It should scale depending on the number of heavy pieces you wear.
5+ piece requirement for max effect.
AlexDougherty wrote: »
What ultimate? Immovable is an active ability.
AlexDougherty wrote: »
What ultimate? Immovable is an active ability.
AlexDougherty wrote: »5 might be a bit much, after all that means that if you equip one piece of another type of armour the ultimate goes away.
3 or 4 seems enough to me.
You wear 7 armour pieces. So 3 would allow a double active. Not that I have seen anyone using anything else than immoveable.
Also the penalty needs to be high enough so people its not designed for wont use it to be OP instead.
Rev Rielle wrote: »The duration of it's effect should increase per piece of heavy armour.
It should be that way for all the active armour abilities: cloth, medium, heavy. The ability should be useless if you're not wearing any of that armour-type.
Unsanctified wrote: »Rev Rielle wrote: »The duration of it's effect should increase per piece of heavy armour.
It should be that way for all the active armour abilities: cloth, medium, heavy. The ability should be useless if you're not wearing any of that armour-type.
Why should armor effects cross each other at all?
Rev Rielle wrote: »Unsanctified wrote: »Rev Rielle wrote: »The duration of it's effect should increase per piece of heavy armour.
It should be that way for all the active armour abilities: cloth, medium, heavy. The ability should be useless if you're not wearing any of that armour-type.
Why should armor effects cross each other at all?
Sorry, I don't understand what you're asking.
Unsanctified wrote: »Rev Rielle wrote: »Unsanctified wrote: »Rev Rielle wrote: »The duration of it's effect should increase per piece of heavy armour.
It should be that way for all the active armour abilities: cloth, medium, heavy. The ability should be useless if you're not wearing any of that armour-type.
Why should armor effects cross each other at all?
Sorry, I don't understand what you're asking.
I didn't really word that correctly. I meant to say, why should anyone be able to use armor abilities while not fully equipped in that armor? It doesn't make much sense to make it "scale." If someone were wearing just a heavy helm and gauntlets and cloth everywhere else how would that make them less "movable?"
Unsanctified wrote: »It just seems a bit unrealistic to me to get bonuses from having odd pieces of gear. To each their own I guess... just doesn't seem logical to me.
Yes, so obvious I had to ask you.Unsanctified wrote: »The skills in question. It's obvious what I mean, so I'm not sure if you're simply being pedantic or what.
Unsanctified wrote: »That's a fair point I suppose, though I guess it just comes down to a difference in perspective-I'd rather it not apply at all unless one's using the armor type they're getting the skill from.
My thing is, if they intended anyone to be able to use any of the armor skills, why even have them as armor skills and not simply "World" tree skills?
AlexDougherty wrote: »5 or more??demonlkojipub19_ESO wrote: »Armor skills should indeed require 5 or more pieces of the armor they are derived from equipped.
You do realise that 5 pieces is the maximum.
Feet, Legs, Torso. Hands and Head. 5 places to equip armour. Shield is not light/medium/heavy.
^^^^ Cant be none more wrong... 7 pieces is max, Shoulders and Belt. IQ +1
Right and wrong are absolute values. So it's not possible to be more wrong
AlexDougherty wrote: »5 or more??demonlkojipub19_ESO wrote: »Armor skills should indeed require 5 or more pieces of the armor they are derived from equipped.
You do realise that 5 pieces is the maximum.
Feet, Legs, Torso. Hands and Head. 5 places to equip armour. Shield is not light/medium/heavy.
^^^^ Cant be none more wrong... 7 pieces is max, Shoulders and Belt. IQ +1
Right and wrong are absolute values. So it's not possible to be more wrong
@Guppet It’s a little wrong to say a tomato is a vegetable, it’s very wrong to say it’s a suspension bridge. ;P