ESO Needs More from Dungeons

ipkonfigcub18_ESO
ipkonfigcub18_ESO
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  • Legendary Mats should come from Dungeons, not Hirelings (make us want to go in them) or drop legendary items for deconstructing for the mat upgrade)
  • More reward system (cosmetics, unique craft items, specialty items, etc.)
  • Have a Daily system with a type of reward system for completing
  • A reason to kill the last boss (without skipping the previous ones to get to it)

Once you obtain your Skyshard, there's no reason to re-enter a dungeon. They lack reasons to go back in them.

I stop really playing the game at V10. I have no interest to go to Crag to force level quest. Events, find I'll group, but players shouldn't be forced to group quest in zones. I don't mind grouping, but not when I quest as I enjoy doing those myself - but this was taken away for those of us like myself.

Dungeons, Events, etc., should be grouping scenarios.
  • yodased
    yodased
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    There are a bunch of group dungeons...

    I'm not sure what you are saying. You mean like delves and solo dungeons? The word dungeon is typically reserved for instanced 4-8 man runs. Raids are 12+ Full raids are 40+

    The bosses all have rare drops in their tables, they nerfed them though because bots were grinding them.

    There are a bunch of these in cyrodil, did you does those?
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • PBpsy
    PBpsy
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    Group public dungeons are a good place to get loot for decon and selling. Especially for glyphs.. If you can solo them they are worth repeating. The best way to get legendary mats solo is not from hirelings it is by farming nodes . The rate at which they drop from refining doesn't even compare with the hireling legendary rate.
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  • ipkonfigcub18_ESO
    ipkonfigcub18_ESO
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    I mean I would like dungeons in the game to have a more meaningful reason to go back in and hit them.
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