GreasedLizard wrote: »Since Stamina = garbage, NB only has Magicka to do damage. Even with warlocks/2.2k MP/alch & NB passives and only chugging Mp pots on CD ... you still need Siphoning to keep DPS up.
-22% is unacceptable for the proposed change.
You need to change it back to only affecting Light/Heavy for regen or for penalty.
The morphs then choose whether you want it to potentially proc off other attacks, or add HP leech. There should be no 'extra' changes beyond the benefits to a morph
Do you guys even play NB
Since Stamina = garbage, NB only has Magicka to do damage.
Shaun98ca2 wrote: »
Stamina users ALSO benefit from increased survivability Block, Dodge, Stun. Also if you look ALL classes have Magicka based abilities that assist Stamina builds as they DO NOT scale based on points in Magicka.
smercgames_ESO wrote: »Shaun98ca2 wrote: »
Stamina users ALSO benefit from increased survivability Block, Dodge, Stun. Also if you look ALL classes have Magicka based abilities that assist Stamina builds as they DO NOT scale based on points in Magicka.
Except that is actually the complete opposite. In theory "more stamina means more defense" but that is complete bull. Stamina builds USE stamina for attacking therefore although they have a slightly higher pool to pull from the amount they have for defense is way smaller since it's been blown on attacks.
Magicka builds use 0 stamina for attacking therefore have their entire bar for defense. Stamina users cannot use their Magicka bar for that kind of defense. When I can break CC using Magicka or do a short teleport instead of a roll using Magicka or create a magical barrier instead of putting up a shield THEN talk to me about Stamina users benefit from increased survivability.
Anyways, back to the OP I can't believe they didn't up the Life steal to 4% and are lowering everything else ontop of that. This skill gave a huge DPS loss as is and now it's going to be even worse. But we all know NBs need to be balanced because we are all so incredibly OP with our uber deeps....
Shaun98ca2 wrote: »smercgames_ESO wrote: »Shaun98ca2 wrote: »
Stamina users ALSO benefit from increased survivability Block, Dodge, Stun. Also if you look ALL classes have Magicka based abilities that assist Stamina builds as they DO NOT scale based on points in Magicka.
Except that is actually the complete opposite. In theory "more stamina means more defense" but that is complete bull. Stamina builds USE stamina for attacking therefore although they have a slightly higher pool to pull from the amount they have for defense is way smaller since it's been blown on attacks.
Magicka builds use 0 stamina for attacking therefore have their entire bar for defense. Stamina users cannot use their Magicka bar for that kind of defense. When I can break CC using Magicka or do a short teleport instead of a roll using Magicka or create a magical barrier instead of putting up a shield THEN talk to me about Stamina users benefit from increased survivability.
Anyways, back to the OP I can't believe they didn't up the Life steal to 4% and are lowering everything else ontop of that. This skill gave a huge DPS loss as is and now it's going to be even worse. But we all know NBs need to be balanced because we are all so incredibly OP with our uber deeps....
Actually a Stamina users Light/Heavy Attacks are the main source of their damage.
Stamina users ALSO have the benefit of having Magicka based abilities. SOME are even good without even placing ANY points into Magicka.
smercgames_ESO wrote: »Shaun98ca2 wrote: »smercgames_ESO wrote: »Shaun98ca2 wrote: »
Stamina users ALSO benefit from increased survivability Block, Dodge, Stun. Also if you look ALL classes have Magicka based abilities that assist Stamina builds as they DO NOT scale based on points in Magicka.
Except that is actually the complete opposite. In theory "more stamina means more defense" but that is complete bull. Stamina builds USE stamina for attacking therefore although they have a slightly higher pool to pull from the amount they have for defense is way smaller since it's been blown on attacks.
Magicka builds use 0 stamina for attacking therefore have their entire bar for defense. Stamina users cannot use their Magicka bar for that kind of defense. When I can break CC using Magicka or do a short teleport instead of a roll using Magicka or create a magical barrier instead of putting up a shield THEN talk to me about Stamina users benefit from increased survivability.
Anyways, back to the OP I can't believe they didn't up the Life steal to 4% and are lowering everything else ontop of that. This skill gave a huge DPS loss as is and now it's going to be even worse. But we all know NBs need to be balanced because we are all so incredibly OP with our uber deeps....
Actually a Stamina users Light/Heavy Attacks are the main source of their damage.
Stamina users ALSO have the benefit of having Magicka based abilities. SOME are even good without even placing ANY points into Magicka.
Anyone who thinks their Light/Heavy attacks are the main source of their dmg is probably still level 5. The main source of anyones damage are their abilities. Both weave light attacks with animation canceling between their skills which is actually what makes Siphoning Strikes any good. Holding in Heavy attack isn't going to win me any DPS races. Plus it's dumb that light attacks give the same regen as Heavy.
