Two issues I have come across:
1: The cap being at six is a little too low for the the current zergball mentality that is spreading. Raise the aoe cap a bit so we can bust the zerg. Small groups are not as viable as they should be against zerg stacking. Our faction is the overpop on our camp, so this would greatly affect us. I think it may give more opportunity to the underdogs.
2: A single faction knocking out every teleport in the zone is causing very slow pvp. Please make inactivity on resources for 30-45 minutes result in resources auto-reclaiming to the faction that owns the keep. This would help pick the pace back up, and cut back on the run simulator. (Example EB pushed across our map giving us some much needed competition.
to ya TSym. AD flipped every single resource on EB side and crippled them across the map and did not even go for their keeps. The result is most EB logging out for the night.)
I may be completely wrong about these ideas and would be open to discussion on them. Unlike most naysayers, I am having an absolute blast in pvp. I wish we had the pvp fullness eu has right now in NA. Hopefully the campaign redesigns will bring some action back. For now Bloodthorn seems to at least be alive again, and it is a welcome change. I want to see an even playing field, and right now we are way over pop.
FOR EMERIC AND DAGGERFALL! See you AD and EB scrubs in the action!
Edited by Zerosix on 7 June 2014 06:08