Once again another thread suggesting that:
Light armor: Should only be for Healing and Caster DPS.
Medium Armor: Should only be for Physical DPS.
Heavy Armor: Should only be for Tanking.
People need to get over the fact that this is ESO, not a cookie cutter MMO. There is no reason whatsoever that a "Role" in ESO has to be filled with a traditional "Class" wearing traditional armor.
First the problem with Weapon-Stamina based abilities goes WAY deeper than a few tweaks to Medium Armor (or Heavy Armor as you also suggest). Until ZoS figures that whole thing out people will use Medium Armor pretty much to sneak through Group Public Delves to get Skyshards or get to the end boss without having to fight anything.
Second, the problem with Light Armor atm is it synergizes better with Magicka based abilities (which it should) and since at this time in ESO Magicka based abilities are superior DPS to Stamina based ones, people go with what is superior. A tweak in the passives won't change this, and your "regen Magicka on hit" comment is lols, that'll mean almost nobody will OOM ever again in ESO.
Third, there is no problem with Heavy Armor atm and it does in FACT provide superior benefits to Light Armor when used for Tanking. Tank DPS is irrelevant (save for super fast Trial times atm) so having the ability to spam Magicka based abilities (using Light Armor) is also irrelevant. I'd bet most people just don't want to carry around 2 sets of gear and Tanking in full Light Armor isn't much worse than full Heavy Armor.
Once again, I'm all for ZoS improving all aspects of the game including active and passive ability balances. The problem is threads like this seem to want to steer ESO into emulating every other MMO out there and that's just not what the devs had in mind with this game. Sure the "play as you want to play" is still here but it's become more "play as you want to play, or play DK/Sorc if you want to be better" since right now they are superior to NB/Temp for everything, but ZoS is also working on that, just slower than some would like.
alexj4596b14_ESO wrote: »See I just don't see what your referring too.
The OP post was vary nicely done.
For heAvy amour you would get 5% crit increase when a taunt is not on your(DPS). Those heavy amour passives are dual aspect one for dps one for tanks. Right now it's just not worth it too tank in heavy amour that is the point. You get grater benefit from upswing light amour over all. In light amour I can tank, and reduce my cost of all my class abilitys, and up my over all damage.
alexj4596b14_ESO wrote: »See I just don't see what your referring too.
The OP post was vary nicely done.
For heAvy amour you would get 5% crit increase when a taunt is not on your(DPS). Those heavy amour passives are dual aspect one for dps one for tanks. Right now it's just not worth it too tank in heavy amour that is the point. You get grater benefit from upswing light amour over all. In light amour I can tank, and reduce my cost of all my class abilitys, and up my over all damage.
Tank DPS is irrelevant
Tanks spamming class abilities is irrelevant
Taking those 2 into account, Heavy Armor passives right now provide a superior tanking choice over Light Armor. One CAN tank in Light Armor but at a cost of lower mitigation and lower heals on the Tank from the actual Healer in the group. Add increased Health Recovery and lowered Block cost and Heavy Armor is superior in every way to Light Armor from a purely Tanking perspective. His idea of even more DPS passive benefit if you do not have Taunt on your bar is moot at this point in ESO because Stamina-based weapon abilities are horrible and sub par on every level to Magicka-based abilities (which is why everyone is using Light Armor).
Also, once again, there is NO REASON to infer that Tanks should want or have to wear any specific type of armor in order to tank in ESO. Changing the current passives to make Heavy Armor that much more "tanky" is just further desiring ESO to be like every other MMO out there.
Your comment about Medium Armor is accurate IF Stamina-based Weapon abilities weren't sub par to Magicka-based abilities, which they are. If Bow, or Dual Wield were viable right not, you'd see a TON of players running around in Medium Armor, without any care to changing the passives.
alexj4596b14_ESO wrote: »Umm im purity sure that that CC is tanks job, add management tanks job, taunting and supporting the group is the tanks job. Now if my cc in heavy amour takes 600 magic too cast and i only have 2k how many times can i help the group before i have nothing too help them with, 3 times maybe 4?
Now another thing is light amour would offer DPS, additional Crit and Spell Penetration. Now if im a dps Light amour for magic is by far the better choice not the only choice but a better choice still need not seeing the reason why they shouldn't see it added into the passives.
alexj4596b14_ESO wrote: »Umm im purity sure that that CC is tanks job, add management tanks job, taunting and supporting the group is the tanks job. Now if my cc in heavy amour takes 600 magic too cast and i only have 2k how many times can i help the group before i have nothing too help them with, 3 times maybe 4?
Now another thing is light amour would offer DPS, additional Crit and Spell Penetration. Now if im a dps Light amour for magic is by far the better choice not the only choice but a better choice still need not seeing the reason why they shouldn't see it added into the passives.
