There are three tiers: the group dungeons (4-man crew basically required); the delves (solo-friendly, usually quick), and the public dungeons (more complex delves, typically packs of 4-6 mobs, best with a duo or group.) The third group have a different icon than the regular delves. They're looking to upgrade the delves in the road ahead, I think.
FYI there is a special challenge in the public dungeons, usually triggered in an out of the way place. It definitely requires a group (or being grossly over-leveled), and gives you a skill point.
Thunderknuckles wrote: »I may be a fool, but aren't trolls one of the beasties that fire harms particularly badly? Maybe even slow or stop their regen? I use flame enchanted weapons often and it seems to jack their world pretty nicely.
Ninnghizhidda wrote: »Maybe, just maybe, the "increased difficulty" is primarily due to particular builds rather than the mobs themselves. Like, perhaps the "S&B Templar tank" is absolutely no match for the "pajama & stick fire mage" spewing out uber dps and toasting the "big bad troll" in a few seconds.
In general, as is well documented now, characters relying on melee / weapons / stamina are much weaker than said "mages", especially so in VR zones.
As for rewards, I will certainly agree that most public dungeons are almost a joke, usually you run in, look for the skyshard, perhaps pick up some quest if there is one there, locate the boss, and get the achievement. If you are lucky to score a hit or two on it.
Perhaps the whole thing was "fine tuned" this way to combat the bots, and perhaps it has kinda worked to a degree. On the other hand it has screwed up the normal "legit" player, to the point that it is a complete waste of time to stay in those dungeons for more than a few minutes, or at least until you get the boss kill.
From one extreme to the other, something seems to be a bit rotten with delves these days. Fairly disappointing, they could and should offer a much better experience.
As a "mage"(please don't hit me, I just chose sorcerer for the conjuring skills!), I can say trolls are MUCH easier for me - I do see how many trouble melee players have with them. Destruction staff can awesomely knock them back(flying trolls also look hilarious), after which you use the highest damage attack you get, they come back, you knock them back again, repeat til done, doesn't take very long.Ninnghizhidda wrote: »Maybe, just maybe, the "increased difficulty" is primarily due to particular builds rather than the mobs themselves. Like, perhaps the "S&B Templar tank" is absolutely no match for the "pajama & stick fire mage" spewing out uber dps and toasting the "big bad troll" in a few seconds.
In general, as is well documented now, characters relying on melee / weapons / stamina are much weaker than said "mages", especially so in VR zones.
As for rewards, I will certainly agree that most public dungeons are almost a joke, usually you run in, look for the skyshard, perhaps pick up some quest if there is one there, locate the boss, and get the achievement. If you are lucky to score a hit or two on it.
Perhaps the whole thing was "fine tuned" this way to combat the bots, and perhaps it has kinda worked to a degree. On the other hand it has screwed up the normal "legit" player, to the point that it is a complete waste of time to stay in those dungeons for more than a few minutes, or at least until you get the boss kill.
From one extreme to the other, something seems to be a bit rotten with delves these days. Fairly disappointing, they could and should offer a much better experience.
You are partly correct on that, however no matter what class / spec you are, you still have to deal that much damage before your resources get drained. But I'm still pretty sure anyone in Light Armor would get 2-shot by a troll if they let them get close enough.
As a Templar S&B Tank I can't really rely on spamming my highest aoe skills and hoping the troll will be dead before it manages to attack me. I havent wiped on them once in that cave, but I can't deny they are damn tough. Resources get drained way before I can kill them, so I just keep stunning them throughout the fight hoping my resources will get regenerated a bit while they can't attack me.
So yeah I did a test and I actually did 11,5k total damage to the troll before I managed to kill it, also received 3k damage in that time..So yeah I can imagine many players won't be able to solo them at all..
magdalina157eb17_ESO wrote: »And far as drop goes, I think each boss only drops one special item, so not sure what you mean by "get the drop you need". But yeah, would be cool if we could ever actually get the drop now...certainly not the case>.>Ninnghizhidda wrote: »Maybe, just maybe, the "increased difficulty" is primarily due to particular builds rather than the mobs themselves. Like, perhaps the "S&B Templar tank" is absolutely no match for the "pajama & stick fire mage" spewing out uber dps and toasting the "big bad troll" in a few seconds.