If they fix animation canceling this skill will be worthless. As it is now it's borderline due to the extreme loss in damage, any nerf to it would just gimp NBs even more who already have it rough.
It does 2.5% return on live anyway. The tooltip has always been wrong. They are pretty much just fixing the tooltip to be accurate.
Shaun98ca2 wrote: »smercgames_ESO wrote: »Shaun98ca2 wrote: »smercgames_ESO wrote: »Shaun98ca2 wrote: »
Stamina users ALSO benefit from increased survivability Block, Dodge, Stun. Also if you look ALL classes have Magicka based abilities that assist Stamina builds as they DO NOT scale based on points in Magicka.
Except that is actually the complete opposite. In theory "more stamina means more defense" but that is complete bull. Stamina builds USE stamina for attacking therefore although they have a slightly higher pool to pull from the amount they have for defense is way smaller since it's been blown on attacks.
Magicka builds use 0 stamina for attacking therefore have their entire bar for defense. Stamina users cannot use their Magicka bar for that kind of defense. When I can break CC using Magicka or do a short teleport instead of a roll using Magicka or create a magical barrier instead of putting up a shield THEN talk to me about Stamina users benefit from increased survivability.
Anyways, back to the OP I can't believe they didn't up the Life steal to 4% and are lowering everything else ontop of that. This skill gave a huge DPS loss as is and now it's going to be even worse. But we all know NBs need to be balanced because we are all so incredibly OP with our uber deeps....
Actually a Stamina users Light/Heavy Attacks are the main source of their damage.
Stamina users ALSO have the benefit of having Magicka based abilities. SOME are even good without even placing ANY points into Magicka.
Anyone who thinks their Light/Heavy attacks are the main source of their dmg is probably still level 5. The main source of anyones damage are their abilities. Both weave light attacks with animation canceling between their skills which is actually what makes Siphoning Strikes any good. Holding in Heavy attack isn't going to win me any DPS races. Plus it's dumb that light attacks give the same regen as Heavy.
If they fix animation canceling this skill will be worthless. As it is now it's borderline due to the extreme loss in damage, any nerf to it would just gimp NBs even more who already have it rough.
Well lets look at some of the current facts.
Stamina increases ALL Light/Heavy Attack Damage including Staffs.
Stamina brings more Block, Dodge, Stun/Interrupting.
When you run outta Stamina you still have the benefit of your increased damage of your Light/Heavy Attacks.
Most Stamina based abilities look to be more utility than damage. Yes some give a burst of damage but nothing close to a Magicka users damage burst.
IF you take the concept of "Resource Management" IE "Endless Magicka" OUT of the picture then what you have is...
Magicka has High Damage but when the Magicka runs out their damage drops off the map (this why Magicka doesn't affect Staff's Light/Heavy Attacks). This is how the balance between Magicka and Stamina looks to be.
Magicka High Damage Low Sustainment. No Magicka LOW damage.
Stamina Standard Damage High Sustainment. No Stamina DPS Standard.
glitchmaster999 wrote: »
Magicka has more dps, utility and survivability right now.... and if siphoning strikes is getting nerfed for mana regen then where is warlock nerf? Sorcs can regen their mana in between casts of crystal shards and out dps a bow/2hr/dw ... stamina has literally not one advantage for dps, bow light attacks brine just over 120dps at vet10, it isnt dps it is a gap filler..
xsfkxnub19_ESO wrote: »glitchmaster999 wrote: »
Magicka has more dps, utility and survivability right now.... and if siphoning strikes is getting nerfed for mana regen then where is warlock nerf? Sorcs can regen their mana in between casts of crystal shards and out dps a bow/2hr/dw ... stamina has literally not one advantage for dps, bow light attacks brine just over 120dps at vet10, it isnt dps it is a gap filler..
It'd be the end of my NB if warlock was nerfed.. Seriously it's one of the things that makes my NB slightly competitive. Stam is useless so I have it on zero and decided to point those points towards magicka + enchant my armor for more.
With the warlock set, my survivability is pretty good. I'm squishy cause of med armor, so I need my magicka regen to be pretty solid so I can cloak up and gtfo tight situations.
A warlock nerf would further ruin my build.
smercgames_ESO wrote: »Shaun98ca2 wrote: »smercgames_ESO wrote: »Shaun98ca2 wrote: »
Stamina users ALSO benefit from increased survivability Block, Dodge, Stun. Also if you look ALL classes have Magicka based abilities that assist Stamina builds as they DO NOT scale based on points in Magicka.
