FunkyBudda wrote: »Now that the whiners got their wish with the nerf of Bolt Escape, please be fair and add diminishing returns, global cool downs, cost increase (like BE nerf) and / or effect immunity to all the CC / gap closer abilities for all classes.
FunkyBudda wrote: »Now that the whiners got their wish with the nerf of Bolt Escape, please be fair and add diminishing returns, global cool downs, cost increase (like BE nerf) and / or effect immunity to all the CC / gap closer abilities for all classes.
And when they've been nerfed, you will of course be happy for the affected players to describe you as a whiner and ask for your character to be nerfed?
FunkyBudda wrote: »Now that the whiners got their wish with the nerf of Bolt Escape, please be fair and add diminishing returns, global cool downs, cost increase (like BE nerf) and / or effect immunity to all the CC / gap closer abilities for all classes.
Hey there mr strawman, where do you see that argument in my post?FunkyBudda wrote: »
Hey there mr strawman, where do you see that argument in my post?FunkyBudda wrote: »
Jessica Folsom wrote:It's a very grey area.
wrlifeboil wrote: »
One example could be the destruction staff skill that has the knockback (not the mage guild skill Volcanic Rune).
First use, 100% knockback distance.
Second use within the skill cd, 67% knockback distance.
Third use within the skill cd, 33% knockback distance
Fourth use, no effect.
If a cc is based on time, then the cc time would be reduced on each use within the cd. So a 10 sec. cc would be 6.7 sec. on the second use, 3.3 sec on the third use, no effect on the fourth use.
Huckdabuck wrote: »Hey there mr strawman, where do you see that argument in my post?FunkyBudda wrote: »
Ok you didn't say it (although it is implied). So how about I just say this.....
Maybe sorcerers should just accept getting dead when they carelessly let someone get into melee range.
Maybe DKs, NB's, and Templars should just accept getting dead when they carelessly let someone kite out of melee range.
Maybe everyone should just accept getting dead when they carelessly get blind side ganked by stealthed toons.
wrlifeboil wrote: »
One example could be the destruction staff skill that has the knockback (not the mage guild skill Volcanic Rune).
First use, 100% knockback distance.
Second use within the skill cd, 67% knockback distance.
Third use within the skill cd, 33% knockback distance
Fourth use, no effect.
If a cc is based on time, then the cc time would be reduced on each use within the cd. So a 10 sec. cc would be 6.7 sec. on the second use, 3.3 sec on the third use, no effect on the fourth use.
So it could still be spammed on the target.. What would that solve? Make the caster use more mana only?
An immunity with the duration proportional to the duration of the cc would allow the target to actually act...
Huckdabuck wrote: »snip
Maybe everyone should just accept getting dead when they carelessly get blind side ganked by stealthed toons.
snip
wrlifeboil wrote: »Ragnar_Lodbrok wrote: »Stop with the f'ing nerfs
Nerfs only for pvp.