In general, as is well documented now, characters relying on melee / weapons / stamina are much weaker than said "mages", especially so in VR zones.
As for rewards, I will certainly agree that most public dungeons are almost a joke, usually you run in, look for the skyshard, perhaps pick up some quest if there is one there, locate the boss, and get the achievement. If you are lucky to score a hit or two on it.
Perhaps the whole thing was "fine tuned" this way to combat the bots, and perhaps it has kinda worked to a degree. On the other hand it has screwed up the normal "legit" player, to the point that it is a complete waste of time to stay in those dungeons for more than a few minutes, or at least until you get the boss kill.
From one extreme to the other, something seems to be a bit rotten with delves these days. Fairly disappointing, they could and should offer a much better experience.
You are partly correct on that, however no matter what class / spec you are, you still have to deal that much damage before your resources get drained. But I'm still pretty sure anyone in Light Armor would get 2-shot by a troll if they let them get close enough.
As a Templar S&B Tank I can't really rely on spamming my highest aoe skills and hoping the troll will be dead before it manages to attack me. I havent wiped on them once in that cave, but I can't deny they are damn tough. Resources get drained way before I can kill them, so I just keep stunning them throughout the fight hoping my resources will get regenerated a bit while they can't attack me.
So yeah I did a test and I actually did 11,5k total damage to the troll before I managed to kill it, also received 3k damage in that time..So yeah I can imagine many players won't be able to solo them at all..
Loot timer also works on ALL bosses. So if you come out of the cave and decide to do that skull nearby...well, better not forget to stand still for 10 mins before that if you want any reward at all>_>
williamburr2001b14_ESO wrote: »You're a Templar. You're borked. Learn to Volcanic Rune.
magdalina157eb17_ESO wrote: »And far as drop goes, I think each boss only drops one special item, so not sure what you mean by "get the drop you need". But yeah, would be cool if we could ever actually get the drop now...certainly not the case>.>Ninnghizhidda wrote: »Maybe, just maybe, the "increased difficulty" is primarily due to particular builds rather than the mobs themselves. Like, perhaps the "S&B Templar tank" is absolutely no match for the "pajama & stick fire mage" spewing out uber dps and toasting the "big bad troll" in a few seconds.
In general, as is well documented now, characters relying on melee / weapons / stamina are much weaker than said "mages", especially so in VR zones.
As for rewards, I will certainly agree that most public dungeons are almost a joke, usually you run in, look for the skyshard, perhaps pick up some quest if there is one there, locate the boss, and get the achievement. If you are lucky to score a hit or two on it.
Perhaps the whole thing was "fine tuned" this way to combat the bots, and perhaps it has kinda worked to a degree. On the other hand it has screwed up the normal "legit" player, to the point that it is a complete waste of time to stay in those dungeons for more than a few minutes, or at least until you get the boss kill.
From one extreme to the other, something seems to be a bit rotten with delves these days. Fairly disappointing, they could and should offer a much better experience.
You are partly correct on that, however no matter what class / spec you are, you still have to deal that much damage before your resources get drained. But I'm still pretty sure anyone in Light Armor would get 2-shot by a troll if they let them get close enough.
As a Templar S&B Tank I can't really rely on spamming my highest aoe skills and hoping the troll will be dead before it manages to attack me. I havent wiped on them once in that cave, but I can't deny they are damn tough. Resources get drained way before I can kill them, so I just keep stunning them throughout the fight hoping my resources will get regenerated a bit while they can't attack me.
So yeah I did a test and I actually did 11,5k total damage to the troll before I managed to kill it, also received 3k damage in that time..So yeah I can imagine many players won't be able to solo them at all..