Except that is actually the complete opposite. In theory "more stamina means more defense" but that is complete bull. Stamina builds USE stamina for attacking therefore although they have a slightly higher pool to pull from the amount they have for defense is way smaller since it's been blown on attacks.
Magicka builds use 0 stamina for attacking therefore have their entire bar for defense. Stamina users cannot use their Magicka bar for that kind of defense. When I can break CC using Magicka or do a short teleport instead of a roll using Magicka or create a magical barrier instead of putting up a shield THEN talk to me about Stamina users benefit from increased survivability.
Anyways, back to the OP I can't believe they didn't up the Life steal to 4% and are lowering everything else ontop of that. This skill gave a huge DPS loss as is and now it's going to be even worse. But we all know NBs need to be balanced because we are all so incredibly OP with our uber deeps....
Actually a Stamina users Light/Heavy Attacks are the main source of their damage.
Stamina users ALSO have the benefit of having Magicka based abilities. SOME are even good without even placing ANY points into Magicka.
Anyone who thinks their Light/Heavy attacks are the main source of their dmg is probably still level 5. The main source of anyones damage are their abilities. Both weave light attacks with animation canceling between their skills which is actually what makes Siphoning Strikes any good. Holding in Heavy attack isn't going to win me any DPS races. Plus it's dumb that light attacks give the same regen as Heavy.
If they fix animation canceling this skill will be worthless. As it is now it's borderline due to the extreme loss in damage, any nerf to it would just gimp NBs even more who already have it rough.
smercgames_ESO wrote: »Shaun98ca2 wrote: »smercgames_ESO wrote: »Shaun98ca2 wrote: »
Stamina users ALSO benefit from increased survivability Block, Dodge, Stun. Also if you look ALL classes have Magicka based abilities that assist Stamina builds as they DO NOT scale based on points in Magicka.
Except that is actually the complete opposite. In theory "more stamina means more defense" but that is complete bull. Stamina builds USE stamina for attacking therefore although they have a slightly higher pool to pull from the amount they have for defense is way smaller since it's been blown on attacks.
Magicka builds use 0 stamina for attacking therefore have their entire bar for defense. Stamina users cannot use their Magicka bar for that kind of defense. When I can break CC using Magicka or do a short teleport instead of a roll using Magicka or create a magical barrier instead of putting up a shield THEN talk to me about Stamina users benefit from increased survivability.
Anyways, back to the OP I can't believe they didn't up the Life steal to 4% and are lowering everything else ontop of that. This skill gave a huge DPS loss as is and now it's going to be even worse. But we all know NBs need to be balanced because we are all so incredibly OP with our uber deeps....
Actually a Stamina users Light/Heavy Attacks are the main source of their damage.
Stamina users ALSO have the benefit of having Magicka based abilities. SOME are even good without even placing ANY points into Magicka.
Anyone who thinks their Light/Heavy attacks are the main source of their dmg is probably still level 5. The main source of anyones damage are their abilities. Both weave light attacks with animation canceling between their skills which is actually what makes Siphoning Strikes any good. Holding in Heavy attack isn't going to win me any DPS races. Plus it's dumb that light attacks give the same regen as Heavy.
If they fix animation canceling this skill will be worthless. As it is now it's borderline due to the extreme loss in damage, any nerf to it would just gimp NBs even more who already have it rough.
You DO know I hope that probs at LEAST 50% of the player population has absolutely no idea what animation cancelation even is, and certainly are not using it to weave higher/max obtainable dps.
This is anecdotal of course, but I and a friend asked for weeks and weeks and weeks when we first started and literally everyone for allll those weeks had no idea what it was. I found a vet Beta player who discussed it with us finally and we practiced it. I bring it up now and again with other players still, and most have never heard of it and/or can't really understand or just outright disregard the topic.
Shaun98ca2 wrote: »
When a Magicka user runs out of Magicka their Light/Heavy Attacks SUCK compared to that of a Stamina users.
I took a look on the PTS.
Leeching Strikes gives 2% health and 3% magicka/stamina per light/heavy attack. Still 10% chance to gain 15% mag/stam with light/heavy attacks.
Siphoning Attacks gives 3% magicka/stamina per light/heavy attack, and has a 10% chance to give 15% mag/stam with any attack.
Both morphs retain the 22% debuff to weapon damage and spell power.
Wait.. their patch note says:
Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.
Siphoning strikes is before the morph.. so less recources (plural)... meaning restoring magicka and stimina are affected before and after the morph? Whatever it restore now on live, the restoring magicka, stimina and health will be less in patch 1.2. Am I missing something or the patch note is just really out of wack!
temps need to get along with the magicka they have and don´t have ONE skill that would give back magicka (rune circle morph.. yes.. it gives you 20 magicka + after 20 seconds = 1 magicka a second)