Can someone explain this to me (even one of the mods if they're so inclined), how this was a "bug fix"? And I'm being sincere because I don't see how this was a bug.
Pre-"fix", lower class armors looked different at different levels. Right? So the armor for the I made for level 8 would look different than the armor made for level 4.
The difference was in the physical appearance, which would be accomplished by changing the textures mapped to the models. I'm assuming there would be a different texture for each "level" of armor. It would only make sense that this texture would be made specifically for, say, iron or hide armors. It wouldn't look right on any other type of armor.
Why would this be removed as a bug fix? Is the suggestion that someone at Zeni said: "Wow, after spending hours making all these armor textures for iron armors, we just realized we only need one! Let's delete the rest since, you know, we've gone to all this work and everything ..."
There is no part of this that makes sense to me. Bring them back! Or if it's a bug fix, explain how.
"Funny that magic doesn't work when a mace caves in your skull."
Playing on a PC, NA Server, since that very first day ...