Do any of you think that you could find 12 players running stamina builds that could complete the trials?
It might be possible to complete the trials with a few players that are less than optimal. A good group of 11 might be able to complete it with a level 1 tagging along, but that doesn't mean certain builds aren't bad.
If half your group are non-staff users or stamina based? It might not be possible. It's not really about play style or preference. There are DPS requirements which, at the moment, can't seem to be met by stamina builds.
nerevarine1138 wrote: »Do any of you think that you could find 12 players running stamina builds that could complete the trials?
It might be possible to complete the trials with a few players that are less than optimal. A good group of 11 might be able to complete it with a level 1 tagging along, but that doesn't mean certain builds aren't bad.
If half your group are non-staff users or stamina based? It might not be possible. It's not really about play style or preference. There are DPS requirements which, at the moment, can't seem to be met by stamina builds.
Well, a 12-man group of stamina-based characters would probably fail due to the lack of healers.
But your problem is in thinking of stamina builds as builds that use exclusively stamina-based abilities. If you're doing that, you're intentionally crippling your character.
nerevarine1138 wrote: »Do any of you think that you could find 12 players running stamina builds that could complete the trials?
It might be possible to complete the trials with a few players that are less than optimal. A good group of 11 might be able to complete it with a level 1 tagging along, but that doesn't mean certain builds aren't bad.
If half your group are non-staff users or stamina based? It might not be possible. It's not really about play style or preference. There are DPS requirements which, at the moment, can't seem to be met by stamina builds.
Well, a 12-man group of stamina-based characters would probably fail due to the lack of healers.
But your problem is in thinking of stamina builds as builds that use exclusively stamina-based abilities. If you're doing that, you're intentionally crippling your character.
You know what I meant. If you are focused on stamina and concentrating on weapon abilities, than you're not going to match a ranged magicka user in the current meta. You know the ones... the NB's who all want to go DW/Bow and pump all their points into Stamina. As a NB myself, I wouldn't even want them in my group.
nerevarine1138 wrote: »nerevarine1138 wrote: »Do any of you think that you could find 12 players running stamina builds that could complete the trials?
It might be possible to complete the trials with a few players that are less than optimal. A good group of 11 might be able to complete it with a level 1 tagging along, but that doesn't mean certain builds aren't bad.
If half your group are non-staff users or stamina based? It might not be possible. It's not really about play style or preference. There are DPS requirements which, at the moment, can't seem to be met by stamina builds.
Well, a 12-man group of stamina-based characters would probably fail due to the lack of healers.
But your problem is in thinking of stamina builds as builds that use exclusively stamina-based abilities. If you're doing that, you're intentionally crippling your character.
You know what I meant. If you are focused on stamina and concentrating on weapon abilities, than you're not going to match a ranged magicka user in the current meta. You know the ones... the NB's who all want to go DW/Bow and pump all their points into Stamina. As a NB myself, I wouldn't even want them in my group.
Yes, if they pumped all their points into stamina, they're probably going to have issues. If they balanced their point distribution and used their abilities which allow for insanely overcharged stamina regen, then you have a Nightblade with almost 100% uptime on all their hotbar abilities. Which is why my PvE guild likes bringing me along for Craglorn content.
So, there is a lot of talk about certain classes being inferior to the point of being useless (i.e. "groups are turning down NB"), and about how any build that doesn't depend on light armor and staves is ineffective.
I have to ask... are the high level dungeons and trials doable with nightblades or templars (these are the useless classes, right?) or by groups with builds that have nothing to do with light armor and staves?
If it *is* possible to complete the dungeon with a more varied group composition... then isn't it safe to say that the players are the ones keeping nightblades/templars/non-staff-users from being used?
I mean, if the only difference is finishing a dungeon 5 minutes faster than you would without the nightblade, then it seems like player preferences are as much of a problem as anything in the game's design. It's not that we CAN'T "play the way we want" it's that people have decided that their way is the only way.
Or is it just straight up impossible to do the content if half of your group is nightblades/templars/non-staff-users?