad
I really really wanted to keep up with my Nightblade and check out the VR content, but I've since rerolled a Orc Sorc (14) 2handed, 5 heavy/2 light, lots and lots of targeted and PBAOE and just love him. I see his build holding up a lot better in VR content then the sneaky, fragile NB caster.
I'm not having any issues, but I'm only lvl 11 and in the pvp zone I can kill those npc's just fine over all.
jambam817_ESO wrote: »alexj4596b14_ESO wrote: »jambam817_ESO wrote: »I tried to stick with it, I got to VR2, out of Auridon and into the next Daggerfall vet zone, and if one sneak attack messes up, or i get detected, im usually as good as dead now. This really wasn't the case in VR1, now its a rule.
It'd be great if my sneak attack didn't fail for no reason some times. It'd be nice if dots didn't pull me out of Invis. it'd be nice if Player healing scaled enough to deal with VR damage when solo.
I'm even using a STICK and LIGHT ARMOR.... yup i must be really bad
I really really wanted to keep up with my Nightblade and check out the VR content, but I've since rerolled a Orc Sorc (14) 2handed, 5 heavy/2 light, lots and lots of targeted and PBAOE and just love him. I see his build holding up a lot better in VR content then the sneaky, fragile NB caster.
I'm not having any issues, but I'm only lvl 11 and in the pvp zone I can kill those npc's just fine over all.
as stated in my original post this as regards to veteran rank 1 in above. The normal levels 1 through 50 are not an issue.
ozgod22_eso wrote: »Are you guys all using light armor? Or mix of light/med? Any heavy at all? Using light is what is stuffing up my survivability.
And the only mitigation/avoidance skills I can really use are Blur, Annulment or Evasion or Immovable (and their morphs).
If you compare class defensives:
Sorcerer
- Lightning Form (+ armor and spell resist)
- Bound Armor (constant + armor at cost of magicka)
Dragonknight
- Spiked Armor (+ armor)
- Reflective Scale (spell reflect)
- Dragon Scale (self-heal)
- Obsidian Shield (damage absorb)
Templar
- Sun Shield (damage absorb)
- many self heals
Nightblade
- Blur (increase avoidance)
- Summon shade (reduce inc damage)
Obviously not every class is the same. I'm more familiar with the other mitigation abilities for other classes as I levelled my NB as a stealth melee and tried to burst down mobs before they could damage me. But even while levelling 1-50 I found whenever I got into a new zone I had to swap out my medium armor for heavy and then replace it again as I levelled up and got more powerful. For the other classes I've levelled (templar 40, dk 42, sorc 32) I've just used one of those mitigation abilities and I haven't had a problem.
What am I missing in terms of damage/mitigation? Frinzee above mentioned using CC with the Fear which I will try. But for specific damage mitigation what have I missed, other than the armor skills?
For sorcerer you forgot the ward in daedric summoning, approx 30% health shield
...
My suggestion, make the invisibility last for the full 2.9 seconds unless another ability is triggered. Not saying make us immune to the damage of DoTs or AoE or anything overpowered. I am saying that for the whopping 420 magicka we have to spend each time we cast that, we should stay invisible for the full 2.9 seconds unless we cast another ability. Make it so the only thing that can negate that invisibly is another Night Blade with Piercing Mark.
...
Magelight and Detection potions should still serve as invisibility counters.
Also, the spellcrafting system when it is added should have a Detect Life skill available in line with previous Elder Scrolls games.
I make this statement as a V4 Magicka build Nightblade with Shadowy Disguise on both of my bars.
I'd like to see Shadowy Disguise give 100% weapon and spell crit for its duration.
I hit my wall at VR3 and swapped to dual restro staff and havent looked back. VR9 currently. There is no way in hades that I could have finished some of the story line quests without it (looking at you Queen of Blades, vr7 story boss). Nearly Impossible for a NB without a resto staff.
Dude i'm VR 3 and iv'e been through everything you have stated so far.
the other day i got bored so i respecced.
duel weild swords
bow
7 piece medium set up.
set bonuses and traits and enchants
and it's all blue.
i than took about a full day just theorizing my abilities and how they all work, and how i can get them to compliment each other.
assassination
Shadow
Vamp
duel wield
bow
^ the only ability tree's i use.
i than started reading reddit posts about how this games combat actually worked, so i knew what to block, why, and when essentially...
anyway after a full day of doing all that ^ i managed to make a build that actually works.. and the weird thing was it was only slightly different to my original build when i first started playing.
I mean, i can kill PVE mobs now... 3-4 mobs per group, no problem.
I actually manage to kill quite a few VR12's.
I'm not intending to put anyone down with this following comment.. just saying..
Personally i feel a lot of people who are hitting VR content and around VR3 finding it impossible are simply dealing with a pretty significant difficulty change for example, most of my friends agree on the fact that at level 49 they were steam rolling through mobs than VR1 suddenly 2+ mobs would slaughter them.
people need to understand.. that VR content isn't meant to be easy.. at least not yet... you can't just walk in and go 1-3-2-4-5-5-5-r-r-r-r-2-2-2-2-2 to kill things anymore, if you actually think about it, how many times do you remember blocking in levels 1-49?
