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What would you like to see improved in the game?

Redrixs
Redrixs
✭✭
I found myself at vr12 with the trial done and read most of the lore and quests. I know they will add more trials and quests.
I wish ESO was more like the past TES games. I wish it had that feeling of Daggerfall, Oblivion, Skyrim, Morrowind. I enjoyed ESO, don't get me wrong, but building a second character and doing same things all over again is boring as hell also.
So, what would you like to see added or changed? I, for one, would love to hear the soundtracks from the TES games in ESO...
Edited by Redrixs on 4 June 2014 19:25
  • Mablung
    Mablung
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    Everything.
  • Orizuru
    Orizuru
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    Class Balance
  • GeeYouWhy
    GeeYouWhy
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    Mablung wrote: »
    Everything.

    Sums it up.
    Konrandir, Vampire Sorcerer
  • andreas.rudroffb16_ESO
    Mablung wrote: »
    Everything.

    ... a bit to harsh ... about 90% sounds right, as the landscape grafics are fine and the voiceacting is too

    Edited by andreas.rudroffb16_ESO on 4 June 2014 19:24
  • ers101284b14_ESO
    ers101284b14_ESO
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    ✭✭✭
    Community.
  • ForTheRealm
    ForTheRealm
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    All the bugs for the beginning, and then class balance.
  • GeeYouWhy
    GeeYouWhy
    ✭✭✭
    Mablung wrote: »
    Everything.

    ... a bit to harsh ... about 90% sounds right, as the landscape grafics are fine and the voiceacting is too

    We were just rounding up to the nearest 100 ... B)
    Konrandir, Vampire Sorcerer
  • Redrixs
    Redrixs
    ✭✭
    Well they are gonna fix all the bugs and balance the classes.... I was refearing to what would you like to see in the game to be more epic, or TES-like...
  • FrauPerchta
    FrauPerchta
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    Stomp all the bugs into a greasy spot then worry about everything else.
  • GeeYouWhy
    GeeYouWhy
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    If you remove bug fixing and balancing from the equation then ... remove classes all together, the promised Spellcrafting system, a PvP dungeon, removing level gating of content (if they can level everyone to 50 in Cyrodil then why level gate content?), pre-Veteran campaigns.
    Konrandir, Vampire Sorcerer
  • ForTheRealm
    ForTheRealm
    ✭✭✭
    Redrixs wrote: »
    Well they are gonna fix all the bugs and balance the classes.... I was refearing to what would you like to see in the game to be more epic, or TES-like...

    But when?
    For every bug fixed I see at least one new coming.
    And the class balance approach taken right now by ZoS seems a little bit chaotic: nerf this and that, buff this and that and see what happens, and how people react...
  • GreySix
    GreySix
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    Want to see currently solo-only instances opened up to a second player, while maintaining the ability of others to solo the instances.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Azzuria
    Azzuria
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    It would have been interesting if Veteran-rank quests in other faction lands had been different. More an extension of your faction's story played out in other lands instead of retreading the opposing faction's story-lines. Would have made leveling in every faction a bit more interesting.

    Personally, most of what I want is already in the pipeline: Thieve's Guild, Dark Brotherhood, Spellcrafting, armor dying, greater world interaction, etc.

    One thing I would like to see, given how we can all play lute, flute and drums, is the Bard's College. Might be an interesting way to incorporate fan-created material, songs, poems, stories and the like, into the game.

    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • Irgin
    Irgin
    Soul Shriven
    First of all: the incoming damage based on magic is rediculous.

    Second: heavy armor doesnt provide the protection it should provide, also too much damage incoming (it should mitigate at least +30% more just because its heavy - end of story)

    Third: game seems to not apply blocks correctly, especially with 2handers you get hit for full damage even if you have blocked for at least 1-2seconds before. Also happens, but less frequently, with 1hander and shield.

    Finally: hp-pools / magicka-pools seem very low, stamina seems fine tho. Of course its all about which way you spec, but in the end you feel exhausted within 20s into harder fights and pots are a joke anyway...

    Conclusion: fix those issues and it will be +100% more of an enjoyment to do VR-stuff.
  • MaxBat
    MaxBat
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    Excluding bugs, which should be fixed by any standard, three things that I would like to see improved or added would be:

    1. Class balance. 'Cause there's really only one class in the game now. I'd really like a decent Templar class.

    2. The ability to migrate keybindings and settings to different characters so I don't have to do this every time I create a new toon.

    3. A list of quests completed.

    Item 1 would take some work, but the other two should be relatively simple to implement and won't hurt anyone who doesn't want to use them.
    Edited by MaxBat on 4 June 2014 20:47
    "Funny that magic doesn't work when a mace caves in your skull."

    Playing on a PC, NA Server, since that very first day ...
  • michaelpatrickjonesnub18_ESO
    Redrixs wrote: »
    So, what would you like to see added or changed?

    Fire current management/lead designers.

    Hire some skill, talent, and a couple of mmorpg industry experts.

    Ban upper management's children from all board room meetings and design decisions.
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