t.laszlo.zoltaneb17_ESO wrote: »On the one hand, the strength of the game lies in the RPG part is strong. But parts of the game could be made better, so that's even more lifelike would be all over. I know this does not keep the players here, they want new contents continuously. But the time spent here would make it even more enjoyable.
Let's start.
Character vioces
You can set the character's voice, at the character creation window. The effect of this settings is almost nothing, just little noises: combat, jump, die, laugh etc. This is good thing, very good thing. I like it, but the the game would be more enjoyable if the character could talk. I don't say synchronize every dialogue in the game, that we can choose as an option during dialogues (but yes that would be awesome). I've just happy if our character could talk in some cases. If a boss died, If character almost died but survived, injured, bored, unhappy because it's raining, etc etc.
Skills, learing skills
If you have a skill point, you open a window, use it anywhere in the world and learn a new skill. This is too virtual, and it does not really help to feel this is an RPG. My suggestion, just you can learn from masters. You must find him, you must go there to talk with the master. In a few sentence the master tells you, what to do in order to become a better swordsman, or what to do to become a better blacksmith. Not all master could teach everything, everyone is specialized, and, of course, is not to teach for free.
t.laszlo.zoltaneb17_ESO wrote: »
With this modification even better to feel the weight in your decisions. I know it's an MMO and compromises need to be drawn up between the RPG players and the MMO players. I think that would be acceptable to both sides part. Especially if you would let us to choose outside of battle which skill's morph we would like to use without using retalent.
New skills
Some activity now is automatic, without using skill point like gather flowers, mine ores or skin animals, lock picking. That would be very RPG stylish if we must find the teachers first (hunters, alchemists, thiefs, etc.) and learn the profession after it we can use what we knew.
t.laszlo.zoltaneb17_ESO wrote: »
NPCs
Very enjoyable to feel like the world is breathing. NPC talk to you, to each other, do things, remember to you, etc. Sometimes, however, I feel, the NPC seems like a statue. They stand at the same place in the morning and evening when the sun shines when it rains. Hide for cover when it rains, in the evening go to inn or home to sleep, do some extra activity.
- The shops are open around the clock. The NPCs don't sleep. That would be cool if at evening the NPCs close the shop and go to home to sleep. You can find them persuade/intimidate to reopen the shop at middle of the night, or the guards would ask us to leave
- Travelling merchants walk alone without horse or chariot. It would be more believable presence and roles of traders, if they don't keep the goods in them pockets.
t.laszlo.zoltaneb17_ESO wrote: »NPCs
Very enjoyable to feel like the world is breathing. NPC talk to you, to each other, do things, remember to you, etc. Sometimes, however, I feel, the NPC seems like a statue. They stand at the same place in the morning and evening when the sun shines when it rains. Hide for cover when it rains, in the evening go to inn or home to sleep, do some extra activity.
- The shops are open around the clock. The NPCs don't sleep. That would be cool if at evening the NPCs close the shop and go to home to sleep. You can find them persuade/intimidate to reopen the shop at middle of the night, or the guards would ask us to leave
- Travelling merchants walk alone without horse or chariot. It would be more believable presence and roles of traders, if they don't keep the goods in them pockets.
t.laszlo.zoltaneb17_ESO wrote: »Skills, learing skills
If you have a skill point, you open a window, use it anywhere in the world and learn a new skill. This is too virtual, and it does not really help to feel this is an RPG. My suggestion, just you can learn from masters. You must find him, you must go there to talk with the master. In a few sentence the master tells you, what to do in order to become a better swordsman, or what to do to become a better blacksmith. Not all master could teach everything, everyone is specialized, and, of course, is not to teach for free.
With this modification even better to feel the weight in your decisions. I know it's an MMO and compromises need to be drawn up between the RPG players and the MMO players. I think that would be acceptable to both sides part. Especially if you would let us to choose outside of battle which skill's morph we would like to use without using retalent.
New skills
Some activity now is automatic, without using skill point like gather flowers, mine ores or skin animals, lock picking. That would be very RPG stylish if we must find the teachers first (hunters, alchemists, thiefs, etc.) and learn the profession after it we can use what we knew.
t.laszlo.zoltaneb17_ESO wrote: »NPCs
Very enjoyable to feel like the world is breathing. NPC talk to you, to each other, do things, remember to you, etc. Sometimes, however, I feel, the NPC seems like a statue. They stand at the same place in the morning and evening when the sun shines when it rains. Hide for cover when it rains, in the evening go to inn or home to sleep, do some extra activity.
- The shops are open around the clock. The NPCs don't sleep. That would be cool if at evening the NPCs close the shop and go to home to sleep. You can find them persuade/intimidate to reopen the shop at middle of the night, or the guards would ask us to leave
- Travelling merchants walk alone without horse or chariot. It would be more believable presence and roles of traders, if they don't keep the goods in them pockets.