TL;DR I can kill things now, because i researched the games combat mechanics properly, and now i know when to block effectively.
ozgod22_eso wrote: »I hit my wall at VR3 and swapped to dual restro staff and havent looked back. VR9 currently. There is no way in hades that I could have finished some of the story line quests without it (looking at you Queen of Blades, vr7 story boss). Nearly Impossible for a NB without a resto staff.
@Jaxom What do you have on your action bars for both Destro and Resto?
Dude i'm VR 3 and iv'e been through everything you have stated so far.
the other day i got bored so i respecced.
duel weild swords
bow
7 piece medium set up.
set bonuses and traits and enchants
and it's all blue.
i than took about a full day just theorizing my abilities and how they all work, and how i can get them to compliment each other.
assassination
Shadow
Vamp
duel wield
bow
^ the only ability tree's i use.
i than started reading reddit posts about how this games combat actually worked, so i knew what to block, why, and when essentially...
anyway after a full day of doing all that ^ i managed to make a build that actually works.. and the weird thing was it was only slightly different to my original build when i first started playing.
I mean, i can kill PVE mobs now... 3-4 mobs per group, no problem.
I actually manage to kill quite a few VR12's.
I'm not intending to put anyone down with this following comment.. just saying..
Personally i feel a lot of people who are hitting VR content and around VR3 finding it impossible are simply dealing with a pretty significant difficulty change for example, most of my friends agree on the fact that at level 49 they were steam rolling through mobs than VR1 suddenly 2+ mobs would slaughter them.
people need to understand.. that VR content isn't meant to be easy.. at least not yet... you can't just walk in and go 1-3-2-4-5-5-5-r-r-r-r-2-2-2-2-2 to kill things anymore, if you actually think about it, how many times do you remember blocking in levels 1-49?
TL;DR I can kill things now, because i researched the games combat mechanics properly, and now i know when to block effectively.
Gave up on my NB at VR 9. Sorc is now level 16 but playing less. Minor tweaks are not the answer. Some kind of fix for stamina builds is what's really needed but may be beyond the dev's ability to re-balance. I mean you want better survivability in pve but don't want to see one shotting in rvr.
Maybe some weapon dam passives linked to class or medium/heavy armor. Dunno.
ozgod22_eso wrote: »If you compare class defensives:
Sorcerer
- Lightning Form (+ armor and spell resist)
- Bound Armor (constant + armor at cost of magicka)
Dragonknight
- Spiked Armor (+ armor)
- Reflective Scale (spell reflect)
- Dragon Scale (self-heal)
- Obsidian Shield (damage absorb)
Templar
- Sun Shield (damage absorb)
- many self heals
Nightblade
- Blur (increase avoidance)
- Summon shade (reduce inc damage)
Obviously not every class is the same. I'm more familiar with the other mitigation abilities for other classes as I levelled my NB as a stealth melee and tried to burst down mobs before they could damage me. But even while levelling 1-50 I found whenever I got into a new zone I had to swap out my medium armor for heavy and then replace it again as I levelled up and got more powerful. For the other classes I've levelled (templar 40, dk 42, sorc 32) I've just used one of those mitigation abilities and I haven't had a problem.
What am I missing in terms of damage/mitigation? Frinzee above mentioned using CC with the Fear which I will try. But for specific damage mitigation what have I missed, other than the armor skills?
ozgod22_eso wrote: »I hit my wall at VR3 and swapped to dual restro staff and havent looked back. VR9 currently. There is no way in hades that I could have finished some of the story line quests without it (looking at you Queen of Blades, vr7 story boss). Nearly Impossible for a NB without a resto staff.
@Jaxom What do you have on your action bars for both Destro and Resto?
@ozgod22_eso I use Swallow Soul, Impale, Crippling Grasp, Mass Hysteria, Leeching Strikes (toggled on). DPS runs between 300-400 on average so it's not amazing for dungeons but is fantastic for world bosses and solo questing. On average I am healing 350 HPS between, everything.
On my Second bar (this one changes frequently), I have Dark Cloak, Healing Ward, Mutagen. Concealed Weapon (for the speed), and the 5th tends to be whatever. For PvP, my second bar changes a bit more so I have Ambush and Impale on this bar as well.
For ultimates I use Soul Strike (Soul Skill Line) and Veil of Blades.
What I try to do is for groups of 3, use my second bar to burst the first mob down, then swap to bar 1, use the fear and kill the rest. On most pulls, I wont even take damage if I time my fears correctly. Fear works on almost all mobs (except the ones that cant be cc-ed, which arent a lot when you are solo questing).
Without Veil, and the self healing, that Queen of Blades quest specifically, would have been near impossible. She spawns like 5 whisps and splits herself into 3. Since this is solo only (story quest), I cannot think of another way to beat her with how the current NB problems exist.
evandarrowb14a_ESO wrote: »I was too lasy to read all of the comments, but I just want to say, I am a vet 4 NB tank, and I have no issue with groups of 4 or 5 mobs. With 3, there is no chance of a loss, with 4 or 5, its only if I mess up or the game lags.
I use 5 heavy 2 light, shield and 1h. My main skills are shield bash, leaching strike, volcano rune, and either veil of blades or soul tether for the ult. I situationaly use mark target, refreshing path, and soul siphon.