Loot timer also works on ALL bosses. So if you come out of the cave and decide to do that skull nearby...well, better not forget to stand still for 10 mins before that if you want any reward at all>_>
What I meant was that even if it drops, it's 90% of chance something I won't use for sure (light armor, staffs etc). It wouldn't hurt to add more items to the loot table, but not in the way so you can just farm whole blue set. It should be based on your class -> spec, so it drops that unique item only for you and the people that use same class and spec. It's at least something to begin with, but I'd make it as more complicated process, to make a system recognize what you wear, cause we all know how people in ESO like to play the way they want.
magdalina157eb17_ESO wrote: »magdalina157eb17_ESO wrote: »And far as drop goes, I think each boss only drops one special item, so not sure what you mean by "get the drop you need". But yeah, would be cool if we could ever actually get the drop now...certainly not the case>.>Ninnghizhidda wrote: »Maybe, just maybe, the "increased difficulty" is primarily due to particular builds rather than the mobs themselves. Like, perhaps the "S&B Templar tank" is absolutely no match for the "pajama & stick fire mage" spewing out uber dps and toasting the "big bad troll" in a few seconds.
In general, as is well documented now, characters relying on melee / weapons / stamina are much weaker than said "mages", especially so in VR zones.
As for rewards, I will certainly agree that most public dungeons are almost a joke, usually you run in, look for the skyshard, perhaps pick up some quest if there is one there, locate the boss, and get the achievement. If you are lucky to score a hit or two on it.
Perhaps the whole thing was "fine tuned" this way to combat the bots, and perhaps it has kinda worked to a degree. On the other hand it has screwed up the normal "legit" player, to the point that it is a complete waste of time to stay in those dungeons for more than a few minutes, or at least until you get the boss kill.
From one extreme to the other, something seems to be a bit rotten with delves these days. Fairly disappointing, they could and should offer a much better experience.
You are partly correct on that, however no matter what class / spec you are, you still have to deal that much damage before your resources get drained. But I'm still pretty sure anyone in Light Armor would get 2-shot by a troll if they let them get close enough.
As a Templar S&B Tank I can't really rely on spamming my highest aoe skills and hoping the troll will be dead before it manages to attack me. I havent wiped on them once in that cave, but I can't deny they are damn tough. Resources get drained way before I can kill them, so I just keep stunning them throughout the fight hoping my resources will get regenerated a bit while they can't attack me.
So yeah I did a test and I actually did 11,5k total damage to the troll before I managed to kill it, also received 3k damage in that time..So yeah I can imagine many players won't be able to solo them at all..
Loot timer also works on ALL bosses. So if you come out of the cave and decide to do that skull nearby...well, better not forget to stand still for 10 mins before that if you want any reward at all>_>
What I meant was that even if it drops, it's 90% of chance something I won't use for sure (light armor, staffs etc). It wouldn't hurt to add more items to the loot table, but not in the way so you can just farm whole blue set. It should be based on your class -> spec, so it drops that unique item only for you and the people that use same class and spec. It's at least something to begin with, but I'd make it as more complicated process, to make a system recognize what you wear, cause we all know how people in ESO like to play the way they want.
Hm. I get the idea and why you want that, but dunno how viable it would be. A lot of people switch weapons or maybe even armor around, making it a lot more complicated for the game to analyze. Besides, I have yet to see a dropped loot(veteran group dungeons included) that'd be better than stuff I can craft, so I just deconstruct the drops I get usually...well, it's not a problem lately since I hardy ever get any drops at all with the loot timer.
Far as soloing world bosses goes, it really depends on a boss. Some of them are perfectly soloable if you're careful enough, others are plain impossible even for two, let alone one.
williamburr2001b14_ESO wrote: »You're a Templar. You're borked. Learn to Volcanic Rune.
I would if it wasn't spending magicka, I prefer to have my CC using stamina, and my aoe magicka.
williamburr2001b14_ESO wrote: »williamburr2001b14_ESO wrote: »You're a Templar. You're borked. Learn to Volcanic Rune.
I would if it wasn't spending magicka, I prefer to have my CC using stamina, and my aoe magicka.
It ain't about what you prefer, it's about what gets the job done. You want to kill trolls and stay alive, you slot Volcanic Rune. You're a Templar, your CC sucks, VR is the solution.