There's no reason whatsoever that with 2K Magicka a tank should be OOM'ing constantly just trying to CC, or Stamina burning just trying to Taunt. Taunt has a long duration, use it once per mob and reapply when it's about to fall off. CC has some amount of duration, you don't need to spam it repeatedly just to tank. AOE tanking in ESO is dodgy at best with no AOE taunt. This is pretty much what makes DK tanks easy mode if for nothing else Dark Talons. You can also further reduce Magicka costs with Glyphs to Jewelry, gain Magicka back with a Glyph to Weapon, and reduce the cost again by going 5-pc Heavy with 2-pc Light which is what most tanks who wear Heavy Armor do. Besides didn't you say you are a Sorc tank? Why aren't you using Dark Conversion to regen Magicka when you have plenty of Stamina?
Light Armor already provides VERY good incentives for Caster DPS, there's no reason to make it even more so by adding even more damage passives.
Medium Armor already provides VERY good incentives for Physical DPS (IF) Stamina-based abilities weren't completely sub par to Magicka-based abilities. What I could see (and would like to see) is a Stamina cost reduction passive in Medium Armor (and Heavy, if no taunt is slotted) so that Bow, Dual Wield, and 2H might be more viable. That one additional passive might actually solve many complaints people have with everyone wearing Light Armor right now in ESO.
alexj4596b14_ESO wrote: »Umm im purity sure that that CC is tanks job, add management tanks job, taunting and supporting the group is the tanks job. Now if my cc in heavy amour takes 600 magic too cast and i only have 2k how many times can i help the group before i have nothing too help them with, 3 times maybe 4?
Now another thing is light amour would offer DPS, additional Crit and Spell Penetration. Now if im a dps Light amour for magic is by far the better choice not the only choice but a better choice still need not seeing the reason why they shouldn't see it added into the passives.
There's no reason whatsoever that with 2K Magicka a tank should be OOM'ing constantly just trying to CC, or Stamina burning just trying to Taunt. Taunt has a long duration, use it once per mob and reapply when it's about to fall off. CC has some amount of duration, you don't need to spam it repeatedly just to tank. AOE tanking in ESO is dodgy at best with no AOE taunt. This is pretty much what makes DK tanks easy mode if for nothing else Dark Talons. You can also further reduce Magicka costs with Glyphs to Jewelry, gain Magicka back with a Glyph to Weapon, and reduce the cost again by going 5-pc Heavy with 2-pc Light which is what most tanks who wear Heavy Armor do. Besides didn't you say you are a Sorc tank? Why aren't you using Dark Conversion to regen Magicka when you have plenty of Stamina?
Light Armor already provides VERY good incentives for Caster DPS, there's no reason to make it even more so by adding even more damage passives.
Medium Armor already provides VERY good incentives for Physical DPS (IF) Stamina-based abilities weren't completely sub par to Magicka-based abilities. What I could see (and would like to see) is a Stamina cost reduction passive in Medium Armor (and Heavy, if no taunt is slotted) so that Bow, Dual Wield, and 2H might be more viable. That one additional passive might actually solve many complaints people have with everyone wearing Light Armor right now in ESO.
hauwlynb16_ESO wrote: »I won't get into the specific passives, but there's one big thing that's a terrible game design mistake in there. Heavy armor shouldn't have varying effect depending on whether you have a taunt equipped or not. That goes against the open ended skill system of that game, and creates quite a lot of problems, one of which being survivability is now tied to tanking in PvE group content.
What if I wanted those survivability passives to solo something? What if I wanted them in PvP? What if I had a method to generate superior threat rendering taunts useless in PvE? In all those situations, I'd have to waste a slot on a taunt I'd never use.
alexj4596b14_ESO wrote: »Scorc tanks don't go stamina heavy they don't need too. And health regin is needed when tanking, my health regin is at 80 and my healer loves it and this is in light amour. If I was in heavy with the effects with cost reduction, and regin I would outright be a better tank because I could achieve high midgation, high health regin, and lower cost over all.
Reduction in cost jewelry dose not have a large enough effect too make a difference. The largest one iv seen is 19 cost reduction x 3 is 57 reduction total too all my skills in heavy amour, it's cost 610-56=553 now assuming the skill hits the target because the CC misses allot. Now my taunt is magic based, I have both but mainly use the magic one. It's not enough. Period end of story.
Here's my thoughts (IF) ZoS decides to make a balance path for the Armor trees.
Light Armor:
Spell Warding - Reduce the Resist increase by 2% overall (not per item)
Medium Armor:
Athletics - Reduce the Stamina cost of abilities by 1/2% per piece worn
Heavy Armor:
Bracing - Gain 1/2% Magicka & Stamina per hit with 5pcs Heavy worn
What the above would do is slightly reduce the benefit of tanking in 7pc Light since you'd lose about 40 Resists with 7pcs in VR, and would change nothing for DPS/Healing. Medium Armor would gain the ability cost reduction that Light Armor has which could possibly make Bow/Dual Wield/2H viable again. Heavy Armor would gain a small amount of resource regen that would only really effect tanks in an AOE setting (when they need it most) and wouldn't help to make DPS/Healers even more OP. BTW, ZoS is actually looking at the Heavy Armor concept, and to include Ultimate gain while being hit in Heavy Armor.
Those suggestions wouldn't unnecessarily effect players' choice of certain armor types and wouldn't take away player's current OP'ness in 7pc Light Armor with Staff. This is a very small change that's a little more logical than either of the 2 recent suggestions in my opinion.